Player Matchup

Fenrir
Fenrir
Smirna2009
Fenrir
Level 147
God Stats
592W - 583L
1,541 SR
Queue Stats
604W - 608L
1,495 Elo+
Solo
Odin
Odin
Zz F i E l d zZ
Odin
Level 29
God Stats
2W - 2L
1,668 SR
Queue Stats
4W - 7L
1,406 Elo+
Party 1
Baron Samedi
Baron Samedi
anon777
Baron Samedi
Level 108
God Stats
1W - 1L
1,759 SR
Queue Stats
1W - 6L
1,252 Elo+
Party 1
Discordia
Discordia
darkshadow3771
Discordia
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 100L
1,546 Elo+
Solo
Guan Yu
Guan Yu
sG Quinn x
Guan Yu
Level 97
God Stats
1W - 4L
1,411 SR
Queue Stats
8W - 10L
1,462 Elo+
Party 1
Team Averages
Level 98
1,576 SR
1,432 Elo+

VS

Team Averages
Level 97
1,472 SR
1,488 Elo+
Neith
Neith
 
Neith
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
DrifT_Like_MaD
Ra
Level 88
God Stats
9W - 11L
1,519 SR
Queue Stats
207W - 201L
1,492 Elo+
Solo
Serqet
Serqet
HyacinthAorchis
Serqet
Level 100
God Stats
12W - 12L
1,404 SR
Queue Stats
364W - 372L
1,446 Elo+
Solo
Loki
Loki
Piro1987
Loki
Level 146
God Stats
13W - 13L
1,631 SR
Queue Stats
545W - 549L
1,487 Elo+
Party 2
Nu Wa
Nu Wa
Yuna_Madame
Nu Wa
Level 64
God Stats
31W - 29L
1,307 SR
Queue Stats
71W - 61L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Smirna2009
Fenrir
13
1 / 1 / 0
7,860
983
2,210
4,402
1,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 1 / 2
8,249
1,031
6,295
9,708
9,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
anon777
Baron Samedi
13
1 / 2 / 1
8,378
1,047
5,222
6,900
2,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Discordia
darkshadow3771
Discordia
14
0 / 2 / 1
8,598
1,075
8,566
8,515
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
sG Quinn x
Guan Yu
13
0 / 2 / 1
7,929
991
4,090
12,101
11,267
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Team 1 Tickets

268

VS

Team 2 Tickets

321

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 1 / 5
8,498
1,062
8,080
7,688
3,092
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 0 / 5
9,220
1,153
8,736
3,908
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 0 / 6
8,315
1,039
4,239
8,374
9,429
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
15
3 / 0 / 5
9,448
1,181
7,140
4,587
1,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 1 / 5
8,748
1,094
8,943
4,765
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
2
Kills
8
8
Deaths
2
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
5
3.5
W
2
0
5
4.5
W
0
0
6
3
W
Loki
3
0
5
5.5
L
Fenrir
Smirna2009
Fenrir
1
1
0
1
W
2
1
5
4.5
L
0
1
2
1
L
Baron Samedi
anon777
Baron Samedi
1
2
1
0.75
L
Discordia
darkshadow3771
Discordia
0
2
1
0.25
L
Guan Yu
sG Quinn x
Guan Yu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,383
Damage
37,138
41,626
Taken
29,322
27,823
Mitigated
17,408
5,081
Healing
4,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,080
3,547
0
1,076
7,688
3,092
0
2,879
4,503
0
22,624
W
8,736
353
390
409
3,908
1,485
0
2,590
1,282
32,176
0
W
4,239
855
0
852
8,374
9,429
0
4,185
3,953
308
10,831
W
Loki
7,140
685
0
0
4,587
1,712
0
2,328
2,171
0
26,309
L
Fenrir
Smirna2009
Fenrir
2,210
266
0
680
4,402
1,974
0
2,136
2,266
0
4,142
W
8,943
2,571
86
1,225
4,765
1,690
0
2,633
2,049
22,999
0
L
6,295
1,036
0
296
9,708
9,134
0
3,766
5,820
1,286
14,949
L
Baron Samedi
anon777
Baron Samedi
5,222
261
689
482
6,900
2,841
0
3,852
2,988
19,699
0
L
Discordia
darkshadow3771
Discordia
8,566
235
0
0
8,515
2,607
0
2,524
5,865
44,302
0
L
Guan Yu
sG Quinn x
Guan Yu
4,090
115
1,618
1,316
12,101
11,267
0
5,363
6,248
0
11,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,014
Gold Earned
44,229
165
Minions Killed
193
5
Camps Cleared
8
659,251
Distance Traveled
840,201
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,498
1,062
40
5
0
154,890
1
W
Ra
9,220
1,153
70
9
3
184,693
0
W
Serqet
8,315
1,039
14
2
0
178,493
0
W
Loki
9,448
1,181
34
4
4
178,803
0
L
Fenrir
7,860
983
1
0
1
88,390
0
W
Nu Wa
8,748
1,094
35
4
1
143,322
0
L
Odin
8,249
1,031
23
3
2
141,316
0
L
Baron Samedi
8,378
1,047
27
3
1
125,450
0
L
Discordia
8,598
1,075
99
12
1
160,457
0
L
Guan Yu
7,929
991
15
2
0
143,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role