Player Matchup

Discordia
Discordia
 
Discordia
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Godofthunder119
Terra
Level 129
God Stats
7W - 4L
1,523 SR
Queue Stats
268W - 256L
1,449 Elo+
Solo
Fenrir
Fenrir
loccdout87
Fenrir
Level 157
God Stats
12W - 17L
1,336 SR
Queue Stats
736W - 701L
1,491 Elo+
Solo
Neith
Neith
octavio34755
Neith
Level 126
God Stats
3W - 2L
1,499 SR
Queue Stats
202W - 214L
1,529 Elo+
Solo
Team Averages
Level 138
1,472 SR
1,494 Elo+

VS

Team Averages
Level 154
1,542 SR
1,488 Elo+
Agni
Agni
 
Agni
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Fruitblazer
Odin
Level 179
God Stats
12W - 13L
1,911 SR
Queue Stats
1,507W - 1,490L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
Oysteredbread
Gilgamesh
Level 102
God Stats
0W - 2L
1,296 SR
Queue Stats
318W - 316L
1,480 Elo+
Solo
Guan Yu
Guan Yu
Powerfists
Guan Yu
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
2 / 1 / 3
7,244
906
6,486
5,444
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
 
Shiva
12
2 / 2 / 6
7,060
883
6,561
7,562
7,796
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 1 / 6
6,801
850
4,359
6,811
5,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
loccdout87
Fenrir
12
4 / 2 / 4
7,584
948
5,129
6,377
3,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 1 / 8
6,860
858
5,668
5,904
3,001
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 2 / 4
6,504
813
7,555
4,768
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
 
Tiamat
11
0 / 1 / 4
6,091
761
4,559
5,036
4,832
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 4
6,539
817
6,657
7,676
7,583
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Oysteredbread
Gilgamesh
12
3 / 2 / 0
6,641
830
4,667
8,541
4,558
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Guan Yu
Powerfists
Guan Yu
8
0 / 2 / 4
5,892
737
1,467
6,790
4,324
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
8
Kills
4
7
Deaths
8
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
1
3
3.5
W
Shiva
 
Shiva
2
2
6
2.5
L
Agni
 
Agni
1
2
4
1.5
L
Tiamat
 
Tiamat
0
1
4
2
L
0
1
4
2
W
0
1
6
3
L
Gilgamesh
Oysteredbread
Gilgamesh
3
2
0
1.5
L
Guan Yu
Powerfists
Guan Yu
0
2
4
1
W
Fenrir
loccdout87
Fenrir
4
2
4
3
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,203
Damage
24,905
32,098
Taken
32,811
22,186
Mitigated
23,220
15,821
Healing
15,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,486
391
2,546
1,959
5,444
2,515
481
3,212
2,200
18,237
0
W
Shiva
 
Shiva
6,561
567
1,903
2,005
7,562
7,796
259
2,618
4,860
0
12,439
L
Agni
 
Agni
7,555
194
293
617
4,768
1,923
0
795
3,884
17,456
0
L
Tiamat
 
Tiamat
4,559
178
1,421
1,235
5,036
4,832
0
2,376
2,593
11,332
0
L
6,657
544
1,517
2,643
7,676
7,583
0
2,666
4,851
3,157
12,876
W
4,359
142
444
1,981
6,811
5,129
130
2,064
4,631
8,517
0
L
Gilgamesh
Oysteredbread
Gilgamesh
4,667
1,081
668
2,251
8,541
4,558
0
3,550
4,734
0
11,058
L
Guan Yu
Powerfists
Guan Yu
1,467
356
3,281
2,017
6,790
4,324
0
1,539
5,148
0
2,843
W
Fenrir
loccdout87
Fenrir
5,129
393
1,744
1,623
6,377
3,745
227
3,183
3,184
0
6,722
W
5,668
2,021
0
1,616
5,904
3,001
559
3,097
2,695
0
14,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,549
Gold Earned
31,667
79
Minions Killed
78
0
Camps Cleared
0
816,594
Distance Traveled
665,167
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,244
906
32
4
0
173,640
0
W
Shiva
7,060
883
19
2
0
169,572
0
L
Agni
6,504
813
24
3
0
118,517
0
L
Tiamat
6,091
761
13
2
0
130,619
0
L
Odin
6,539
817
26
3
0
175,842
0
W
Terra
6,801
850
8
1
0
159,558
0
L
Gilgamesh
6,641
830
12
2
0
132,856
0
L
Guan Yu
5,892
737
3
0
0
107,333
0
W
Fenrir
7,584
948
6
1
0
157,091
0
W
Neith
6,860
858
14
2
0
156,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role