Player Matchup

Chang'e
Chang'e
Divine-Impulze
Chang'e
Level 156
God Stats
1W - 0L
1,798 SR
Queue Stats
70W - 107L
1,434 Elo+
Party 1
Ravana
Ravana
Keaunga
Ravana
Level 88
God Stats
19W - 15L
1,575 SR
Queue Stats
87W - 100L
1,491 Elo+
Party 1
Horus
Horus
LiL_Berry_Jerry
Horus
Level 122
God Stats
4W - 4L
1,753 SR
Queue Stats
27W - 33L
1,550 Elo+
Party 1
Izanami
Izanami
Neptune-Goon
Izanami
Level 145
God Stats
11W - 7L
1,588 SR
Queue Stats
89W - 122L
1,481 Elo+
Party 1
Thoth
Thoth
Zambie9472
Thoth
Level 118
God Stats
39W - 31L
1,589 SR
Queue Stats
198W - 170L
1,540 Elo+
Solo
Team Averages
Level 126
1,661 SR
1,499 Elo+

VS

Team Averages
Level 99
1,613 SR
1,523 Elo+
Fenrir
Fenrir
Methodic57
Fenrir
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 10L
1,265 Elo+
Party 2
Cupid
Cupid
TVSimplicity
Cupid
Level 135
God Stats
0W - 2L
1,482 SR
Queue Stats
77W - 44L
1,688 Elo+
Solo
Discordia
Discordia
TheDon620
Discordia
Level 106
God Stats
3W - 1L
1,801 SR
Queue Stats
119W - 114L
1,484 Elo+
Party 2
Anubis
Anubis
Tron3737
Anubis
Level 124
God Stats
82W - 36L
1,722 SR
Queue Stats
162W - 107L
1,599 Elo+
Solo
Hercules
Hercules
jºbey
Hercules
Level 115
God Stats
0W - 2L
1,562 SR
Queue Stats
118W - 88L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 4
7,963
531
8,346
11,127
3,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
Keaunga
Ravana
12
1 / 3 / 2
6,617
441
5,472
7,233
3,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 2 / 3
6,316
421
4,457
13,280
10,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Izanami
Neptune-Goon
Izanami
12
1 / 1 / 0
7,203
480
6,803
8,518
3,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
15
4 / 0 / 0
8,726
582
8,740
5,968
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Methodic57
Fenrir
13
1 / 2 / 1
7,678
512
3,517
10,967
4,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+35
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

13
1 / 1 / 1
7,954
530
11,746
12,017
4,067
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
TheDon620
Discordia
14
1 / 2 / 1
7,823
522
2,250
7,782
2,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Anubis
Tron3737
Anubis
14
2 / 1 / 2
9,109
607
5,130
8,247
3,175
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
jºbey
Hercules
11
1 / 1 / 0
7,107
474
5,875
14,684
9,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
7
Kills
6
6
Deaths
7
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
Ravana
Keaunga
Ravana
1
3
2
0.67
W
0
2
3
0.75
L
Fenrir
Methodic57
Fenrir
1
2
1
0.75
W
Izanami
Neptune-Goon
Izanami
1
1
0
1
L
1
1
1
1.5
L
Discordia
TheDon620
Discordia
1
2
1
0.75
L
Anubis
Tron3737
Anubis
2
1
2
3
W
Thoth
4
0
0
4
L
Hercules
jºbey
Hercules
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,818
Damage
28,518
46,126
Taken
53,697
22,999
Mitigated
23,509
21,526
Healing
18,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,346
646
1,120
7,277
11,127
3,838
709
855
10,272
69,075
0
W
Ravana
Keaunga
Ravana
5,472
751
0
1,055
7,233
3,473
447
2,344
4,889
0
26,294
W
4,457
2,012
1,421
5,247
13,280
10,227
0
1,806
11,390
0
11,504
L
Fenrir
Methodic57
Fenrir
3,517
714
0
404
10,967
4,504
0
3,189
7,730
0
57,609
W
Izanami
Neptune-Goon
Izanami
6,803
5,076
0
2,362
8,518
3,492
0
0
8,518
0
61,240
L
11,746
8,704
606
7,522
12,017
4,067
823
2,741
9,143
0
78,264
L
Discordia
TheDon620
Discordia
2,250
55
0
760
7,782
2,117
0
5,300
2,435
63,763
0
L
Anubis
Tron3737
Anubis
5,130
451
0
4,848
8,247
3,175
0
2,192
5,671
71,563
0
W
Thoth
8,740
404
0
3,044
5,968
1,969
0
2,392
3,576
79,570
0
L
Hercules
jºbey
Hercules
5,875
1,505
0
4,785
14,684
9,646
175
4,640
10,044
0
31,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,825
Gold Earned
39,671
430
Minions Killed
501
0
Camps Cleared
0
1,528,878
Distance Traveled
1,488,254
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,963
531
114
8
0
321,341
3
W
Ravana
6,617
441
38
3
0
301,568
0
W
Horus
6,316
421
19
1
0
334,331
4
L
Fenrir
7,678
512
85
6
0
355,868
0
W
Izanami
7,203
480
116
8
0
279,149
3
L
Cupid
7,954
530
122
8
0
271,523
4
L
Discordia
7,823
522
122
8
0
296,153
1
L
Anubis
9,109
607
132
9
0
262,173
0
W
Thoth
8,726
582
143
10
0
292,489
7
L
Hercules
7,107
474
40
3
0
302,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role