Player Matchup

Arachne
Arachne
Silver II
 
Arachne
Silver II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
MaatheusClerice
Janus
Silver II
Level 105
God Stats
3W - 4L
1,490 SR
Queue Stats
133W - 159L
1,091 MMR
Solo
Tyr
Tyr
Silver II
Shxmgar
Tyr
Silver II
Level 83
God Stats
0W - 2L
1,238 SR
Queue Stats
153W - 176L
1,087 MMR
Solo
Apollo
Apollo
Silver IV
guillies1
Apollo
Silver IV
Level 159
God Stats
14W - 17L
1,617 SR
Queue Stats
208W - 237L
969 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,469 SR
1,230 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 141
1,570 SR
1,028 MMR
Martichoras
Martichoras
Silver II
AGameOfShadows
Martichoras
Silver II
Level 203
God Stats
18W - 14L
1,552 SR
Queue Stats
498W - 523L
1,127 MMR
Solo
Fafnir
Fafnir
Silver II
Grillwild
Fafnir
Silver II
Level 144
God Stats
14W - 11L
1,577 SR
Queue Stats
295W - 315L
1,100 MMR
Solo
Vamana
Vamana
Silver III
OMGitsDirtyDan69
Vamana
Silver III
Level 135
God Stats
7W - 2L
1,743 SR
Queue Stats
185W - 208L
858 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver IV
OzzyOzwaldo
Morgan Le Fay
Silver IV
Level 69
God Stats
18W - 13L
1,544 SR
Queue Stats
43W - 58L
924 MMR
Party 1
Thanatos
Thanatos
Silver II
xSnoringSnorlax
Thanatos
Silver II
Level 154
God Stats
10W - 7L
1,433 SR
Queue Stats
138W - 165L
1,130 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
3 / 4 / 2
5,946
496
3,784
11,894
4,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
 
Ymir
9
1 / 4 / 3
5,823
485
4,727
12,160
10,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 2
6,735
561
7,168
6,760
2,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
10
2 / 3 / 2
5,762
480
6,045
13,527
9,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Apollo
guillies1
Apollo
10
2 / 7 / 3
5,926
494
5,559
12,337
4,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KaliRavanaThorKing Arthur

VS

Bans
AnubisSkadiBakasuraAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
AGameOfShadows
Martichoras
11
6 / 1 / 2
7,235
603
11,879
9,186
4,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fafnir
Grillwild
Fafnir
11
2 / 0 / 10
7,895
658
7,973
11,713
10,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 2 / 1
7,241
603
4,815
5,952
3,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Morgan Le Fay
OzzyOzwaldo
Morgan Le Fay
12
3 / 1 / 3
7,501
625
10,297
7,054
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
12
7 / 5 / 5
7,547
629
7,476
13,301
5,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
9
Kills
19
19
Deaths
9
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
4
2
1
L
Ymir
 
Ymir
1
4
3
0.63
W
Martichoras
AGameOfShadows
Martichoras
6
1
2
7
W
Fafnir
Grillwild
Fafnir
2
0
10
7
L
1
1
2
2
W
1
2
1
0.75
W
Morgan Le Fay
OzzyOzwaldo
Morgan Le Fay
3
1
3
4.5
L
Tyr
2
3
2
1
L
Apollo
guillies1
Apollo
2
7
3
0.5
W
Thanatos
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,283
Damage
42,440
56,678
Taken
47,206
31,596
Mitigated
26,329
12,803
Healing
19,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,784
2,783
0
1,786
11,894
4,206
0
4,699
7,125
0
26,278
L
Ymir
 
Ymir
4,727
962
0
3,138
12,160
10,944
0
4,481
7,632
21,017
0
W
Martichoras
AGameOfShadows
Martichoras
11,879
4,766
0
3,696
9,186
4,264
1,526
2,116
7,070
0
57,812
W
Fafnir
Grillwild
Fafnir
7,973
2,415
106
4,720
11,713
10,683
661
3,655
7,928
18,318
0
L
7,168
270
0
2,035
6,760
2,808
0
3,910
2,850
55,197
0
W
4,815
1,803
0
1,002
5,952
3,391
2,414
326
5,584
0
45,579
W
Morgan Le Fay
OzzyOzwaldo
Morgan Le Fay
10,297
493
75
2,799
7,054
2,914
0
3,407
3,417
55,947
0
L
Tyr
6,045
711
0
3,720
13,527
9,321
0
2,002
11,185
0
25,777
L
Apollo
guillies1
Apollo
5,559
3,001
0
2,124
12,337
4,317
0
3,519
8,818
0
25,600
W
Thanatos
7,476
1,822
0
6,940
13,301
5,077
0
1,964
11,155
0
44,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,192
Gold Earned
37,419
253
Minions Killed
337
0
Camps Cleared
0
1,247,693
Distance Traveled
1,196,459
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,946
496
45
4
0
292,358
3
L
Ymir
5,823
485
35
3
0
236,696
2
W
Martichoras
7,235
603
84
7
0
190,895
3
W
Fafnir
7,895
658
14
1
0
273,116
2
L
Janus
6,735
561
98
8
0
231,928
4
W
Vamana
7,241
603
87
7
0
218,432
0
W
Morgan Le Fay
7,501
625
89
7
0
232,950
0
L
Tyr
5,762
480
35
3
0
253,573
0
L
Apollo
5,926
494
40
3
0
233,138
0
W
Thanatos
7,547
629
63
5
0
281,066
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role