Player Matchup

Pele
Pele
Gold II
 
Pele
Gold II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold IV
FakeTaxiHD_
Ymir
Gold IV
Level 128
God Stats
1W - 2L
1,346 SR
Queue Stats
614W - 626L
1,421 MMR
Solo
Merlin
Merlin
Gold III
Sr Fosfi
Merlin
Gold III
Level 128
God Stats
6W - 6L
1,554 SR
Queue Stats
158W - 172L
1,499 MMR
Solo
Hou Yi
Hou Yi
Gold I
The Only Hoagie
Hou Yi
Gold I
Level 145
God Stats
19W - 17L
1,554 SR
Queue Stats
203W - 218L
1,444 MMR
Solo
Shiva
Shiva
Silver III
plotdroid
Shiva
Silver III
Level 144
God Stats
1W - 0L
1,519 SR
Queue Stats
2W - 2L
1,471 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,495 SR
1,467 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,464 SR
1,470 MMR
Thanatos
Thanatos
Silver IV
 
Thanatos
Silver IV
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver III
baconaterso
Jormungandr
Silver III
Level 82
God Stats
4W - 5L
1,500 SR
Queue Stats
5W - 5L
1,500 MMR
Solo
Ares
Ares
Bronze III
obvstriker09
Ares
Bronze III
Level 65
God Stats
0W - 1L
1,451 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Rama
Rama
Gold II
tookooforurmom
Rama
Gold II
Level 158
God Stats
10W - 11L
1,427 SR
Queue Stats
262W - 256L
1,419 MMR
Solo
Scylla
Scylla
Gold III
x II Gotay II x
Scylla
Gold III
Level 151
God Stats
32W - 38L
1,441 SR
Queue Stats
532W - 530L
1,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
4 / 0 / 3
6,513
651
4,544
7,046
2,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 0 / 0
5,579
558
2,869
7,571
3,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Merlin
Sr Fosfi
Merlin
12
1 / 1 / 0
6,642
664
2,406
4,765
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 0 / 5
5,564
556
5,256
7,816
2,955
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
plotdroid
Shiva
9
2 / 0 / 3
5,706
571
4,376
7,560
4,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
BakasuraMercuryKuzenboCernunnos

VS

Bans
AchillesRavanaKaliSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
1
0 / 2 / 0
3,604
360
0
1,358
453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jormungandr
baconaterso
Jormungandr
11
0 / 1 / 0
6,233
623
6,110
7,990
6,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 4 / 0
5,103
510
4,379
8,813
7,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 3 / 0
5,144
514
3,969
8,183
2,800
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 0
6,129
613
2,468
3,374
925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
10
Kills
1
1
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
0
3
5.5
L
Thanatos
 
Thanatos
0
2
0
0
W
2
0
0
2
W
Merlin
Sr Fosfi
Merlin
1
1
0
1
W
1
0
5
3.5
L
Jormungandr
baconaterso
Jormungandr
0
1
0
0
L
0
4
0
0
W
Shiva
plotdroid
Shiva
2
0
3
3.5
L
0
3
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,451
Damage
16,926
34,758
Taken
29,718
15,521
Mitigated
17,698
9,568
Healing
7,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,544
1,932
0
1,790
7,046
2,380
264
1,154
5,847
0
52,365
L
Thanatos
 
Thanatos
0
0
0
0
1,358
453
0
1,322
0
0
0
W
2,869
797
0
2,255
7,571
3,444
0
4,662
2,398
33,412
0
W
Merlin
Sr Fosfi
Merlin
2,406
287
0
500
4,765
1,890
385
2,350
2,415
61,756
0
W
5,256
2,930
0
2,934
7,816
2,955
0
2,120
5,696
0
41,344
L
Jormungandr
baconaterso
Jormungandr
6,110
1,586
0
1,319
7,990
6,366
0
2,024
5,757
46,881
0
L
4,379
220
159
984
8,813
7,154
0
48
8,765
20,174
0
W
Shiva
plotdroid
Shiva
4,376
484
0
2,089
7,560
4,852
80
2,338
5,222
0
19,185
L
3,969
3,397
0
3,411
8,183
2,800
0
7
8,030
0
43,250
L
2,468
68
0
1,550
3,374
925
125
1,684
1,690
50,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,004
Gold Earned
26,213
358
Minions Killed
278
0
Camps Cleared
0
1,066,459
Distance Traveled
887,817
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,513
651
85
9
0
262,489
1
L
Thanatos
3,604
360
0
0
0
87,790
0
W
Ymir
5,579
558
56
6
0
192,094
0
W
Merlin
6,642
664
117
12
0
197,742
0
W
Hou Yi
5,564
556
78
8
0
205,296
1
L
Jormungandr
6,233
623
86
9
0
189,853
1
L
Ares
5,103
510
22
2
0
215,944
0
W
Shiva
5,706
571
22
2
0
208,838
4
L
Rama
5,144
514
76
8
0
185,457
2
L
Scylla
6,129
613
94
9
0
208,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role