Player Matchup

Discordia
Discordia
DerSchneider92
Discordia
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 98L
1,507 Elo+
Solo
Kali
Kali
Earthjook
Kali
Level 107
God Stats
6W - 3L
1,641 SR
Queue Stats
232W - 223L
1,504 Elo+
Party 2
Neith
Neith
M Bigjuice
Neith
Level 125
God Stats
3W - 4L
1,558 SR
Queue Stats
390W - 392L
1,427 Elo+
Party 3
Fafnir
Fafnir
WashedWorld5
Fafnir
Level 123
God Stats
0W - 2L
1,337 SR
Queue Stats
140W - 116L
1,576 Elo+
Party 2
Cthulhu
Cthulhu
xDoomDaY
Cthulhu
Level 143
God Stats
8W - 8L
1,635 SR
Queue Stats
438W - 438L
1,452 Elo+
Party 3
Team Averages
Level 129
1,534 SR
1,493 Elo+

VS

Team Averages
Level 94
1,486 SR
1,519 Elo+
Tsukuyomi
Tsukuyomi
Adr_ron1597
Tsukuyomi
Level 127
God Stats
3W - 0L
1,757 SR
Queue Stats
143W - 122L
1,504 Elo+
Solo
Cernunnos
Cernunnos
Pipe-amaya10
Cernunnos
Level 30
God Stats
2W - 3L
1,300 SR
Queue Stats
275W - 283L
1,463 Elo+
Solo
Cu Chulainn
Cu Chulainn
T3d13undy
Cu Chulainn
Level 159
God Stats
1W - 0L
1,402 SR
Queue Stats
47W - 47L
1,526 Elo+
Solo
Ganesha
Ganesha
Tubbsitaculona
Ganesha
Level 27
God Stats
4W - 4L
1,365 SR
Queue Stats
54W - 33L
1,576 Elo+
Party 1
Janus
Janus
XxJoSeTe-BaQu745
Janus
Level 126
God Stats
4W - 2L
1,607 SR
Queue Stats
145W - 125L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DerSchneider92
Discordia
1
0 / 0 / 0
3,791
316
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Kali
12
0 / 3 / 4
6,535
545
7,281
11,597
4,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Neith
11
1 / 3 / 0
6,354
530
5,208
9,000
3,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
11
3 / 1 / 1
6,876
573
4,002
8,076
8,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
xDoomDaY
Cthulhu
11
2 / 3 / 1
6,801
567
5,901
11,995
11,225
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Adr_ron1597
Tsukuyomi
12
3 / 1 / 0
7,188
599
2,949
7,830
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cernunnos
Pipe-amaya10
Cernunnos
12
3 / 1 / 1
7,037
586
7,801
7,380
3,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
T3d13undy
Cu Chulainn
12
3 / 2 / 0
7,440
620
6,755
9,007
6,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 1 / 6
6,525
544
4,395
9,305
6,777
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 1 / 3
6,614
551
3,390
5,473
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
10
10
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Adr_ron1597
Tsukuyomi
3
1
0
3
L
Discordia
DerSchneider92
Discordia
0
0
0
0
L
Kali
0
3
4
0.67
L
Neith
1
3
0
0.33
W
Cernunnos
Pipe-amaya10
Cernunnos
3
1
1
3.5
W
Cu Chulainn
T3d13undy
Cu Chulainn
3
2
0
1.5
W
0
1
6
3
L
Fafnir
3
1
1
3.5
W
1
1
3
2.5
L
Cthulhu
xDoomDaY
Cthulhu
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,392
Damage
25,290
40,668
Taken
38,995
27,958
Mitigated
20,849
11,988
Healing
12,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Adr_ron1597
Tsukuyomi
2,949
871
0
847
7,830
3,113
0
398
7,357
0
55,959
L
Discordia
DerSchneider92
Discordia
0
0
0
0
0
0
0
0
0
0
0
L
Kali
7,281
2,659
0
2,523
11,597
4,880
0
2,556
8,862
0
59,852
L
Neith
5,208
3,306
0
4,145
9,000
3,309
0
1,484
7,456
0
47,939
W
Cernunnos
Pipe-amaya10
Cernunnos
7,801
4,256
0
3,617
7,380
3,061
0
721
6,659
0
49,192
W
Cu Chulainn
T3d13undy
Cu Chulainn
6,755
1,755
0
4,056
9,007
6,080
0
4,789
4,218
0
53,358
W
4,395
805
0
2,712
9,305
6,777
0
1,653
7,388
19,451
0
L
Fafnir
4,002
1,242
0
3,201
8,076
8,544
0
2,720
5,080
21,912
0
W
3,390
401
0
1,480
5,473
1,818
0
1,820
3,653
43,647
0
L
Cthulhu
xDoomDaY
Cthulhu
5,901
947
0
2,119
11,995
11,225
0
734
10,395
52,648
642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,357
Gold Earned
34,804
291
Minions Killed
377
0
Camps Cleared
0
971,408
Distance Traveled
1,189,371
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,188
599
89
7
0
279,555
3
L
Discordia
3,791
316
0
0
0
7,449
0
L
Kali
6,535
545
91
8
0
258,327
1
L
Neith
6,354
530
85
7
0
215,265
2
W
Cernunnos
7,037
586
99
8
0
209,523
4
W
Cu Chulainn
7,440
620
94
8
0
230,718
4
W
Ganesha
6,525
544
8
1
0
236,615
1
L
Fafnir
6,876
573
27
2
0
242,691
0
W
Janus
6,614
551
87
7
0
232,960
0
L
Cthulhu
6,801
567
88
7
0
247,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role