Player Matchup

Danzaburou
Danzaburou
Dextermon
Danzaburou
Level 108
God Stats
1W - 1L
1,690 SR
Queue Stats
9W - 14L
1,399 Elo+
Party 2
Bacchus
Bacchus
JabaGordo
Bacchus
Level 18
God Stats
1W - 1L
1,690 SR
Queue Stats
8W - 12L
1,399 Elo+
Party 2
Anubis
Anubis
Mellkot
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,257 Elo+
Party 2
Team Averages
Level 45
1,627 SR
1,352 Elo+

VS

Team Averages
Level 119
1,447 SR
1,494 Elo+
Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
WOLVEZZZ0
Discordia
Level 23
God Stats
7W - 1L
1,341 SR
Queue Stats
33W - 22L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dextermon
Danzaburou
11
1 / 5 / 1
8,805
677
7,940
9,733
2,809
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
JabaGordo
Bacchus
10
0 / 5 / 1
8,224
633
4,419
11,874
9,014
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Mellkot
Anubis
12
1 / 7 / 1
9,416
724
10,030
11,396
4,851
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
10 / 1 / 7
11,887
914
12,421
15,662
8,569
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
 
Anhur
13
3 / 1 / 11
10,484
806
3,941
11,004
5,028
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
WOLVEZZZ0
Discordia
15
4 / 0 / 10
11,070
852
12,689
5,617
1,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
2
Kills
17
17
Deaths
2
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
10
1
7
13.5
W
Anhur
 
Anhur
3
1
11
8.5
L
Danzaburou
Dextermon
Danzaburou
1
5
1
0.3
L
Bacchus
JabaGordo
Bacchus
0
5
1
0.1
L
Anubis
Mellkot
Anubis
1
7
1
0.21
W
Discordia
WOLVEZZZ0
Discordia
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,389
Damage
29,051
33,003
Taken
32,283
16,674
Mitigated
15,420
2,683
Healing
12,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
12,421
9,279
0
7,719
15,662
8,569
2,266
7,190
8,472
0
53,362
W
Anhur
 
Anhur
3,941
1,926
0
4,350
11,004
5,028
0
4,945
6,059
0
11,228
L
Danzaburou
Dextermon
Danzaburou
7,940
2,482
0
793
9,733
2,809
0
4,553
5,180
0
40,208
L
Bacchus
JabaGordo
Bacchus
4,419
462
0
444
11,874
9,014
0
4,086
7,596
13,797
0
L
Anubis
Mellkot
Anubis
10,030
195
0
1,446
11,396
4,851
0
4,369
7,027
40,765
0
W
Discordia
WOLVEZZZ0
Discordia
12,689
549
0
567
5,617
1,823
414
2,996
2,621
59,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,445
Gold Earned
33,441
151
Minions Killed
143
0
Camps Cleared
0
665,119
Distance Traveled
787,867
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,887
914
44
3
0
282,166
0
W
Anhur
10,484
806
24
2
0
249,514
9
L
Danzaburou
8,805
677
63
5
0
226,064
3
L
Bacchus
8,224
633
14
1
0
232,659
2
L
Anubis
9,416
724
74
6
0
206,396
3
W
Discordia
11,070
852
75
6
0
256,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role