Player Matchup

Hercules
Hercules
DANI1998
Hercules
Level 142
God Stats
33W - 12L
1,715 SR
Queue Stats
354W - 110L
1,677 Elo+
Party 2
Izanami
Izanami
Darkasa
Izanami
Level 131
God Stats
19W - 8L
1,791 SR
Queue Stats
138W - 52L
1,688 Elo+
Party 2
Janus
Janus
Soer9096
Janus
Level 100
God Stats
157W - 49L
1,677 SR
Queue Stats
221W - 98L
1,592 Elo+
Party 2
Team Averages
Level 124
1,727 SR
1,652 Elo+

VS

Team Averages
Level 86
1,389 SR
1,536 Elo+
Sol
Sol
Gondon
Sol
Level 78
God Stats
5W - 4L
1,168 SR
Queue Stats
150W - 139L
1,443 Elo+
Party 1
Bacchus
Bacchus
Melman02
Bacchus
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,693 Elo+
Solo
Neith
Neith
Vaginil
Neith
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 87L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DANI1998
Hercules
16
5 / 3 / 10
13,316
783
14,887
28,964
32,132
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Darkasa
Izanami
17
7 / 4 / 9
13,794
811
15,917
16,702
6,944
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Soer9096
Janus
16
5 / 3 / 9
13,609
801
15,572
8,791
3,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Gondon
Sol
14
1 / 7 / 8
11,605
683
14,090
17,333
7,674
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
Melman02
Bacchus
15
3 / 3 / 7
12,246
720
9,318
19,822
29,290
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Vaginil
Neith
16
6 / 7 / 4
12,954
762
18,981
18,597
9,651
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
17
Kills
10
10
Deaths
17
28
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
DANI1998
Hercules
5
3
10
3.33
W
Izanami
Darkasa
Izanami
7
4
9
2.88
L
Sol
Gondon
Sol
1
7
8
0.71
L
Bacchus
Melman02
Bacchus
3
3
7
2.17
W
Janus
Soer9096
Janus
5
3
9
3.17
L
Neith
Vaginil
Neith
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,376
Damage
42,389
54,457
Taken
55,752
42,575
Mitigated
46,615
18,712
Healing
8,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DANI1998
Hercules
14,887
3,130
0
15,677
28,964
32,132
50
11,867
17,077
857
37,400
W
Izanami
Darkasa
Izanami
15,917
10,440
0
1,738
16,702
6,944
2,843
7,640
8,918
0
76,876
L
Sol
Gondon
Sol
14,090
3,862
0
3,816
17,333
7,674
590
6,502
10,831
57,423
0
L
Bacchus
Melman02
Bacchus
9,318
604
0
1,520
19,822
29,290
0
5,430
13,787
21,168
0
W
Janus
Soer9096
Janus
15,572
881
0
1,297
8,791
3,499
101
4,602
4,149
53,926
0
L
Neith
Vaginil
Neith
18,981
9,202
0
3,053
18,597
9,651
689
4,949
13,516
0
73,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,719
Gold Earned
36,805
189
Minions Killed
177
0
Camps Cleared
0
1,031,678
Distance Traveled
925,743
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,316
783
26
2
0
379,494
2
W
Izanami
13,794
811
84
5
0
302,975
3
L
Sol
11,605
683
67
4
0
302,932
2
L
Bacchus
12,246
720
14
1
0
328,531
8
W
Janus
13,609
801
79
5
0
349,209
0
L
Neith
12,954
762
96
6
0
294,280
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role