Player Matchup

Thanatos
Thanatos
Ant1guan_
Thanatos
Level 143
God Stats
2W - 4L
1,535 SR
Queue Stats
186W - 191L
1,450 Elo+
Party 2
Cernunnos
Cernunnos
ImBigTime-TJE
Cernunnos
Level 127
God Stats
2W - 2L
1,250 SR
Queue Stats
78W - 66L
1,458 Elo+
Party 2
Mulan
Mulan
NewHolland07
Mulan
Level 98
God Stats
32W - 27L
1,504 SR
Queue Stats
40W - 37L
1,451 Elo+
Solo
Hel
Hel
YuanIan
Hel
Level 109
God Stats
40W - 31L
1,586 SR
Queue Stats
259W - 270L
1,449 Elo+
Solo
Ix Chel
Ix Chel
Zeno-TJE
Ix Chel
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 128L
1,373 Elo+
Party 2
Team Averages
Level 119
1,475 SR
1,436 Elo+

VS

Team Averages
Level 73
1,592 SR
1,437 Elo+
Kali
Kali
 
Kali
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Bigzorochest
Horus
Level 68
God Stats
7W - 6L
1,685 SR
Queue Stats
107W - 104L
1,451 Elo+
Party 1
Ravana
Ravana
DunyaTunya
Ravana
Level 80
God Stats
26W - 13L
1,816 SR
Queue Stats
219W - 219L
1,434 Elo+
Party 1
Hera
Hera
Kuksziir
Hera
Level 65
God Stats
33W - 22L
1,597 SR
Queue Stats
180W - 181L
1,436 Elo+
Party 1
Izanami
Izanami
SHEI_LA_EU
Izanami
Level 82
God Stats
8W - 11L
1,363 SR
Queue Stats
16W - 26L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ant1guan_
Thanatos
15
5 / 6 / 2
9,379
494
11,896
20,535
8,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
ImBigTime-TJE
Cernunnos
16
3 / 5 / 2
9,608
506
8,904
18,738
7,673
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
1 / 4 / 3
8,700
458
11,882
22,010
18,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
13
0 / 4 / 4
8,362
440
5,966
15,877
12,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ix Chel
Zeno-TJE
Ix Chel
12
1 / 7 / 1
7,593
400
9,208
14,829
5,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
16
8 / 2 / 8
10,741
565
16,215
20,751
8,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
3 / 2 / 8
9,155
482
10,408
14,835
6,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ravana
DunyaTunya
Ravana
17
6 / 2 / 7
10,565
556
13,234
12,728
6,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hera
17
6 / 2 / 8
11,194
589
21,569
11,013
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
SHEI_LA_EU
Izanami
15
3 / 2 / 8
9,928
523
8,640
12,484
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
65
10
Kills
26
26
Deaths
10
12
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
8
2
8
6
L
Thanatos
Ant1guan_
Thanatos
5
6
2
1
W
3
2
8
3.5
W
Ravana
DunyaTunya
Ravana
6
2
7
4.75
L
Cernunnos
ImBigTime-TJE
Cernunnos
3
5
2
0.8
W
Hera
6
2
8
5
L
1
4
3
0.63
W
Izanami
SHEI_LA_EU
Izanami
3
2
8
3.5
L
Hel
0
4
4
0.5
L
Ix Chel
Zeno-TJE
Ix Chel
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,856
Damage
70,066
91,989
Taken
71,811
52,714
Mitigated
30,067
37,376
Healing
21,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
16,215
8,620
0
7,820
20,751
8,830
0
4,806
15,435
0
74,761
L
Thanatos
Ant1guan_
Thanatos
11,896
2,381
0
12,155
20,535
8,625
0
3,380
17,155
0
72,617
W
10,408
5,050
280
3,412
14,835
6,478
154
3,141
11,526
0
53,017
W
Ravana
DunyaTunya
Ravana
13,234
3,802
0
3,430
12,728
6,561
316
628
11,516
0
68,447
L
Cernunnos
ImBigTime-TJE
Cernunnos
8,904
3,115
0
5,683
18,738
7,673
0
3,820
14,918
0
71,046
W
Hera
21,569
3,828
0
3,009
11,013
4,038
1,344
3,382
7,116
98,215
0
L
11,882
2,264
0
7,654
22,010
18,566
0
2,430
19,028
0
68,140
W
Izanami
SHEI_LA_EU
Izanami
8,640
6,166
0
3,868
12,484
4,160
3,616
2,785
9,687
0
72,385
L
Hel
5,966
465
2,922
6,834
15,877
12,388
0
4,024
11,853
34,525
0
L
Ix Chel
Zeno-TJE
Ix Chel
9,208
895
405
1,723
14,829
5,462
0
8,199
6,606
57,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,642
Gold Earned
51,583
454
Minions Killed
516
0
Camps Cleared
0
1,741,820
Distance Traveled
2,025,542
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,741
565
90
5
0
449,710
0
L
Thanatos
9,379
494
96
5
0
375,301
1
W
Horus
9,155
482
64
3
0
403,515
3
W
Ravana
10,565
556
103
5
0
372,910
0
L
Cernunnos
9,608
506
135
7
0
348,454
0
W
Hera
11,194
589
156
8
0
426,271
6
L
Mulan
8,700
458
94
5
0
337,445
0
W
Izanami
9,928
523
103
5
0
373,136
0
L
Hel
8,362
440
46
2
0
342,098
3
L
Ix Chel
7,593
400
83
4
0
338,522
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role