Player Matchup

Loki
Loki
DudleyDunlop
Loki
Level 125
God Stats
19W - 11L
1,729 SR
Queue Stats
211W - 197L
1,515 Elo+
Solo
Thor
Thor
TonicAvenger510
Thor
Level 59
God Stats
41W - 31L
1,532 SR
Queue Stats
203W - 188L
1,427 Elo+
Solo
Merlin
Merlin
VocalGerm17
Merlin
Level 33
God Stats
1W - 0L
1,480 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anubis
Anubis
XAXES_13
Anubis
Level 85
God Stats
4W - 2L
1,590 SR
Queue Stats
26W - 21L
1,465 Elo+
Solo
Heimdallr
Heimdallr
patlabor0074
Heimdallr
Level 84
God Stats
7W - 3L
1,615 SR
Queue Stats
167W - 127L
1,556 Elo+
Solo
Team Averages
Level 77
1,589 SR
1,493 Elo+

VS

Team Averages
Level 83
1,444 SR
1,470 Elo+
Ravana
Ravana
ChocoElNarco
Ravana
Level 117
God Stats
0W - 2L
1,287 SR
Queue Stats
93W - 97L
1,495 Elo+
Solo
Persephone
Persephone
areyes17_
Persephone
Level 125
God Stats
5W - 11L
1,442 SR
Queue Stats
219W - 219L
1,482 Elo+
Solo
Pele
Pele
gacer_
Pele
Level 37
God Stats
1W - 1L
1,748 SR
Queue Stats
11W - 8L
1,516 Elo+
Party 1
Maui
Maui
titbourdon59
Maui
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,467 Elo+
Party 1
Xbalanque
Xbalanque
woodmarcus
Xbalanque
Level 87
God Stats
0W - 1L
1,244 SR
Queue Stats
90W - 81L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 2
10,584
588
7,004
13,010
5,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 2 / 1
9,348
519
2,188
15,650
12,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
14
2 / 4 / 4
8,362
465
6,131
10,460
3,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
XAXES_13
Anubis
15
0 / 3 / 3
9,346
519
6,488
11,526
5,410
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
patlabor0074
Heimdallr
16
5 / 3 / 4
10,061
559
11,641
15,156
6,626
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
17
2 / 1 / 0
10,147
564
11,537
6,969
7,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
areyes17_
Persephone
18
6 / 1 / 1
11,491
638
13,635
11,443
4,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
gacer_
Pele
15
2 / 1 / 5
8,773
487
7,051
11,985
4,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 2 / 4
7,021
390
2,667
9,592
7,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
woodmarcus
Xbalanque
12
1 / 8 / 1
7,131
396
3,111
14,231
5,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
22
13
Kills
11
12
Deaths
13
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ravana
2
1
0
2
W
6
0
2
7
W
0
2
1
0.25
W
Merlin
2
4
4
1
W
Anubis
XAXES_13
Anubis
0
3
3
0.5
L
Persephone
areyes17_
Persephone
6
1
1
6.5
L
Pele
gacer_
Pele
2
1
5
4.5
W
Heimdallr
patlabor0074
Heimdallr
5
3
4
2.33
L
0
2
4
1
L
Xbalanque
woodmarcus
Xbalanque
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,452
Damage
38,001
65,802
Taken
54,220
33,383
Mitigated
29,699
17,666
Healing
12,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
11,537
3,236
0
2,236
6,969
7,685
0
2,015
4,921
0
81,859
W
7,004
2,197
0
2,825
13,010
5,778
0
1,059
11,848
0
94,744
W
2,188
378
0
4,058
15,650
12,254
111
0
14,301
0
54,757
W
Merlin
6,131
248
0
1,025
10,460
3,315
0
4,453
5,977
49,260
0
W
Anubis
XAXES_13
Anubis
6,488
0
0
5,919
11,526
5,410
1,300
6,920
4,560
78,970
0
L
Persephone
areyes17_
Persephone
13,635
619
0
3,345
11,443
4,702
0
3,876
7,566
108,807
0
L
Pele
gacer_
Pele
7,051
1,224
0
1,858
11,985
4,236
0
2,511
9,473
0
67,666
W
Heimdallr
patlabor0074
Heimdallr
11,641
5,126
0
3,839
15,156
6,626
2,841
3,803
11,353
0
81,471
L
2,667
494
0
3,052
9,592
7,310
0
2,403
7,189
16,946
0
L
Xbalanque
woodmarcus
Xbalanque
3,111
593
0
2,499
14,231
5,766
0
1,929
12,298
0
42,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,701
Gold Earned
44,563
559
Minions Killed
490
0
Camps Cleared
0
1,698,172
Distance Traveled
1,780,114
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,147
564
134
7
0
320,842
0
W
Loki
10,584
588
124
7
0
401,005
0
W
Thor
9,348
519
111
6
0
327,881
4
W
Merlin
8,362
465
79
4
0
315,557
0
W
Anubis
9,346
519
129
7
0
321,092
0
L
Persephone
11,491
638
184
10
0
385,163
0
L
Pele
8,773
487
88
5
0
457,058
0
W
Heimdallr
10,061
559
116
6
0
332,637
0
L
Maui
7,021
390
22
1
0
282,764
1
L
Xbalanque
7,131
396
62
3
0
334,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role