Player Matchup

King Arthur
King Arthur
BenLT
King Arthur
Level 168
God Stats
6W - 9L
1,445 SR
Queue Stats
215W - 230L
1,566 Elo+
Party 1
Heimdallr
Heimdallr
HoLeeSyphilis
Heimdallr
Level 218
God Stats
11W - 12L
1,666 SR
Queue Stats
174W - 210L
1,576 Elo+
Party 1
Ratatoskr
Ratatoskr
JungIe0rTroII
Ratatoskr
Level 127
God Stats
77W - 65L
1,653 SR
Queue Stats
465W - 449L
1,556 Elo+
Party 2
Ymir
Ymir
Mesiahh
Ymir
Level 202
God Stats
4W - 4L
1,307 SR
Queue Stats
254W - 231L
1,626 Elo+
Solo
Discordia
Discordia
Tempobanane
Discordia
Level 145
God Stats
20W - 19L
1,648 SR
Queue Stats
437W - 408L
1,561 Elo+
Party 2
Team Averages
Level 172
1,544 SR
1,577 Elo+

VS

Team Averages
Level 134
1,639 SR
1,660 Elo+
Kukulkan
Kukulkan
Annagar
Kukulkan
Level 100
God Stats
5W - 4L
1,515 SR
Queue Stats
215W - 181L
1,557 Elo+
Solo
Bacchus
Bacchus
Diаlogue
Bacchus
Level 218
God Stats
1W - 2L
1,761 SR
Queue Stats
319W - 241L
1,696 Elo+
Party 3
Medusa
Medusa
Malkath
Medusa
Level 117
God Stats
38W - 18L
1,632 SR
Queue Stats
168W - 85L
1,705 Elo+
Party 3
Tyr
Tyr
Shulky56
Tyr
Level 158
God Stats
8W - 8L
1,785 SR
Queue Stats
284W - 100L
1,769 Elo+
Party 3
Ne Zha
Ne Zha
Ëasy
Ne Zha
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 55L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BenLT
King Arthur
12
0 / 0 / 3
6,713
671
5,853
8,102
7,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
HoLeeSyphilis
Heimdallr
12
0 / 0 / 1
6,490
649
4,969
6,108
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ratatoskr
JungIe0rTroII
Ratatoskr
12
3 / 0 / 1
6,475
648
5,375
7,224
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
Mesiahh
Ymir
10
1 / 0 / 3
5,802
580
2,339
8,588
5,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
Tempobanane
Discordia
12
1 / 0 / 0
6,495
650
2,805
3,632
1,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Annagar
Kukulkan
10
0 / 1 / 0
5,704
570
1,585
4,574
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Diаlogue
Bacchus
8
0 / 0 / 0
5,049
505
1,878
4,309
3,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Malkath
Medusa
9
0 / 1 / 0
5,149
515
3,537
7,662
2,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 0
6,071
607
5,360
10,586
9,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ne Zha
Ëasy
Ne Zha
10
0 / 1 / 0
5,577
558
1,740
7,244
2,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
5
Kills
0
0
Deaths
5
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Annagar
Kukulkan
0
1
0
0
W
King Arthur
BenLT
King Arthur
0
0
3
1.5
L
Bacchus
Diаlogue
Bacchus
0
0
0
0
W
Heimdallr
HoLeeSyphilis
Heimdallr
0
0
1
0.5
W
Ratatoskr
JungIe0rTroII
Ratatoskr
3
0
1
3.5
L
Medusa
Malkath
Medusa
0
1
0
0
W
Ymir
Mesiahh
Ymir
1
0
3
2.5
L
0
2
0
0
W
Discordia
Tempobanane
Discordia
1
0
0
1
L
Ne Zha
Ëasy
Ne Zha
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,341
Damage
14,100
33,654
Taken
34,375
19,619
Mitigated
19,810
8,823
Healing
9,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Annagar
Kukulkan
1,585
183
0
750
4,574
1,723
25
2,896
1,678
40,827
0
W
King Arthur
BenLT
King Arthur
5,853
934
0
1,000
8,102
7,070
0
48
8,038
75
58,139
L
Bacchus
Diаlogue
Bacchus
1,878
236
0
1,717
4,309
3,119
0
569
3,740
16,404
0
W
Heimdallr
HoLeeSyphilis
Heimdallr
4,969
2,794
0
3,929
6,108
2,735
0
247
5,861
0
61,821
W
Ratatoskr
JungIe0rTroII
Ratatoskr
5,375
1,131
0
625
7,224
2,686
15
1,080
6,094
0
47,101
L
Medusa
Malkath
Medusa
3,537
1,393
0
1,250
7,662
2,605
0
754
6,908
0
38,620
W
Ymir
Mesiahh
Ymir
2,339
654
0
2,011
8,588
5,993
0
1,145
7,281
18,022
0
L
5,360
710
0
4,267
10,586
9,663
0
459
10,012
0
50,416
W
Discordia
Tempobanane
Discordia
2,805
193
0
1,258
3,632
1,135
0
830
2,702
59,542
0
L
Ne Zha
Ëasy
Ne Zha
1,740
220
0
1,017
7,244
2,700
0
569
6,675
0
44,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,975
Gold Earned
27,550
448
Minions Killed
363
0
Camps Cleared
0
1,137,829
Distance Traveled
1,156,732
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,704
570
108
11
0
202,736
0
W
King Arthur
6,713
671
107
11
0
209,295
4
L
Bacchus
5,049
505
18
2
0
225,292
3
W
Heimdallr
6,490
649
114
11
0
194,299
0
W
Ratatoskr
6,475
648
76
8
0
271,353
1
L
Medusa
5,149
515
75
8
0
226,316
1
W
Ymir
5,802
580
31
3
0
230,800
3
L
Tyr
6,071
607
92
9
0
228,624
1
W
Discordia
6,495
650
120
12
0
232,082
5
L
Ne Zha
5,577
558
70
7
0
273,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role