Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AAS_Infamous
Neith
Level 107
God Stats
6W - 6L
1,758 SR
Queue Stats
277W - 258L
1,502 Elo+
Party 2
Ao Kuang
Ao Kuang
Dr_Ewik
Ao Kuang
Level 70
God Stats
2W - 0L
1,334 SR
Queue Stats
6W - 10L
1,487 Elo+
Party 2
Mulan
Mulan
K otic1701
Mulan
Level 128
God Stats
10W - 4L
1,732 SR
Queue Stats
364W - 369L
1,456 Elo+
Solo
Janus
Janus
Mr_ToyphiL
Janus
Level 102
God Stats
28W - 30L
1,413 SR
Queue Stats
194W - 206L
1,440 Elo+
Solo
Team Averages
Level 92
1,548 SR
1,477 Elo+

VS

Team Averages
Level 64
1,386 SR
1,411 Elo+
Cthulhu
Cthulhu
Corvus-Ultoris
Cthulhu
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 57L
1,500 Elo+
Party 1
Mulan
Mulan
Darkemperas
Mulan
Level 43
God Stats
1W - 3L
1,114 SR
Queue Stats
77W - 143L
1,233 Elo+
Party 1
Sol
Sol
Tatti2030
Sol
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 52L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
bo3zooz007
Danzaburou
Level 154
God Stats
32W - 27L
1,631 SR
Queue Stats
188W - 206L
1,468 Elo+
Solo
Bakasura
Bakasura
ranger_dinis
Bakasura
Level 107
God Stats
4W - 8L
1,187 SR
Queue Stats
179W - 160L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
0 / 1 / 5
7,503
469
3,340
11,571
7,825
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 3 / 6
8,496
531
7,058
10,011
3,924
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
Dr_Ewik
Ao Kuang
13
4 / 1 / 6
8,479
530
6,459
11,634
4,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
15
7 / 2 / 5
10,215
638
10,128
15,375
12,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
16
3 / 2 / 8
9,528
596
8,834
8,881
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
5,965
373
1,541
7,678
4,630
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 4 / 1
7,624
477
9,887
13,162
10,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 5 / 0
7,455
466
2,009
8,963
2,909
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
bo3zooz007
Danzaburou
16
3 / 1 / 2
8,955
560
6,077
11,426
5,602
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
ranger_dinis
Bakasura
10
0 / 5 / 2
6,921
433
4,158
16,863
6,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
16
Kills
8
9
Deaths
16
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
0
1
5
2.5
W
2
3
6
1.67
L
0
1
0
0
L
3
4
1
0.88
W
Ao Kuang
Dr_Ewik
Ao Kuang
4
1
6
7
W
Mulan
7
2
5
4.75
W
Janus
3
2
8
3.5
L
2
5
0
0.4
L
Danzaburou
bo3zooz007
Danzaburou
3
1
2
4
L
Bakasura
ranger_dinis
Bakasura
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,819
Damage
23,672
57,472
Taken
58,092
32,375
Mitigated
29,439
17,598
Healing
12,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
3,340
363
182
1,105
11,571
7,825
57
1,417
10,061
29,732
0
W
7,058
2,300
0
3,934
10,011
3,924
2,167
480
9,531
0
62,833
L
1,541
342
100
144
7,678
4,630
0
1,893
5,739
18,192
0
L
9,887
618
0
1,245
13,162
10,161
0
4,532
8,528
1,315
39,044
W
Ao Kuang
Dr_Ewik
Ao Kuang
6,459
2,089
0
2,973
11,634
4,373
1,427
559
11,043
47,447
0
W
Mulan
10,128
1,325
0
7,026
15,375
12,729
0
1,570
13,762
0
65,764
W
Janus
8,834
557
0
2,378
8,881
3,524
770
1,488
7,393
77,893
0
L
2,009
586
0
1,668
8,963
2,909
58
4,452
4,231
29,370
0
L
Danzaburou
bo3zooz007
Danzaburou
6,077
1,702
0
6,118
11,426
5,602
1,142
2,397
9,029
0
81,961
L
Bakasura
ranger_dinis
Bakasura
4,158
3,396
0
2,849
16,863
6,137
0
4,968
11,701
0
32,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,221
Gold Earned
36,920
436
Minions Killed
322
0
Camps Cleared
0
1,551,818
Distance Traveled
1,499,296
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,503
469
43
3
0
305,635
1
W
Neith
8,496
531
86
5
0
289,482
3
L
Cthulhu
5,965
373
30
2
0
311,946
0
L
Mulan
7,624
477
52
3
0
301,889
0
W
Ao Kuang
8,479
530
68
4
0
352,010
0
W
Mulan
10,215
638
90
6
0
286,149
2
W
Janus
9,528
596
149
9
0
318,542
1
L
Sol
7,455
466
52
3
0
264,496
0
L
Danzaburou
8,955
560
129
8
0
284,391
1
L
Bakasura
6,921
433
59
4
0
336,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role