Player Matchup

Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
SHARRGE
Serqet
Level 63
God Stats
16W - 7L
1,550 SR
Queue Stats
135W - 147L
1,494 Elo+
Party 1
Sun Wukong
Sun Wukong
VitinhoGBS1069
Sun Wukong
Level 84
God Stats
16W - 10L
1,467 SR
Queue Stats
211W - 220L
1,505 Elo+
Party 1
Team Averages
Level 121
1,503 SR
1,500 Elo+

VS

Team Averages
Level 92
1,523 SR
1,488 Elo+
Surtr
Surtr
 
Surtr
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
SURYKATU
Sol
Level 99
God Stats
4W - 4L
1,611 SR
Queue Stats
36W - 37L
1,480 Elo+
Solo
Bacchus
Bacchus
SirCristiann
Bacchus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 91L
1,525 Elo+
Solo
Janus
Janus
TheDarkGhost_25
Janus
Level 77
God Stats
3W - 11L
1,389 SR
Queue Stats
112W - 123L
1,437 Elo+
Solo
Arachne
Arachne
arcano19
Arachne
Level 117
God Stats
10W - 14L
1,612 SR
Queue Stats
497W - 512L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
2 / 1 / 7
9,026
564
6,346
7,571
2,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
 
Apollo
14
3 / 1 / 5
8,620
539
12,195
17,516
7,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
 
Bacchus
13
2 / 1 / 5
8,081
505
6,077
9,819
11,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
SHARRGE
Serqet
15
8 / 4 / 3
9,212
576
12,919
15,211
7,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
VitinhoGBS1069
Sun Wukong
15
1 / 0 / 1
7,708
482
6,621
11,905
12,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
1 / 2 / 1
8,929
558
9,445
16,057
11,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
4 / 3 / 0
8,799
550
12,090
11,934
3,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Bacchus
SirCristiann
Bacchus
8
0 / 3 / 3
5,937
371
5,135
8,343
6,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 5 / 1
7,865
492
5,299
11,570
3,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
arcano19
Arachne
14
2 / 3 / 2
8,158
510
7,664
15,722
6,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
16
Kills
7
7
Deaths
16
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
1
7
5.5
W
Apollo
 
Apollo
3
1
5
5.5
W
Bacchus
 
Bacchus
2
1
5
4.5
L
Surtr
 
Surtr
1
2
1
0.75
W
Serqet
SHARRGE
Serqet
8
4
3
2.38
L
4
3
0
1.33
L
Bacchus
SirCristiann
Bacchus
0
3
3
0.5
L
0
5
1
0.1
W
Sun Wukong
VitinhoGBS1069
Sun Wukong
1
0
1
1.5
L
Arachne
arcano19
Arachne
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,158
Damage
39,633
62,022
Taken
63,626
40,933
Mitigated
32,100
20,938
Healing
11,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,346
558
0
1,946
7,571
2,872
0
3,994
3,577
64,583
0
W
Apollo
 
Apollo
12,195
7,369
0
8,838
17,516
7,252
2,697
11,093
6,423
0
69,953
W
Bacchus
 
Bacchus
6,077
420
331
3,484
9,819
11,306
0
4,627
5,192
37,174
0
L
Surtr
 
Surtr
9,445
3,717
0
3,202
16,057
11,462
0
620
14,218
2,447
65,829
W
Serqet
SHARRGE
Serqet
12,919
3,200
0
1,806
15,211
7,252
15
3,087
12,124
0
66,334
L
12,090
3,998
0
3,733
11,934
3,999
0
1,681
10,253
63,934
0
L
Bacchus
SirCristiann
Bacchus
5,135
582
260
1,682
8,343
6,314
0
2,441
5,902
16,378
0
L
5,299
188
0
750
11,570
3,668
0
3,976
7,309
57,348
0
W
Sun Wukong
VitinhoGBS1069
Sun Wukong
6,621
2,132
0
4,533
11,905
12,251
0
781
11,124
0
59,673
L
Arachne
arcano19
Arachne
7,664
5,984
0
1,487
15,722
6,657
0
3,867
11,636
0
69,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,647
Gold Earned
39,688
474
Minions Killed
428
0
Camps Cleared
0
1,620,054
Distance Traveled
1,493,611
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,026
564
134
8
0
321,452
7
W
Apollo
8,620
539
96
6
0
296,744
6
W
Bacchus
8,081
505
68
4
0
341,535
0
L
Surtr
8,929
558
104
7
0
267,642
0
W
Serqet
9,212
576
86
5
0
362,975
3
L
Sol
8,799
550
99
6
0
318,026
4
L
Bacchus
5,937
371
21
1
0
241,586
0
L
Janus
7,865
492
108
7
0
293,190
1
W
Sun Wukong
7,708
482
90
6
0
297,348
5
L
Arachne
8,158
510
96
6
0
373,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role