Player Matchup

Nike
Nike
IsntCreative
Nike
Level 84
God Stats
6W - 2L
1,688 SR
Queue Stats
357W - 325L
1,459 Elo+
Party 1
Thanatos
Thanatos
Sin For Ares
Thanatos
Level 29
God Stats
5W - 6L
1,500 SR
Queue Stats
277W - 265L
1,315 Elo+
Party 1
Da Ji
Da Ji
infernonight
Da Ji
Level 113
God Stats
0W - 4L
1,500 SR
Queue Stats
239W - 201L
1,486 Elo+
Party 1
Scylla
Scylla
luiis010
Scylla
Level 125
God Stats
1W - 2L
1,549 SR
Queue Stats
140W - 143L
1,550 Elo+
Solo
Tiamat
Tiamat
xPICKLEDBABY
Tiamat
Level 85
God Stats
12W - 12L
1,500 SR
Queue Stats
471W - 449L
1,453 Elo+
Party 1
Team Averages
Level 87
1,547 SR
1,453 Elo+

VS

Team Averages
Level 74
1,442 SR
1,399 Elo+
Arachne
Arachne
Ghost-of-asura
Arachne
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,386 Elo+
Solo
Achilles
Achilles
Luh6aint
Achilles
Level 40
God Stats
10W - 12L
1,258 SR
Queue Stats
386W - 527L
1,318 Elo+
Solo
Chernobog
Chernobog
Whitehawk_Ninja
Chernobog
Level 168
God Stats
7W - 3L
1,657 SR
Queue Stats
240W - 251L
1,500 Elo+
Solo
Fafnir
Fafnir
tazzabruvaa
Fafnir
Level 129
God Stats
6W - 6L
1,296 SR
Queue Stats
539W - 522L
1,499 Elo+
Solo
Charybdis
Charybdis
ulcer4
Charybdis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 15
9,062
647
7,345
14,141
15,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
Sin For Ares
Thanatos
13
2 / 7 / 6
8,140
581
8,158
13,778
6,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
8 / 3 / 11
10,003
715
8,642
12,241
8,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Scylla
luiis010
Scylla
17
5 / 5 / 7
9,945
710
13,058
10,216
5,476
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
17
5 / 4 / 6
9,530
681
15,477
12,236
11,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 12
9,619
687
4,802
12,239
7,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Luh6aint
Achilles
17
3 / 3 / 10
10,146
725
9,731
13,804
17,994
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
Whitehawk_Ninja
Chernobog
20
9 / 3 / 9
12,727
909
19,579
13,396
6,545
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
17
5 / 6 / 8
11,262
804
7,259
19,266
27,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
ulcer4
Charybdis
18
6 / 5 / 9
11,367
812
13,706
13,071
5,522
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
71
21
Kills
23
23
Deaths
21
45
Assists
48
Player
Kills
Deaths
Assists
KDA
W
0
4
12
1.5
L
1
4
15
2.13
W
Achilles
Luh6aint
Achilles
3
3
10
2.67
L
Thanatos
Sin For Ares
Thanatos
2
7
6
0.71
W
Chernobog
Whitehawk_Ninja
Chernobog
9
3
9
4.5
L
8
3
11
4.5
L
Scylla
luiis010
Scylla
5
5
7
1.7
W
Fafnir
5
6
8
1.5
W
Charybdis
ulcer4
Charybdis
6
5
9
2.1
L
Tiamat
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,680
Damage
55,077
62,612
Taken
71,776
47,770
Mitigated
64,531
16,870
Healing
17,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,802
2,460
0
3,980
12,239
7,242
918
4,000
7,991
0
16,647
L
7,345
889
250
1,687
14,141
15,607
15
938
12,272
0
17,956
W
Achilles
Luh6aint
Achilles
9,731
1,096
2,456
2,817
13,804
17,994
332
5,471
8,241
0
14,509
L
Thanatos
Sin For Ares
Thanatos
8,158
1,498
1,063
3,821
13,778
6,804
0
2,452
11,144
0
12,978
W
Chernobog
Whitehawk_Ninja
Chernobog
19,579
13,462
105
3,224
13,396
6,545
3,733
5,825
7,263
0
49,898
L
8,642
1,195
1,328
1,564
12,241
8,456
0
941
11,176
0
11,416
L
Scylla
luiis010
Scylla
13,058
911
1,530
991
10,216
5,476
0
1,236
8,831
33,099
0
W
Fafnir
7,259
3,445
558
2,623
19,266
27,228
427
6,607
12,476
17,228
0
W
Charybdis
ulcer4
Charybdis
13,706
8,707
0
1,967
13,071
5,522
2,209
6,397
6,514
0
33,540
L
Tiamat
15,477
449
1,543
3,093
12,236
11,427
0
1,846
9,945
33,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,680
Gold Earned
55,121
137
Minions Killed
157
0
Camps Cleared
0
1,279,406
Distance Traveled
1,258,781
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,619
687
27
2
0
266,995
0
L
Nike
9,062
647
27
2
0
267,717
4
W
Achilles
10,146
725
7
1
0
266,660
0
L
Thanatos
8,140
581
16
1
0
254,773
0
W
Chernobog
12,727
909
68
5
0
253,672
0
L
Da Ji
10,003
715
9
1
0
258,995
0
L
Scylla
9,945
710
48
3
0
230,371
0
W
Fafnir
11,262
804
11
1
0
229,417
0
W
Charybdis
11,367
812
44
3
0
242,037
0
L
Tiamat
9,530
681
37
3
0
267,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role