Player Matchup

Hachiman
Hachiman
Gold III
ComeHereBoi
Hachiman
Gold III
Level 88
God Stats
5W - 0L
1,483 SR
Queue Stats
90W - 88L
1,369 MMR
Solo
Ravana
Ravana
Gold IV
PleasingThony
Ravana
Gold IV
Level 166
God Stats
1W - 2L
1,325 SR
Queue Stats
189W - 200L
1,373 MMR
Solo
King Arthur
King Arthur
Gold III
SKYDYLEYW00
King Arthur
Gold III
Level 127
God Stats
3W - 4L
1,511 SR
Queue Stats
57W - 55L
1,493 MMR
Party 1
Hades
Hades
Silver I
SaucedSaigoon-_-
Hades
Silver I
Level 129
God Stats
2W - 0L
1,688 SR
Queue Stats
33W - 39L
1,250 MMR
Party 1
Loki
Loki
Gold IV
primarychad
Loki
Gold IV
Level 148
God Stats
3W - 10L
1,284 SR
Queue Stats
461W - 463L
1,359 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,458 SR
1,369 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,508 SR
1,369 MMR
Nu Wa
Nu Wa
Gold V
BeezyBros_CA
Nu Wa
Gold V
Level 157
God Stats
82W - 99L
1,500 SR
Queue Stats
810W - 846L
1,388 MMR
Solo
Fenrir
Fenrir
Bronze III
Bolfrin
Fenrir
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,414 MMR
Solo
Hel
Hel
Gold II
DemonTirel
Hel
Gold II
Level 141
God Stats
6W - 8L
1,594 SR
Queue Stats
182W - 198L
1,370 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
OuijaFriends
Sun Wukong
Gold IV
Level 125
God Stats
8W - 11L
1,446 SR
Queue Stats
184W - 190L
1,387 MMR
Solo
Hou Yi
Hou Yi
Gold III
Squirt vD
Hou Yi
Gold III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
497W - 483L
1,283 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ComeHereBoi
Hachiman
18
4 / 3 / 10
11,355
598
19,531
15,819
6,408
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 0 / 12
10,719
564
14,164
13,138
10,142
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
SKYDYLEYW00
King Arthur
18
13 / 1 / 3
11,875
625
16,181
15,959
17,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 4 / 11
9,856
519
17,578
16,615
8,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
3 / 4 / 3
10,168
535
8,986
16,323
7,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Ao KuangAchillesThorPersephone

VS

Bans
MartichorasThanatosKaliAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 3
8,514
448
11,790
15,789
5,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Bolfrin
Fenrir
14
5 / 7 / 5
9,589
505
10,860
23,594
16,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 7 / 8
8,136
428
2,617
22,802
18,518
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
OuijaFriends
Sun Wukong
16
2 / 4 / 3
9,890
521
12,829
18,886
12,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
Squirt vD
Hou Yi
16
3 / 5 / 4
9,235
486
10,278
19,749
8,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
34
29
Kills
11
12
Deaths
29
39
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
Fenrir
Bolfrin
Fenrir
5
7
5
1.07
W
Hachiman
ComeHereBoi
Hachiman
4
3
10
3
L
0
7
8
0.57
L
Sun Wukong
OuijaFriends
Sun Wukong
2
4
3
0.88
W
6
0
12
12
W
King Arthur
SKYDYLEYW00
King Arthur
13
1
3
14.5
W
3
4
11
2.13
L
Hou Yi
Squirt vD
Hou Yi
3
5
4
1
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,440
Damage
48,374
77,854
Taken
100,820
49,921
Mitigated
61,170
20,996
Healing
28,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,790
5,295
0
829
15,789
5,476
0
5,851
9,938
67,733
0
L
Fenrir
Bolfrin
Fenrir
10,860
2,670
0
1,782
23,594
16,733
0
4,139
19,455
0
65,247
W
Hachiman
ComeHereBoi
Hachiman
19,531
11,367
0
5,788
15,819
6,408
1,637
1,034
14,611
0
109,292
L
2,617
685
4,420
7,875
22,802
18,518
0
5,378
17,253
19,179
0
L
Sun Wukong
OuijaFriends
Sun Wukong
12,829
2,496
0
7,290
18,886
12,433
207
1,877
16,958
0
87,929
W
14,164
2,929
0
5,832
13,138
10,142
501
3,277
9,693
0
53,763
W
King Arthur
SKYDYLEYW00
King Arthur
16,181
1,948
0
1,474
15,959
17,538
196
3,391
12,464
673
89,646
W
17,578
2,281
685
6,267
16,615
8,823
475
4,937
11,594
77,483
0
L
Hou Yi
Squirt vD
Hou Yi
10,278
5,262
0
6,576
19,749
8,010
59
827
18,920
0
74,956
W
8,986
2,889
0
950
16,323
7,010
0
2,537
13,686
0
94,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,973
Gold Earned
45,364
559
Minions Killed
485
0
Camps Cleared
0
1,900,175
Distance Traveled
1,825,801
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,514
448
93
5
0
321,248
4
L
Fenrir
9,589
505
92
5
0
391,547
7
W
Hachiman
11,355
598
133
7
0
367,677
0
L
Hel
8,136
428
37
2
0
354,023
7
L
Sun Wukong
9,890
521
140
7
0
404,872
4
W
Ravana
10,719
564
61
3
0
402,950
2
W
King Arthur
11,875
625
120
6
0
386,957
5
W
Hades
9,856
519
123
6
0
344,081
3
L
Hou Yi
9,235
486
123
6
0
354,111
0
W
Loki
10,168
535
122
6
0
398,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role