Player Matchup

Cthulhu
Cthulhu
BigDaddyJar
Cthulhu
Level 15
God Stats
4W - 2L
1,658 SR
Queue Stats
6W - 5L
1,414 Elo+
Party 3
Bastet
Bastet
ElGutti7
Bastet
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 75L
1,545 Elo+
Party 1
Hachiman
Hachiman
ShadowDC015
Hachiman
Level 47
God Stats
6W - 3L
1,691 SR
Queue Stats
182W - 174L
1,538 Elo+
Party 1
Kukulkan
Kukulkan
Tatm808
Kukulkan
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 168L
1,501 Elo+
Solo
Zhong Kui
Zhong Kui
loyr
Zhong Kui
Level 49
God Stats
2W - 1L
1,683 SR
Queue Stats
28W - 26L
1,524 Elo+
Party 3
Team Averages
Level 50
1,606 SR
1,504 Elo+

VS

Team Averages
Level 108
1,429 SR
1,517 Elo+
Izanami
Izanami
HecticStar
Izanami
Level 124
God Stats
196W - 136L
1,662 SR
Queue Stats
210W - 180L
1,572 Elo+
Solo
Thanatos
Thanatos
Jairobos
Thanatos
Level 118
God Stats
1W - 4L
1,170 SR
Queue Stats
123W - 110L
1,491 Elo+
Party 2
Bacchus
Bacchus
Stårlight
Bacchus
Level 222
God Stats
1W - 2L
1,449 SR
Queue Stats
216W - 198L
1,501 Elo+
Solo
Achilles
Achilles
ToSp00ky
Achilles
Level 60
God Stats
9W - 11L
1,480 SR
Queue Stats
52W - 57L
1,521 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
elviejosabroso11
Morgan Le Fay
Level 15
God Stats
1W - 4L
1,381 SR
Queue Stats
12W - 12L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigDaddyJar
Cthulhu
16
6 / 6 / 6
11,030
552
10,991
19,692
13,050
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
ElGutti7
Bastet
15
2 / 8 / 5
9,533
477
7,408
21,251
8,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
ShadowDC015
Hachiman
18
4 / 4 / 2
10,786
539
12,201
20,258
7,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Tatm808
Kukulkan
19
1 / 1 / 1
11,205
560
7,628
8,675
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Zhong Kui
loyr
Zhong Kui
18
3 / 1 / 1
11,605
580
12,485
14,066
12,958
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HecticStar
Izanami
16
5 / 7 / 3
10,672
534
16,443
15,579
6,406
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
Jairobos
Thanatos
17
6 / 5 / 4
10,469
523
10,183
18,283
7,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Stårlight
Bacchus
15
3 / 1 / 12
9,947
497
9,368
14,195
19,433
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
ToSp00ky
Achilles
17
5 / 1 / 3
10,660
533
14,721
21,452
19,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morgan Le Fay
elviejosabroso11
Morgan Le Fay
17
1 / 2 / 3
10,420
521
7,543
12,396
5,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
45
16
Kills
20
20
Deaths
16
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BigDaddyJar
Cthulhu
6
6
6
1.5
W
Bastet
ElGutti7
Bastet
2
8
5
0.56
L
Izanami
HecticStar
Izanami
5
7
3
0.93
L
Thanatos
Jairobos
Thanatos
6
5
4
1.6
W
Hachiman
ShadowDC015
Hachiman
4
4
2
1.25
L
Bacchus
Stårlight
Bacchus
3
1
12
9
W
Kukulkan
Tatm808
Kukulkan
1
1
1
1.5
L
Achilles
ToSp00ky
Achilles
5
1
3
6.5
L
Morgan Le Fay
elviejosabroso11
Morgan Le Fay
1
2
3
1.25
W
Zhong Kui
loyr
Zhong Kui
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,713
Damage
58,258
83,942
Taken
81,905
45,128
Mitigated
58,771
23,590
Healing
26,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BigDaddyJar
Cthulhu
10,991
1,424
369
3,890
19,692
13,050
415
3,109
16,389
59,657
0
W
Bastet
ElGutti7
Bastet
7,408
1,774
0
4,116
21,251
8,190
0
5,700
15,501
0
70,576
L
Izanami
HecticStar
Izanami
16,443
10,988
0
3,286
15,579
6,406
752
3,474
11,813
0
95,876
L
Thanatos
Jairobos
Thanatos
10,183
2,954
0
10,115
18,283
7,942
0
6,004
12,279
0
83,402
W
Hachiman
ShadowDC015
Hachiman
12,201
8,671
0
6,083
20,258
7,277
0
2,111
18,147
0
76,866
L
Bacchus
Stårlight
Bacchus
9,368
1,772
0
3,940
14,195
19,433
36
5,013
8,994
39,976
0
W
Kukulkan
Tatm808
Kukulkan
7,628
1,159
0
258
8,675
3,653
202
5,242
3,433
95,131
0
L
Achilles
ToSp00ky
Achilles
14,721
3,342
0
7,635
21,452
19,384
0
10,589
10,813
364
79,993
L
Morgan Le Fay
elviejosabroso11
Morgan Le Fay
7,543
451
0
1,402
12,396
5,606
731
5,497
6,899
92,852
0
W
Zhong Kui
loyr
Zhong Kui
12,485
2,435
0
8,874
14,066
12,958
2,600
1,255
12,811
88,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,159
Gold Earned
52,168
604
Minions Killed
595
0
Camps Cleared
0
1,907,712
Distance Traveled
1,901,683
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,030
552
76
4
0
373,481
0
W
Bastet
9,533
477
74
4
0
409,500
0
L
Izanami
10,672
534
143
7
0
287,485
0
L
Thanatos
10,469
523
107
5
0
447,252
5
W
Hachiman
10,786
539
111
6
0
359,246
0
L
Bacchus
9,947
497
37
2
0
405,858
6
W
Kukulkan
11,205
560
182
9
0
419,573
0
L
Achilles
10,660
533
133
7
0
369,717
0
L
Morgan Le Fay
10,420
521
175
9
0
391,371
2
W
Zhong Kui
11,605
580
161
8
0
345,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role