Player Matchup

Olorun
Olorun
MilanCaf
Olorun
Level 120
God Stats
2W - 4L
1,389 SR
Queue Stats
466W - 443L
1,459 Elo+
Solo
Hades
Hades
SamQC50
Hades
Level 119
God Stats
113W - 89L
1,531 SR
Queue Stats
198W - 197L
1,410 Elo+
Solo
Ne Zha
Ne Zha
Sky Android3950
Ne Zha
Level 57
God Stats
1W - 3L
1,461 SR
Queue Stats
23W - 20L
1,454 Elo+
Solo
Nu Wa
Nu Wa
T-one_xiao_qi_e
Nu Wa
Level 142
God Stats
52W - 47L
1,582 SR
Queue Stats
442W - 424L
1,471 Elo+
Solo
Neith
Neith
darkevil02100
Neith
Level 149
God Stats
3W - 11L
1,339 SR
Queue Stats
258W - 233L
1,429 Elo+
Solo
Team Averages
Level 117
1,460 SR
1,445 Elo+

VS

Team Averages
Level 82
1,424 SR
1,441 Elo+
Zhong Kui
Zhong Kui
ChumSantos
Zhong Kui
Level 66
God Stats
4W - 3L
1,232 SR
Queue Stats
150W - 140L
1,514 Elo+
Solo
Ymir
Ymir
Juking Jarvis
Ymir
Level 128
God Stats
1W - 2L
1,682 SR
Queue Stats
117W - 107L
1,490 Elo+
Solo
Ishtar
Ishtar
TomBorgJr
Ishtar
Level 62
God Stats
3W - 2L
1,253 SR
Queue Stats
85W - 102L
1,347 Elo+
Party 1
King Arthur
King Arthur
dakenscott
King Arthur
Level 126
God Stats
32W - 21L
1,453 SR
Queue Stats
430W - 412L
1,454 Elo+
Solo
Kali
Kali
iiAmBEENZ
Kali
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 19L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MilanCaf
Olorun
16
5 / 3 / 0
10,297
606
8,398
13,726
7,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
SamQC50
Hades
14
4 / 3 / 3
8,361
492
10,807
15,349
8,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 6 / 5
8,437
496
5,345
18,567
8,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 1 / 4
7,289
429
6,060
5,138
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 3
8,212
483
6,817
6,823
2,641
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChumSantos
Zhong Kui
15
3 / 2 / 5
8,975
528
7,562
10,072
9,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 3 / 9
8,559
503
7,452
16,731
14,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ishtar
TomBorgJr
Ishtar
16
3 / 0 / 0
9,102
535
6,832
11,409
5,318
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
dakenscott
King Arthur
12
1 / 3 / 4
8,094
476
5,132
12,232
9,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
15
6 / 3 / 4
9,863
580
12,072
17,224
7,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
11
Kills
13
14
Deaths
11
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
ChumSantos
Zhong Kui
3
2
5
2.75
W
0
3
9
1.5
L
Olorun
MilanCaf
Olorun
5
3
0
1.67
L
Hades
SamQC50
Hades
4
3
3
1.83
L
2
6
5
0.75
L
0
1
4
2
W
Ishtar
TomBorgJr
Ishtar
3
0
0
3
W
King Arthur
dakenscott
King Arthur
1
3
4
1
L
0
1
3
1.5
W
Kali
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,427
Damage
39,050
59,603
Taken
67,668
29,742
Mitigated
47,059
18,547
Healing
20,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
ChumSantos
Zhong Kui
7,562
748
0
2,155
10,072
9,557
60
5,375
4,697
69,669
0
W
7,452
2,416
266
5,070
16,731
14,393
0
6,691
10,040
34,987
0
L
Olorun
MilanCaf
Olorun
8,398
3,014
130
6,086
13,726
7,807
640
716
12,986
76,144
8,810
L
Hades
SamQC50
Hades
10,807
842
456
4,912
15,349
8,567
248
6,048
9,065
64,062
0
L
5,345
670
0
2,692
18,567
8,975
0
4,940
13,345
0
84,831
L
6,060
2,319
0
559
5,138
1,752
0
2,066
2,986
40,014
0
W
Ishtar
TomBorgJr
Ishtar
6,832
3,893
0
6,255
11,409
5,318
249
1,431
9,978
0
77,068
W
King Arthur
dakenscott
King Arthur
5,132
413
0
500
12,232
9,807
211
4,835
7,397
0
44,016
L
6,817
3,652
111
3,601
6,823
2,641
634
693
6,130
0
58,822
W
Kali
12,072
6,322
0
6,005
17,224
7,984
1,172
6,937
10,231
0
72,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,596
Gold Earned
44,593
522
Minions Killed
441
0
Camps Cleared
0
1,353,803
Distance Traveled
1,525,843
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,975
528
120
7
0
295,871
0
W
Ymir
8,559
503
48
3
0
269,779
0
L
Olorun
10,297
606
147
9
0
272,785
3
L
Hades
8,361
492
85
5
0
269,426
0
L
Ne Zha
8,437
496
106
6
0
301,112
5
L
Nu Wa
7,289
429
72
4
0
212,641
0
W
Ishtar
9,102
535
108
6
0
296,041
0
W
King Arthur
8,094
476
66
4
0
309,687
5
L
Neith
8,212
483
112
7
0
297,839
5
W
Kali
9,863
580
99
6
0
354,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role