Player Matchup

Hun Batz
Hun Batz
Bluana6
Hun Batz
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Vamana
Vamana
Elze00
Vamana
Level 59
God Stats
12W - 14L
1,433 SR
Queue Stats
1,101W - 1,084L
1,457 Elo+
Solo
Ares
Ares
KritantaEtVita
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
OgChoji
Ix Chel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cerberus
Cerberus
XenionSteel
Cerberus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Team Averages
Level 32
1,487 SR
1,491 Elo+

VS

Team Averages
Level 103
1,491 SR
1,473 Elo+
Shiva
Shiva
BeefBoySupreme
Shiva
Level 92
God Stats
13W - 4L
1,661 SR
Queue Stats
469W - 446L
1,484 Elo+
Party 1
Cerberus
Cerberus
Cookieman1224
Cerberus
Level 125
God Stats
5W - 6L
1,716 SR
Queue Stats
352W - 364L
1,511 Elo+
Party 3
Cupid
Cupid
Mamamutsuki
Cupid
Level 145
God Stats
3W - 5L
1,309 SR
Queue Stats
489W - 490L
1,506 Elo+
Party 1
Hun Batz
Hun Batz
TDX069
Hun Batz
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
236W - 283L
1,423 Elo+
Party 3
Ravana
Ravana
infected ki11er
Ravana
Level 116
God Stats
2W - 4L
1,268 SR
Queue Stats
274W - 258L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bluana6
Hun Batz
11
1 / 7 / 3
7,382
615
4,838
10,506
4,147
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Vamana
Elze00
Vamana
14
1 / 3 / 4
7,793
649
8,487
11,204
12,694
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 9 / 1
7,167
597
4,098
17,987
11,679
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ix Chel
OgChoji
Ix Chel
12
0 / 10 / 2
7,009
584
8,291
14,657
5,577
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
XenionSteel
Cerberus
11
0 / 10 / 4
7,088
591
5,351
18,122
9,046
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 26
10,215
851
17,133
15,146
15,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Cookieman1224
Cerberus
16
5 / 1 / 29
10,627
886
15,151
15,538
13,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 0 / 29
10,428
869
10,351
4,995
2,179
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Hun Batz
TDX069
Hun Batz
15
6 / 4 / 25
9,690
808
13,353
12,003
5,482
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
13 / 1 / 21
10,669
889
9,763
10,010
5,751
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
169
3
Kills
39
39
Deaths
7
14
Assists
130
Player
Kills
Deaths
Assists
KDA
W
8
1
26
21
L
Hun Batz
Bluana6
Hun Batz
1
7
3
0.36
W
Cerberus
Cookieman1224
Cerberus
5
1
29
19.5
L
Vamana
Elze00
Vamana
1
3
4
1
L
1
9
1
0.17
W
7
0
29
21.5
L
Ix Chel
OgChoji
Ix Chel
0
10
2
0.1
W
Hun Batz
TDX069
Hun Batz
6
4
25
4.63
L
Cerberus
XenionSteel
Cerberus
0
10
4
0.2
W
13
1
21
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,065
Damage
65,751
72,476
Taken
57,692
43,143
Mitigated
42,515
6,737
Healing
29,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,133
1,241
3,229
1,834
15,146
15,762
1,253
3,118
11,855
0
31,715
L
Hun Batz
Bluana6
Hun Batz
4,838
357
238
345
10,506
4,147
0
2,057
8,349
0
8,678
W
Cerberus
Cookieman1224
Cerberus
15,151
373
33
3,053
15,538
13,341
253
5,436
9,685
30,502
0
L
Vamana
Elze00
Vamana
8,487
2,234
649
2,845
11,204
12,694
0
2,489
8,614
5,069
11,341
L
4,098
705
0
179
17,987
11,679
0
3,217
14,434
8,000
0
W
10,351
4,745
15,508
1,676
4,995
2,179
1,976
2,483
2,337
0
18,336
L
Ix Chel
OgChoji
Ix Chel
8,291
1,785
587
394
14,657
5,577
0
4,193
10,263
20,861
0
W
Hun Batz
TDX069
Hun Batz
13,353
3,005
918
872
12,003
5,482
1,564
4,538
7,281
0
23,812
L
Cerberus
XenionSteel
Cerberus
5,351
753
0
1,500
18,122
9,046
0
2,636
15,302
9,328
0
W
9,763
2,129
1,322
1,217
10,010
5,751
1,890
3,829
6,044
0
27,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,439
Gold Earned
51,629
64
Minions Killed
136
0
Camps Cleared
0
861,603
Distance Traveled
1,189,358
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,215
851
26
2
0
270,669
0
L
Hun Batz
7,382
615
9
1
0
156,219
0
W
Cerberus
10,627
886
50
4
0
260,108
0
L
Vamana
7,793
649
16
1
0
226,536
0
L
Ares
7,167
597
11
1
0
161,583
0
W
Cupid
10,428
869
16
1
0
211,687
0
L
Ix Chel
7,009
584
16
1
0
157,821
0
W
Hun Batz
9,690
808
26
2
0
212,040
0
L
Cerberus
7,088
591
12
1
0
159,444
0
W
Ravana
10,669
889
18
2
0
234,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role