Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Siegranf
Surtr
Level 98
God Stats
3W - 4L
1,388 SR
Queue Stats
213W - 230L
1,359 Elo+
Party 2
Ix Chel
Ix Chel
fueiro
Ix Chel
Level 105
God Stats
16W - 11L
1,487 SR
Queue Stats
119W - 132L
1,369 Elo+
Party 2
Team Averages
Level 119
1,458 SR
1,409 Elo+

VS

Team Averages
Level 52
1,280 SR
1,359 Elo+
Maui
Maui
BonoBonito
Maui
Level 69
God Stats
0W - 1L
1,294 SR
Queue Stats
38W - 34L
1,382 Elo+
Party 1
Medusa
Medusa
Mikssxx
Medusa
Level 12
God Stats
4W - 7L
1,320 SR
Queue Stats
12W - 20L
1,301 Elo+
Party 1
Thanatos
Thanatos
bilaboom
Thanatos
Level 76
God Stats
6W - 17L
1,226 SR
Queue Stats
274W - 313L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
2 / 0 / 11
11,294
753
8,570
17,402
17,562
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Surtr
Siegranf
Surtr
13
3 / 1 / 10
11,113
741
11,174
15,813
14,085
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
fueiro
Ix Chel
14
9 / 3 / 4
12,394
826
17,395
11,390
3,633
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
9,317
621
8,131
18,163
16,661
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Mikssxx
Medusa
12
1 / 5 / 2
9,796
653
10,644
14,048
5,901
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
bilaboom
Thanatos
12
3 / 4 / 0
10,055
670
13,094
13,794
6,041
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
14
Kills
4
4
Deaths
14
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
2
0
11
7.5
L
0
5
3
0.3
L
Medusa
Mikssxx
Medusa
1
5
2
0.4
W
Surtr
Siegranf
Surtr
3
1
10
8
L
Thanatos
bilaboom
Thanatos
3
4
0
0.75
W
Ix Chel
fueiro
Ix Chel
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,139
Damage
31,869
44,605
Taken
46,005
35,280
Mitigated
28,603
13,088
Healing
12,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
8,570
850
728
2,705
17,402
17,562
574
2,397
14,573
28,371
0
L
8,131
2,433
460
546
18,163
16,661
0
10,415
7,270
21,854
736
L
Medusa
Mikssxx
Medusa
10,644
5,473
0
3,480
14,048
5,901
0
8,727
5,126
0
42,234
W
Surtr
Siegranf
Surtr
11,174
4,703
0
1,711
15,813
14,085
645
3,458
12,212
544
34,873
L
Thanatos
bilaboom
Thanatos
13,094
2,621
0
7,690
13,794
6,041
0
7,403
6,291
0
37,198
W
Ix Chel
fueiro
Ix Chel
17,395
2,081
3,659
4,285
11,390
3,633
385
2,984
8,258
50,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,801
Gold Earned
29,168
116
Minions Killed
120
0
Camps Cleared
0
876,938
Distance Traveled
762,266
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,294
753
36
2
0
299,025
0
L
Maui
9,317
621
22
1
0
251,612
0
L
Medusa
9,796
653
51
3
0
229,240
0
W
Surtr
11,113
741
30
2
0
286,725
3
L
Thanatos
10,055
670
47
3
0
281,414
0
W
Ix Chel
12,394
826
50
3
0
291,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role