Player Matchup

Tsukuyomi
Tsukuyomi
Diamond IV
 
Tsukuyomi
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
BFGDeadly
Sun Wukong
Diamond V
Level 159
God Stats
3W - 1L
1,859 SR
Queue Stats
366W - 342L
1,812 MMR
Solo
Danzaburou
Danzaburou
Diamond V
LordKalyx
Danzaburou
Diamond V
Level 147
God Stats
21W - 18L
1,711 SR
Queue Stats
460W - 451L
1,941 MMR
Party 1
Kukulkan
Kukulkan
Platinum V
WarlordLonsdalei
Kukulkan
Platinum V
Level 153
God Stats
8W - 6L
1,991 SR
Queue Stats
95W - 79L
1,741 MMR
Party 1
Sobek
Sobek
Platinum IV
Whatchamacalit
Sobek
Platinum IV
Level 157
God Stats
5W - 6L
1,500 SR
Queue Stats
168W - 128L
1,830 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,712 SR
1,765 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,704 SR
1,840 MMR
Zeus
Zeus
Platinum III
ItzJanky
Zeus
Platinum III
Level 155
God Stats
7W - 2L
1,987 SR
Queue Stats
119W - 111L
1,834 MMR
Solo
Atlas
Atlas
Gold II
Paisâ
Atlas
Gold II
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,799 MMR
Solo
Rama
Rama
Platinum II
UniversalAnon
Rama
Platinum II
Level 66
God Stats
2W - 1L
1,762 SR
Queue Stats
80W - 66L
1,824 MMR
Solo
Thor
Thor
Platinum II
Zorá
Thor
Platinum II
Level 156
God Stats
22W - 20L
1,518 SR
Queue Stats
475W - 458L
1,872 MMR
Solo
Bakasura
Bakasura
Platinum III
shadowdragon3162
Bakasura
Platinum III
Level 129
God Stats
6W - 4L
1,754 SR
Queue Stats
94W - 90L
1,869 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
2 / 2 / 2
6,161
560
6,531
7,526
2,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
BFGDeadly
Sun Wukong
12
1 / 1 / 0
6,973
634
5,504
10,443
5,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
LordKalyx
Danzaburou
12
1 / 1 / 0
6,628
603
3,125
6,224
2,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 2 / 1
6,118
556
2,231
4,733
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 0 / 2
6,409
583
3,358
7,593
6,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
JanusKaliFenrirMartichoras

VS

Bans
Baba YagaRavanaRaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
3 / 1 / 0
6,626
602
4,151
4,723
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
Paisâ
Atlas
8
0 / 1 / 1
5,219
474
2,322
6,043
4,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 2 / 1
5,484
499
3,156
7,260
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
Zorá
Thor
12
1 / 1 / 0
6,335
576
5,061
9,542
7,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 1 / 2
6,398
582
4,660
9,061
3,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
6
Kills
6
6
Deaths
6
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
2
2
2
1.5
W
Sun Wukong
BFGDeadly
Sun Wukong
1
1
0
1
L
Zeus
3
1
0
3
W
Danzaburou
LordKalyx
Danzaburou
1
1
0
1
L
Atlas
Paisâ
Atlas
0
1
1
0.5
L
0
2
1
0.25
W
1
2
1
0.75
W
1
0
2
2
L
Thor
Zorá
Thor
1
1
0
1
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,749
Damage
19,350
36,519
Taken
36,629
19,085
Mitigated
20,072
10,291
Healing
8,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
6,531
2,423
0
1,196
7,526
2,564
0
1,270
5,931
0
50,811
W
Sun Wukong
BFGDeadly
Sun Wukong
5,504
1,032
0
2,295
10,443
5,529
0
0
10,044
0
58,398
L
Zeus
4,151
1,385
0
680
4,723
1,703
0
1,908
2,815
51,708
0
W
Danzaburou
LordKalyx
Danzaburou
3,125
1,480
0
2,285
6,224
2,462
496
294
5,770
0
52,427
L
Atlas
Paisâ
Atlas
2,322
928
0
1,482
6,043
4,256
0
1,665
4,359
11,697
0
L
3,156
2,560
0
2,411
7,260
2,435
0
417
6,843
0
36,738
W
2,231
296
0
409
4,733
2,040
0
2,226
2,367
46,455
0
W
3,358
294
0
4,106
7,593
6,490
0
2,805
4,748
24,645
0
L
Thor
Zorá
Thor
5,061
614
0
750
9,542
7,846
0
0
9,542
0
51,171
L
4,660
3,006
0
3,671
9,061
3,832
0
1,615
7,410
0
41,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,289
Gold Earned
30,062
403
Minions Killed
376
0
Camps Cleared
0
1,080,537
Distance Traveled
1,084,443
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,161
560
74
7
0
233,455
2
W
Sun Wukong
6,973
634
109
10
0
202,136
4
L
Zeus
6,626
602
111
10
0
212,335
0
W
Danzaburou
6,628
603
94
9
0
204,326
1
L
Atlas
5,219
474
14
1
0
193,448
3
L
Rama
5,484
499
75
7
0
189,282
2
W
Kukulkan
6,118
556
100
9
0
207,432
0
W
Sobek
6,409
583
26
2
0
233,188
0
L
Thor
6,335
576
79
7
0
206,173
2
L
Bakasura
6,398
582
97
9
0
283,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role