Player Matchup

Hachiman
Hachiman
Diamond III
OhHasty
Hachiman
Diamond III
Level 106
God Stats
24W - 16L
1,747 SR
Queue Stats
373W - 333L
2,268 MMR
Party 1
Vulcan
Vulcan
Platinum I
oShRiMpYo
Vulcan
Platinum I
Level 164
God Stats
9W - 5L
1,591 SR
Queue Stats
478W - 487L
2,021 MMR
Party 1
Fenrir
Fenrir
Platinum III
wannaBadapting
Fenrir
Platinum III
Level 148
God Stats
1W - 0L
1,853 SR
Queue Stats
46W - 33L
1,804 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,730 SR
2,031 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 167
1,742 SR
2,030 MMR
Thoth
Thoth
Platinum I
Shotomi
Thoth
Platinum I
Level 160
God Stats
1W - 1L
1,914 SR
Queue Stats
44W - 33L
1,812 MMR
Party 2
Ganesha
Ganesha
Platinum I
ηαte
Ganesha
Platinum I
Level 128
God Stats
3W - 3L
1,599 SR
Queue Stats
137W - 96L
1,816 MMR
Party 2
Rama
Rama
Diamond I
υzıı
Rama
Diamond I
Level 212
God Stats
1W - 1L
1,714 SR
Queue Stats
144W - 76L
2,462 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
OhHasty
Hachiman
16
4 / 4 / 3
12,455
778
14,588
11,491
4,652
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
oShRiMpYo
Vulcan
17
5 / 3 / 3
13,076
817
18,708
10,364
3,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
0 / 3 / 8
11,355
710
6,800
17,145
15,506
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AchillesNe ZhaAtlasAphroditeAgni

VS

Bans
KuzenboBaron SamediAresMorgan Le FaySobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Shotomi
Thoth
13
4 / 4 / 4
11,498
719
10,224
9,768
4,274
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
ηαte
Ganesha
15
0 / 0 / 9
11,268
704
3,758
19,784
26,197
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rama
υzıı
Rama
15
6 / 5 / 3
12,373
773
13,354
14,847
6,702
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
9
Kills
10
10
Deaths
9
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hachiman
OhHasty
Hachiman
4
4
3
1.38
L
Thoth
Shotomi
Thoth
4
4
4
1.5
W
Vulcan
oShRiMpYo
Vulcan
5
3
3
2.17
W
0
3
8
1.33
L
Ganesha
ηαte
Ganesha
0
0
9
4.5
L
Rama
υzıı
Rama
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,096
Damage
27,336
39,000
Taken
44,399
23,709
Mitigated
37,173
7,756
Healing
5,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
OhHasty
Hachiman
14,588
8,355
0
2,571
11,491
4,652
1,831
4,130
7,361
0
69,122
L
Thoth
Shotomi
Thoth
10,224
434
0
910
9,768
4,274
617
4,818
4,950
50,363
0
W
Vulcan
oShRiMpYo
Vulcan
18,708
8,689
0
2,658
10,364
3,551
592
5,244
5,120
82,185
0
W
6,800
1,249
0
2,527
17,145
15,506
125
5,246
11,763
108
19,325
L
Ganesha
ηαte
Ganesha
3,758
401
0
3,320
19,784
26,197
197
8,595
10,290
23,475
0
L
Rama
υzıı
Rama
13,354
10,280
0
1,500
14,847
6,702
992
6,083
8,692
0
58,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,886
Gold Earned
35,139
205
Minions Killed
182
0
Camps Cleared
0
944,451
Distance Traveled
860,246
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,455
778
94
6
0
292,837
0
L
Thoth
11,498
719
61
4
0
278,432
8
W
Vulcan
13,076
817
89
6
0
332,880
0
W
Fenrir
11,355
710
22
1
0
318,734
0
L
Ganesha
11,268
704
8
1
0
317,961
2
L
Rama
12,373
773
113
7
0
263,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role