Player Matchup

Mulan
Mulan
 
Mulan
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
NotTovn
Serqet
Level 49
God Stats
6W - 1L
1,737 SR
Queue Stats
11W - 5L
1,628 Elo+
Party 2
Horus
Horus
SquallyZulu1496
Horus
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 10L
1,330 Elo+
Party 1
Anhur
Anhur
TheGalacticNut
Anhur
Level 143
God Stats
3W - 3L
1,459 SR
Queue Stats
102W - 76L
1,550 Elo+
Party 1
Team Averages
Level 79
1,539 SR
1,502 Elo+

VS

Team Averages
Level 106
1,543 SR
1,495 Elo+
Ravana
Ravana
 
Ravana
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Lazyking77
Zhong Kui
Level 153
God Stats
72W - 52L
1,626 SR
Queue Stats
338W - 335L
1,506 Elo+
Party 3
Ares
Ares
ShishiWeird
Ares
Level 63
God Stats
4W - 4L
1,493 SR
Queue Stats
148W - 131L
1,507 Elo+
Party 3
Anhur
Anhur
TheT2Tower
Anhur
Level 107
God Stats
0W - 2L
1,452 SR
Queue Stats
63W - 64L
1,528 Elo+
Solo
Baron Samedi
Baron Samedi
juanshadows
Baron Samedi
Level 45
God Stats
8W - 6L
1,646 SR
Queue Stats
82W - 103L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 1 / 2
6,488
541
6,484
12,347
11,193
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ishtar
 
Ishtar
11
3 / 4 / 2
6,376
531
6,507
11,258
4,448
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Serqet
NotTovn
Serqet
12
5 / 0 / 4
7,079
590
4,027
10,549
4,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 1 / 5
7,017
585
4,216
7,974
6,399
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 0 / 4
7,649
637
11,922
8,516
2,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
2 / 2 / 1
6,646
554
5,273
7,641
3,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Lazyking77
Zhong Kui
12
1 / 1 / 0
7,389
616
8,808
9,973
8,976
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 4 / 2
5,348
446
5,278
12,724
7,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
8
0 / 5 / 2
5,059
422
3,573
8,130
1,176
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Baron Samedi
juanshadows
Baron Samedi
10
3 / 5 / 2
6,232
519
7,393
8,857
4,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
17
Kills
6
6
Deaths
17
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
1
2
2
W
Ishtar
 
Ishtar
3
4
2
1
L
Ravana
 
Ravana
2
2
1
1.25
L
Zhong Kui
Lazyking77
Zhong Kui
1
1
0
1
W
Serqet
NotTovn
Serqet
5
0
4
7
L
0
4
2
0.25
W
3
1
5
5.5
W
5
0
4
7
L
Anhur
0
5
2
0.2
L
Baron Samedi
juanshadows
Baron Samedi
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,156
Damage
30,325
50,644
Taken
47,325
29,053
Mitigated
25,705
17,364
Healing
17,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,484
1,225
0
4,575
12,347
11,193
0
8,773
3,574
0
41,783
W
Ishtar
 
Ishtar
6,507
4,659
0
2,380
11,258
4,448
0
5,177
6,081
0
36,633
L
Ravana
 
Ravana
5,273
1,025
0
2,312
7,641
3,411
0
0
7,581
502
46,695
L
Zhong Kui
Lazyking77
Zhong Kui
8,808
1,146
0
7,516
9,973
8,976
0
5
9,728
66,145
0
W
Serqet
NotTovn
Serqet
4,027
1,229
0
1,750
10,549
4,065
0
2,537
8,012
0
46,031
L
5,278
587
38
3,130
12,724
7,844
14
41
12,599
18,530
0
W
4,216
1,749
513
2,618
7,974
6,399
0
3,547
4,295
34
15,054
W
11,922
8,477
0
5,528
8,516
2,948
74
2,223
6,293
0
73,525
L
Anhur
3,573
1,753
0
2,213
8,130
1,176
0
8
8,019
0
22,170
L
Baron Samedi
juanshadows
Baron Samedi
7,393
1,168
286
1,679
8,857
4,298
21
188
8,669
32,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,609
Gold Earned
30,674
339
Minions Killed
275
0
Camps Cleared
0
1,153,577
Distance Traveled
1,131,369
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,488
541
85
7
0
217,224
1
W
Ishtar
6,376
531
53
4
0
204,530
0
L
Ravana
6,646
554
75
6
0
253,271
3
L
Zhong Kui
7,389
616
104
9
0
198,179
3
W
Serqet
7,079
590
72
6
0
284,715
0
L
Ares
5,348
446
19
2
0
241,988
4
W
Horus
7,017
585
18
2
0
220,172
0
W
Anhur
7,649
637
111
9
0
226,936
4
L
Anhur
5,059
422
41
3
0
221,393
0
L
Baron Samedi
6,232
519
36
3
0
216,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role