Player Matchup

Bakasura
Bakasura
FaZe-Effect90
Bakasura
Level 151
God Stats
8W - 6L
1,582 SR
Queue Stats
152W - 159L
1,528 Elo+
Party 3
Fenrir
Fenrir
Grizzly1014
Fenrir
Level 126
God Stats
5W - 2L
1,742 SR
Queue Stats
215W - 213L
1,536 Elo+
Party 3
Thoth
Thoth
Ryvue
Thoth
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,373 Elo+
Party 1
Janus
Janus
TTVNiftyViper
Janus
Level 101
God Stats
1W - 1L
1,590 SR
Queue Stats
5W - 12L
1,335 Elo+
Party 1
Hachiman
Hachiman
deffhit
Hachiman
Level 67
God Stats
1W - 0L
1,425 SR
Queue Stats
2W - 6L
1,215 Elo+
Party 1
Team Averages
Level 115
1,568 SR
1,397 Elo+

VS

Team Averages
Level 88
1,385 SR
1,446 Elo+
Danzaburou
Danzaburou
BlackWeather561
Danzaburou
Level 114
God Stats
0W - 3L
1,250 SR
Queue Stats
236W - 249L
1,434 Elo+
Solo
Olorun
Olorun
Kvng Tiimpo
Olorun
Level 66
God Stats
16W - 12L
1,500 SR
Queue Stats
223W - 213L
1,454 Elo+
Solo
Fenrir
Fenrir
The1Overlord
Fenrir
Level 64
God Stats
1W - 4L
1,384 SR
Queue Stats
92W - 112L
1,494 Elo+
Solo
Cerberus
Cerberus
djgaming-oh
Cerberus
Level 67
God Stats
20W - 16L
1,429 SR
Queue Stats
145W - 155L
1,392 Elo+
Party 2
Ravana
Ravana
wish--fuzion_
Ravana
Level 128
God Stats
18W - 16L
1,360 SR
Queue Stats
448W - 446L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FaZe-Effect90
Bakasura
17
1 / 1 / 1
10,560
621
9,438
14,665
8,911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
15
5 / 2 / 6
9,196
541
8,181
18,388
7,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
Ryvue
Thoth
15
3 / 2 / 3
9,015
530
8,435
9,399
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 2 / 6
8,905
524
9,288
11,476
4,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
deffhit
Hachiman
14
1 / 1 / 1
7,989
470
5,328
7,680
2,594
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlackWeather561
Danzaburou
9
1 / 2 / 1
7,092
417
3,643
7,503
2,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
15
2 / 4 / 1
8,446
497
8,066
13,570
5,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
12
2 / 1 / 2
7,542
444
4,762
12,271
9,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
djgaming-oh
Cerberus
11
1 / 5 / 1
7,555
444
4,601
18,128
14,035
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 0 / 0
8,750
515
8,995
10,032
6,675
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
12
Kills
8
8
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BlackWeather561
Danzaburou
1
2
1
0.75
W
Bakasura
FaZe-Effect90
Bakasura
1
1
1
1.5
W
Fenrir
5
2
6
4
L
Olorun
2
4
1
0.63
W
Thoth
Ryvue
Thoth
3
2
3
2.25
W
2
2
6
2.5
L
Fenrir
2
1
2
3
W
Hachiman
deffhit
Hachiman
1
1
1
1.5
L
Cerberus
djgaming-oh
Cerberus
1
5
1
0.3
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,670
Damage
30,067
61,608
Taken
61,504
27,446
Mitigated
38,338
22,015
Healing
20,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BlackWeather561
Danzaburou
3,643
1,428
0
2,235
7,503
2,442
320
1,178
6,325
0
39,350
W
Bakasura
FaZe-Effect90
Bakasura
9,438
6,625
0
7,756
14,665
8,911
0
1,119
13,546
0
71,944
W
Fenrir
8,181
3,751
0
5,508
18,388
7,801
1,498
2,915
15,473
0
61,077
L
Olorun
8,066
2,134
150
3,201
13,570
5,340
1,001
6,037
7,533
75,352
0
W
Thoth
Ryvue
Thoth
8,435
751
0
1,050
9,399
3,685
1,016
4,719
4,680
69,729
0
W
9,288
796
118
3,969
11,476
4,455
409
3,869
7,524
78,109
0
L
Fenrir
4,762
942
0
2,999
12,271
9,846
0
3,127
8,999
831
39,319
W
Hachiman
deffhit
Hachiman
5,328
3,540
58
3,556
7,680
2,594
1,188
749
6,931
0
50,759
L
Cerberus
djgaming-oh
Cerberus
4,601
197
2,101
3,932
18,128
14,035
0
7,361
10,017
23,787
0
L
8,995
3,223
0
6,057
10,032
6,675
0
0
8,893
0
76,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,665
Gold Earned
39,385
536
Minions Killed
421
0
Camps Cleared
0
1,663,554
Distance Traveled
1,403,560
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,092
417
64
4
0
181,938
0
W
Bakasura
10,560
621
162
10
0
343,549
4
W
Fenrir
9,196
541
88
5
0
378,133
0
L
Olorun
8,446
497
117
7
0
251,329
3
W
Thoth
9,015
530
108
6
0
312,699
1
W
Janus
8,905
524
103
6
0
298,198
0
L
Fenrir
7,542
444
70
4
0
328,514
0
W
Hachiman
7,989
470
75
4
0
330,975
6
L
Cerberus
7,555
444
36
2
0
326,851
4
L
Ravana
8,750
515
134
8
0
314,928
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role