Player Matchup

Jing Wei
Jing Wei
AngelicTheDiety
Jing Wei
Level 146
God Stats
7W - 5L
1,761 SR
Queue Stats
202W - 187L
1,505 Elo+
Party 1
Tyr
Tyr
DarkCabooseC888
Tyr
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 162L
1,486 Elo+
Party 1
Janus
Janus
Haygirlhay
Janus
Level 131
God Stats
1W - 4L
1,346 SR
Queue Stats
112W - 122L
1,429 Elo+
Solo
Hachiman
Hachiman
Shairxx33
Hachiman
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 14L
1,244 Elo+
Solo
Anhur
Anhur
Taylor1347
Anhur
Level 89
God Stats
3W - 3L
1,764 SR
Queue Stats
217W - 213L
1,493 Elo+
Solo
Team Averages
Level 107
1,574 SR
1,432 Elo+

VS

Team Averages
Level 149
1,437 SR
1,458 Elo+
Hachiman
Hachiman
Biricutico3298
Hachiman
Level 148
God Stats
5W - 5L
1,209 SR
Queue Stats
301W - 290L
1,439 Elo+
Solo
Chernobog
Chernobog
HunneeBadger
Chernobog
Level 101
God Stats
3W - 2L
1,194 SR
Queue Stats
265W - 267L
1,416 Elo+
Solo
Nox
Nox
PleaseCallMeGod
Nox
Level 91
God Stats
10W - 4L
1,558 SR
Queue Stats
571W - 574L
1,467 Elo+
Solo
Surtr
Surtr
PriorMagician96
Surtr
Level 301
God Stats
69W - 60L
1,491 SR
Queue Stats
2,565W - 2,658L
1,483 Elo+
Solo
Freya
Freya
naruzu12
Freya
Level 106
God Stats
2W - 0L
1,732 SR
Queue Stats
112W - 102L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
18
0 / 8 / 7
9,652
643
10,196
17,189
8,195
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 6 / 4
10,976
732
12,214
21,318
32,804
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Janus
8
0 / 1 / 1
7,051
470
1,315
2,094
740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Shairxx33
Hachiman
16
1 / 6 / 4
9,186
612
9,401
11,649
5,087
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anhur
19
4 / 6 / 4
11,131
742
14,913
15,781
7,684
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
19
5 / 4 / 11
11,904
794
18,406
12,424
6,900
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chernobog
HunneeBadger
Chernobog
20
10 / 2 / 15
12,673
845
14,818
14,166
9,103
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
4 / 1 / 14
11,091
739
8,564
8,934
5,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
5 / 2 / 15
11,752
783
12,853
20,213
32,778
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Freya
naruzu12
Freya
16
3 / 3 / 10
10,160
677
7,809
14,039
8,470
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
92
11
Kills
27
27
Deaths
12
20
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
8
7
0.44
W
Hachiman
5
4
11
2.63
L
6
6
4
1.33
L
Janus
0
1
1
0.5
W
Chernobog
HunneeBadger
Chernobog
10
2
15
8.75
W
4
1
14
11
W
5
2
15
6.25
L
Hachiman
Shairxx33
Hachiman
1
6
4
0.5
L
Anhur
4
6
4
1
W
Freya
naruzu12
Freya
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,039
Damage
62,450
68,031
Taken
69,776
54,510
Mitigated
62,954
14,567
Healing
26,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
10,196
5,756
428
2,095
17,189
8,195
428
5,206
11,959
0
34,029
W
Hachiman
18,406
6,655
731
1,995
12,424
6,900
1,533
157
12,267
0
33,345
L
12,214
903
1,377
4,890
21,318
32,804
0
6,119
15,175
0
23,182
L
Janus
1,315
45
204
763
2,094
740
0
774
1,320
5,282
0
W
Chernobog
HunneeBadger
Chernobog
14,818
7,680
3,123
3,067
14,166
9,103
3,615
216
13,950
0
33,713
W
8,564
675
2,969
2,301
8,934
5,703
696
0
8,934
25,605
0
W
12,853
2,981
1,691
5,693
20,213
32,778
384
735
19,318
3,019
26,040
L
Hachiman
Shairxx33
Hachiman
9,401
4,454
1,012
901
11,649
5,087
266
2,631
8,952
0
21,648
L
Anhur
14,913
6,195
0
2,897
15,781
7,684
220
3,898
11,883
0
37,774
W
Freya
naruzu12
Freya
7,809
2,322
1,044
4,371
14,039
8,470
2,176
389
13,650
17,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,996
Gold Earned
57,580
173
Minions Killed
168
0
Camps Cleared
0
1,050,598
Distance Traveled
1,376,067
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,652
643
51
3
0
265,480
0
W
Hachiman
11,904
794
34
2
0
238,630
0
L
Tyr
10,976
732
16
1
0
281,674
0
L
Janus
7,051
470
9
1
0
64,038
0
W
Chernobog
12,673
845
50
3
0
253,685
0
W
Nox
11,091
739
41
3
0
316,136
0
W
Surtr
11,752
783
19
1
0
317,761
0
L
Hachiman
9,186
612
32
2
0
205,606
0
L
Anhur
11,131
742
65
4
0
233,800
0
W
Freya
10,160
677
24
2
0
249,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role