Player Matchup

Nu Wa
Nu Wa
MarxWarrBR
Nu Wa
Level 144
God Stats
1W - 0L
1,131 SR
Queue Stats
10W - 17L
1,436 Elo+
Solo
Aphrodite
Aphrodite
Sleepybear91
Aphrodite
Level 145
God Stats
3W - 3L
1,219 SR
Queue Stats
401W - 387L
1,493 Elo+
Solo
Pele
Pele
SwagMaster48
Pele
Level 128
God Stats
3W - 2L
1,343 SR
Queue Stats
251W - 251L
1,472 Elo+
Solo
Bacchus
Bacchus
UncleSquignel
Bacchus
Level 136
God Stats
7W - 5L
1,634 SR
Queue Stats
289W - 293L
1,521 Elo+
Solo
Nike
Nike
toxication78
Nike
Level 129
God Stats
9W - 5L
1,500 SR
Queue Stats
207W - 235L
1,477 Elo+
Solo
Team Averages
Level 136
1,365 SR
1,480 Elo+

VS

Team Averages
Level 150
1,597 SR
1,543 Elo+
Thanatos
Thanatos
Asxce_99_
Thanatos
Level 115
God Stats
1W - 2L
1,390 SR
Queue Stats
115W - 97L
1,563 Elo+
Party 1
Jing Wei
Jing Wei
Dan The Menace1
Jing Wei
Level 149
God Stats
9W - 12L
1,531 SR
Queue Stats
572W - 566L
1,549 Elo+
Solo
Hel
Hel
Deh Yelaiah
Hel
Level 200
God Stats
13W - 5L
1,743 SR
Queue Stats
860W - 835L
1,483 Elo+
Solo
Cerberus
Cerberus
IceWake_99
Cerberus
Level 126
God Stats
6W - 4L
1,612 SR
Queue Stats
113W - 91L
1,568 Elo+
Party 1
Medusa
Medusa
Mudsloth
Medusa
Level 158
God Stats
4W - 5L
1,710 SR
Queue Stats
484W - 489L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
18
3 / 2 / 13
10,518
751
13,727
9,516
4,029
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Aphrodite
Sleepybear91
Aphrodite
18
2 / 1 / 12
10,117
723
10,212
10,903
7,138
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
6 / 2 / 11
11,083
792
13,595
15,991
8,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
19
5 / 3 / 13
10,789
771
13,497
15,302
23,440
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 5 / 13
10,289
735
14,101
18,335
21,619
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Asxce_99_
Thanatos
16
2 / 5 / 4
9,220
659
4,381
12,726
5,295
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
18
3 / 3 / 7
10,297
736
10,528
15,377
6,776
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

17
4 / 3 / 6
9,958
711
12,439
13,295
8,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cerberus
IceWake_99
Cerberus
16
1 / 4 / 10
9,257
661
10,929
18,028
19,962
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Mudsloth
Medusa
16
2 / 5 / 4
9,098
650
12,382
12,012
5,258
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
43
20
Kills
12
13
Deaths
20
62
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Asxce_99_
Thanatos
2
5
4
0.8
L
Jing Wei
3
3
7
2.17
L
4
3
6
2.33
L
Cerberus
IceWake_99
Cerberus
1
4
10
1.5
W
Nu Wa
3
2
13
4.75
L
Medusa
Mudsloth
Medusa
2
5
4
0.8
W
Aphrodite
Sleepybear91
Aphrodite
2
1
12
8
W
6
2
11
5.75
W
Bacchus
5
3
13
3.83
W
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,132
Damage
50,659
70,047
Taken
71,438
65,017
Mitigated
45,307
25,143
Healing
33,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Asxce_99_
Thanatos
4,381
586
588
4,060
12,726
5,295
320
7,552
5,099
0
12,507
L
Jing Wei
10,528
7,052
1,330
2,682
15,377
6,776
1,047
8,021
7,356
0
29,903
L
12,439
0
9,805
5,756
13,295
8,016
0
6,059
6,770
34,307
0
L
Cerberus
IceWake_99
Cerberus
10,929
131
2,986
4,342
18,028
19,962
216
7,945
9,970
18,288
0
W
Nu Wa
13,727
2,006
25
970
9,516
4,029
2,967
3,974
5,486
32,495
0
L
Medusa
Mudsloth
Medusa
12,382
3,854
1,373
850
12,012
5,258
148
6,851
4,835
0
33,799
W
Aphrodite
Sleepybear91
Aphrodite
10,212
259
6,458
5,003
10,903
7,138
484
4,690
6,117
25,667
0
W
13,595
1,067
1,742
2,942
15,991
8,791
2,713
5,381
10,442
0
34,371
W
Bacchus
13,497
338
1,107
2,756
15,302
23,440
0
5,682
9,472
17,152
374
W
14,101
227
2,337
1,803
18,335
21,619
480
3,846
14,421
0
24,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,796
Gold Earned
47,830
158
Minions Killed
168
0
Camps Cleared
0
1,314,123
Distance Traveled
1,289,897
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,220
659
18
1
0
274,041
0
L
Jing Wei
10,297
736
41
3
0
271,840
0
L
Hel
9,958
711
52
4
0
254,364
0
L
Cerberus
9,257
661
27
2
0
262,957
0
W
Nu Wa
10,518
751
25
2
0
277,182
0
L
Medusa
9,098
650
30
2
0
226,695
0
W
Aphrodite
10,117
723
51
4
0
260,802
0
W
Pele
11,083
792
48
3
0
275,892
0
W
Bacchus
10,789
771
14
1
0
275,738
0
W
Nike
10,289
735
20
1
0
224,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role