Player Matchup

Ah Puch
Ah Puch
By Zoidberg
Ah Puch
Level 67
God Stats
0W - 2L
1,282 SR
Queue Stats
3W - 10L
1,186 Elo+
Party 1
Nu Wa
Nu Wa
HanaeOwO
Nu Wa
Level 88
God Stats
0W - 1L
1,494 SR
Queue Stats
26W - 31L
1,430 Elo+
Party 3
Maui
Maui
Lx RePent
Maui
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,071 Elo+
Party 1
Sun Wukong
Sun Wukong
SwordTitania
Sun Wukong
Level 20
God Stats
0W - 2L
1,287 SR
Queue Stats
6W - 11L
1,348 Elo+
Party 1
Yu Huang
Yu Huang
ToastedDogg
Yu Huang
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,486 Elo+
Party 3
Team Averages
Level 59
1,413 SR
1,304 Elo+

VS

Team Averages
Level 59
1,537 SR
1,344 Elo+
Artemis
Artemis
NDOC
Artemis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 86L
1,467 Elo+
Solo
Danzaburou
Danzaburou
Romirto
Danzaburou
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 36L
1,376 Elo+
Party 2
He Bo
He Bo
Sandoo_
He Bo
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 12L
1,116 Elo+
Party 2
Khepri
Khepri
spr0gg
Khepri
Level 101
God Stats
4W - 0L
1,891 SR
Queue Stats
148W - 154L
1,382 Elo+
Solo
Maui
Maui
stanlow070
Maui
Level 59
God Stats
1W - 1L
1,293 SR
Queue Stats
24W - 35L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
By Zoidberg
Ah Puch
20
4 / 7 / 6
12,783
673
34,104
18,225
9,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
HanaeOwO
Nu Wa
20
12 / 7 / 3
14,583
768
29,458
18,094
9,517
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
17
1 / 11 / 8
10,997
579
7,382
23,493
27,453
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
SwordTitania
Sun Wukong
18
1 / 8 / 9
10,942
576
4,504
20,390
16,546
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yu Huang
ToastedDogg
Yu Huang
17
0 / 9 / 9
11,409
600
12,416
16,422
7,334
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
NDOC
Artemis
20
15 / 3 / 20
15,315
806
33,963
19,985
12,447
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
Romirto
Danzaburou
20
6 / 1 / 28
14,397
758
18,097
18,511
10,936
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Sandoo_
He Bo
20
16 / 6 / 14
14,402
758
18,775
20,796
11,156
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Khepri
spr0gg
Khepri
20
4 / 1 / 27
14,335
754
13,433
22,996
30,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
1 / 7 / 24
12,222
643
5,185
25,150
33,776
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
155
18
Kills
42
42
Deaths
18
35
Assists
113
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
By Zoidberg
Ah Puch
4
7
6
1
L
Nu Wa
HanaeOwO
Nu Wa
12
7
3
1.93
L
Maui
1
11
8
0.45
W
Artemis
NDOC
Artemis
15
3
20
8.33
W
Danzaburou
Romirto
Danzaburou
6
1
28
20
W
He Bo
Sandoo_
He Bo
16
6
14
3.83
L
Sun Wukong
SwordTitania
Sun Wukong
1
8
9
0.69
L
Yu Huang
ToastedDogg
Yu Huang
0
9
9
0.5
W
Khepri
spr0gg
Khepri
4
1
27
17.5
W
1
7
24
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,864
Damage
89,453
96,624
Taken
107,438
70,718
Mitigated
99,118
13,319
Healing
44,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
By Zoidberg
Ah Puch
34,104
573
1,388
4,619
18,225
9,868
0
6,824
10,985
59,046
0
L
Nu Wa
HanaeOwO
Nu Wa
29,458
8,581
846
3,054
18,094
9,517
117
7,776
10,066
56,781
0
L
Maui
7,382
862
269
702
23,493
27,453
90
6,451
16,494
12,957
0
W
Artemis
NDOC
Artemis
33,963
15,732
1,153
5,793
19,985
12,447
2,906
15,674
3,961
0
88,340
W
Danzaburou
Romirto
Danzaburou
18,097
4,263
3,025
6,807
18,511
10,936
3,665
15,441
2,677
0
66,436
W
He Bo
Sandoo_
He Bo
18,775
1,606
2,178
6,636
20,796
11,156
822
16,516
4,227
37,300
0
L
Sun Wukong
SwordTitania
Sun Wukong
4,504
404
159
2,052
20,390
16,546
572
6,226
13,996
0
16,429
L
Yu Huang
ToastedDogg
Yu Huang
12,416
1,353
0
230
16,422
7,334
172
8,895
7,299
28,902
0
W
Khepri
spr0gg
Khepri
13,433
349
5,475
10,074
22,996
30,803
532
16,906
5,469
39,386
0
W
5,185
645
794
2,469
25,150
33,776
137
17,594
7,206
8,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,714
Gold Earned
70,671
190
Minions Killed
308
0
Camps Cleared
0
1,448,304
Distance Traveled
1,850,035
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,783
673
49
3
0
320,905
0
L
Nu Wa
14,583
768
57
3
0
284,374
0
L
Maui
10,997
579
11
1
0
256,527
0
W
Artemis
15,315
806
122
6
0
360,939
0
W
Danzaburou
14,397
758
93
5
0
398,820
0
W
He Bo
14,402
758
55
3
0
338,989
0
L
Sun Wukong
10,942
576
28
1
0
340,270
0
L
Yu Huang
11,409
600
45
2
0
246,228
0
W
Khepri
14,335
754
33
2
0
422,827
0
W
Maui
12,222
643
5
0
0
328,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role