Player Matchup

Yemoja
Yemoja
Chuckernut70
Yemoja
Level 48
God Stats
3W - 5L
1,204 SR
Queue Stats
169W - 189L
1,519 Elo+
Solo
Maui
Maui
CoolestButton67
Maui
Level 156
God Stats
2W - 2L
1,455 SR
Queue Stats
146W - 130L
1,521 Elo+
Solo
Neith
Neith
GodLike420Qc
Neith
Level 88
God Stats
5W - 2L
1,891 SR
Queue Stats
528W - 350L
1,580 Elo+
Solo
Bastet
Bastet
Gwizzy_113
Bastet
Level 124
God Stats
5W - 3L
1,539 SR
Queue Stats
188W - 189L
1,486 Elo+
Solo
Nox
Nox
ViscidZero
Nox
Level 148
God Stats
3W - 6L
1,285 SR
Queue Stats
268W - 271L
1,512 Elo+
Solo
Team Averages
Level 113
1,475 SR
1,524 Elo+

VS

Team Averages
Level 127
1,587 SR
1,537 Elo+
Nox
Nox
 
Nox
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Catcon19
Medusa
Level 122
God Stats
8W - 4L
1,458 SR
Queue Stats
558W - 544L
1,480 Elo+
Solo
Achilles
Achilles
LihlDEEC
Achilles
Level 149
God Stats
6W - 4L
1,823 SR
Queue Stats
322W - 320L
1,531 Elo+
Party 1
Bellona
Bellona
SETBOOK
Bellona
Level 200
God Stats
2W - 2L
1,652 SR
Queue Stats
309W - 324L
1,457 Elo+
Solo
Hel
Hel
motherly_demob0
Hel
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,718 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
4 / 0 / 10
9,711
809
2,824
6,012
4,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 4 / 11
9,659
805
9,825
16,925
17,616
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
7 / 6 / 8
10,248
854
12,318
16,541
7,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Gwizzy_113
Bastet
15
2 / 5 / 13
9,020
752
10,066
12,972
5,398
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 3 / 13
9,955
830
9,844
10,544
4,914
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
10 / 4 / 8
10,412
868
18,991
9,368
4,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Catcon19
Medusa
18
3 / 3 / 13
9,721
810
15,529
12,696
5,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
LihlDEEC
Achilles
16
3 / 2 / 14
9,193
766
12,712
11,717
13,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
SETBOOK
Bellona
15
2 / 5 / 8
8,624
719
7,944
14,555
11,595
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
0 / 5 / 9
7,673
639
2,159
8,057
2,865

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
70
19
Kills
18
18
Deaths
19
55
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
10
4
8
3.5
L
Medusa
Catcon19
Medusa
3
3
13
3.17
W
Yemoja
4
0
10
9
W
2
4
11
1.88
W
7
6
8
1.83
W
Bastet
Gwizzy_113
Bastet
2
5
13
1.7
L
Achilles
LihlDEEC
Achilles
3
2
14
5
L
Bellona
SETBOOK
Bellona
2
5
8
1.2
W
4
3
13
3.5
L
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,877
Damage
57,335
62,994
Taken
56,393
40,011
Mitigated
38,076
26,691
Healing
18,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
18,991
957
1,973
833
9,368
4,300
0
4,348
4,745
27,424
0
L
Medusa
Catcon19
Medusa
15,529
3,508
606
1,700
12,696
5,781
155
5,619
6,871
0
42,372
W
Yemoja
2,824
936
14,217
3,913
6,012
4,986
280
2,672
2,950
11,149
0
W
9,825
1,059
0
1,256
16,925
17,616
168
6,461
9,679
14,688
0
W
12,318
4,529
335
2,352
16,541
7,097
581
6,664
9,252
0
25,981
W
Bastet
Gwizzy_113
Bastet
10,066
2,746
1,363
1,887
12,972
5,398
141
3,913
8,809
0
17,493
L
Achilles
LihlDEEC
Achilles
12,712
677
1,824
2,724
11,717
13,535
0
4,064
6,990
4,394
18,313
L
Bellona
SETBOOK
Bellona
7,944
2,172
2,003
3,446
14,555
11,595
0
4,747
9,448
0
15,301
W
9,844
1,000
515
853
10,544
4,914
576
4,752
5,344
30,061
0
L
2,159
214
2,584
1,297
8,057
2,865
0
3,275
4,658
5,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,593
Gold Earned
45,623
125
Minions Killed
144
0
Camps Cleared
0
1,124,937
Distance Traveled
1,212,458
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,412
868
24
2
0
239,694
0
L
Medusa
9,721
810
53
4
0
262,618
0
W
Yemoja
9,711
809
9
1
0
217,186
0
W
Maui
9,659
805
14
1
0
217,752
0
W
Neith
10,248
854
32
3
0
200,925
0
W
Bastet
9,020
752
11
1
0
237,364
0
L
Achilles
9,193
766
18
2
0
266,874
0
L
Bellona
8,624
719
31
3
0
224,716
0
W
Nox
9,955
830
59
5
0
251,710
0
L
Hel
7,673
639
18
2
0
218,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role