Player Matchup

Loki
Loki
ChristianRG
Loki
Level 141
God Stats
55W - 47L
1,555 SR
Queue Stats
683W - 642L
1,548 Elo+
Solo
Rama
Rama
DovakiinV
Rama
Level 140
God Stats
5W - 3L
1,673 SR
Queue Stats
432W - 368L
1,587 Elo+
Solo
Maui
Maui
DrChaos_22
Maui
Level 124
God Stats
11W - 10L
1,579 SR
Queue Stats
197W - 175L
1,489 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FatefulWinter
Morgan Le Fay
Level 89
God Stats
6W - 7L
1,364 SR
Queue Stats
17W - 21L
1,434 Elo+
Solo
Fenrir
Fenrir
TriggaTwan1
Fenrir
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 151L
1,507 Elo+
Solo
Team Averages
Level 128
1,534 SR
1,513 Elo+

VS

Team Averages
Level 123
1,415 SR
1,560 Elo+
Da Ji
Da Ji
 
Da Ji
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Fluffydawg64
Maui
Level 108
God Stats
5W - 4L
1,370 SR
Queue Stats
153W - 111L
1,579 Elo+
Party 1
Erlang Shen
Erlang Shen
conRADderthanyou
Erlang Shen
Level 124
God Stats
1W - 1L
1,304 SR
Queue Stats
411W - 388L
1,594 Elo+
Solo
Neith
Neith
dj4601
Neith
Level 141
God Stats
5W - 4L
1,402 SR
Queue Stats
100W - 104L
1,502 Elo+
Solo
Ah Puch
Ah Puch
meegs05
Ah Puch
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 27L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
6,932
533
4,748
9,534
3,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
13
2 / 1 / 1
7,493
576
6,979
10,054
4,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 1 / 2
5,861
451
1,434
7,127
5,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
FatefulWinter
Morgan Le Fay
9
0 / 3 / 0
5,609
431
2,990
7,194
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
12
2 / 1 / 1
6,669
513
6,203
12,540
13,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
4 / 1 / 4
7,757
597
5,264
10,263
4,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 1 / 2
5,978
460
2,395
6,721
5,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
conRADderthanyou
Erlang Shen
13
1 / 2 / 1
7,691
592
8,063
13,866
14,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
dj4601
Neith
12
1 / 2 / 0
7,153
550
6,023
9,939
3,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
meegs05
Ah Puch
13
3 / 0 / 2
7,529
579
5,786
5,357
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
6
Kills
10
10
Deaths
6
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
1
4
6
L
2
4
3
0.88
L
Rama
2
1
1
2.5
L
0
1
2
1
L
Morgan Le Fay
FatefulWinter
Morgan Le Fay
0
3
0
0
W
1
1
2
2
L
Fenrir
2
1
1
2.5
W
Erlang Shen
conRADderthanyou
Erlang Shen
1
2
1
0.75
W
Neith
dj4601
Neith
1
2
0
0.5
W
Ah Puch
meegs05
Ah Puch
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,354
Damage
27,531
46,449
Taken
46,146
29,972
Mitigated
29,815
14,175
Healing
13,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,264
2,222
0
610
10,263
4,271
148
751
9,512
0
63,469
L
4,748
2,119
0
1,206
9,534
3,473
0
1,437
8,097
0
48,738
L
Rama
6,979
4,824
0
4,467
10,054
4,340
494
1,026
9,028
0
67,844
L
1,434
634
0
1,963
7,127
5,985
0
1,850
5,277
14,939
0
L
Morgan Le Fay
FatefulWinter
Morgan Le Fay
2,990
167
0
1,720
7,194
2,701
15
3,793
3,268
32,985
0
W
2,395
649
0
1,977
6,721
5,318
0
1,179
5,542
14,602
0
L
Fenrir
6,203
2,817
0
4,819
12,540
13,473
0
245
12,295
1,739
34,378
W
Erlang Shen
conRADderthanyou
Erlang Shen
8,063
4,876
0
6,784
13,866
14,481
252
415
13,451
0
60,244
W
Neith
dj4601
Neith
6,023
1,793
0
1,828
9,939
3,565
0
193
9,746
0
55,181
W
Ah Puch
meegs05
Ah Puch
5,786
200
0
2,513
5,357
2,180
0
2,396
2,961
53,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,564
Gold Earned
36,108
336
Minions Killed
417
0
Camps Cleared
0
1,202,184
Distance Traveled
1,331,787
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,757
597
97
7
0
296,011
0
L
Loki
6,932
533
72
6
0
265,896
0
L
Rama
7,493
576
122
9
0
218,370
1
L
Maui
5,861
451
30
2
0
248,759
2
L
Morgan Le Fay
5,609
431
53
4
0
213,703
3
W
Maui
5,978
460
9
1
0
286,437
0
L
Fenrir
6,669
513
59
5
0
255,456
0
W
Erlang Shen
7,691
592
110
8
0
269,973
1
W
Neith
7,153
550
107
8
0
227,470
0
W
Ah Puch
7,529
579
94
7
0
251,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role