Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Kaisserine
Persephone
Level 15
God Stats
2W - 2L
1,399 SR
Queue Stats
2W - 4L
1,377 Elo+
Party 1
Serqet
Serqet
RandomiusXVIII
Serqet
Level 129
God Stats
29W - 23L
1,724 SR
Queue Stats
212W - 201L
1,556 Elo+
Solo
Cthulhu
Cthulhu
davidcrack043
Cthulhu
Level 14
God Stats
1W - 0L
1,783 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 65
1,581 SR
1,487 Elo+

VS

Team Averages
Level 134
1,426 SR
1,503 Elo+
King Arthur
King Arthur
GHOST11mactavish
King Arthur
Level 107
God Stats
1W - 6L
1,166 SR
Queue Stats
87W - 73L
1,593 Elo+
Solo
Anhur
Anhur
GoreLT
Anhur
Level 149
God Stats
9W - 10L
1,323 SR
Queue Stats
215W - 179L
1,553 Elo+
Solo
Ne Zha
Ne Zha
IEatWomenAndKids
Ne Zha
Level 127
God Stats
1W - 1L
1,713 SR
Queue Stats
102W - 120L
1,431 Elo+
Solo
Khepri
Khepri
TinyHats
Khepri
Level 142
God Stats
13W - 19L
1,426 SR
Queue Stats
142W - 142L
1,461 Elo+
Solo
Nox
Nox
babbarue
Nox
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 235L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
3 / 0 / 2
7,505
577
7,231
9,680
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
 
King Arthur
12
1 / 1 / 1
6,634
510
4,722
12,235
9,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Persephone
Kaisserine
Persephone
11
1 / 1 / 0
7,209
555
4,451
6,084
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 0 / 4
7,472
575
5,069
9,479
3,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
9
0 / 2 / 3
6,063
466
2,651
7,973
4,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GHOST11mactavish
King Arthur
13
1 / 1 / 0
7,554
581
8,295
10,994
8,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
GoreLT
Anhur
11
1 / 3 / 0
6,419
494
8,382
9,179
3,380
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 5 / 0
5,782
445
3,733
10,871
4,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
TinyHats
Khepri
10
0 / 0 / 3
6,298
484
1,797
5,530
3,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
2 / 0 / 0
6,834
526
4,244
5,608
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
9
Kills
4
4
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
0
2
4
W
King Arthur
 
King Arthur
1
1
1
1.5
L
King Arthur
GHOST11mactavish
King Arthur
1
1
0
1
L
Anhur
GoreLT
Anhur
1
3
0
0.33
L
0
5
0
0
W
Persephone
Kaisserine
Persephone
1
1
0
1
W
4
0
4
6
L
Khepri
TinyHats
Khepri
0
0
3
1.5
L
2
0
0
2
W
Cthulhu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,124
Damage
26,451
45,451
Taken
42,182
22,512
Mitigated
22,772
12,931
Healing
9,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
7,231
5,156
0
5,332
9,680
2,737
0
447
9,233
0
64,092
W
King Arthur
 
King Arthur
4,722
476
0
2,000
12,235
9,756
0
42
12,117
0
44,698
L
King Arthur
GHOST11mactavish
King Arthur
8,295
1,333
0
1,000
10,994
8,805
0
0
10,792
0
65,295
L
Anhur
GoreLT
Anhur
8,382
6,319
0
3,006
9,179
3,380
167
726
8,210
0
47,839
L
3,733
1,269
0
1,008
10,871
4,250
0
1,152
9,719
0
41,241
W
Persephone
Kaisserine
Persephone
4,451
68
0
1,475
6,084
1,962
0
2,515
3,565
50,291
0
W
5,069
1,289
0
1,775
9,479
3,893
0
441
9,038
0
59,317
L
Khepri
TinyHats
Khepri
1,797
327
0
2,166
5,530
3,878
0
1,864
3,666
18,518
0
L
4,244
260
0
1,942
5,608
2,459
0
3,444
2,001
54,243
0
W
Cthulhu
2,651
533
1,406
943
7,973
4,164
0
2,765
5,208
12,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,883
Gold Earned
32,887
386
Minions Killed
389
0
Camps Cleared
0
1,339,736
Distance Traveled
1,228,948
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,505
577
117
9
0
254,706
0
W
King Arthur
6,634
510
76
6
0
229,820
0
L
King Arthur
7,554
581
96
7
0
257,956
4
L
Anhur
6,419
494
87
7
0
248,330
0
L
Ne Zha
5,782
445
62
5
0
206,862
0
W
Persephone
7,209
555
91
7
0
255,841
0
W
Serqet
7,472
575
83
6
0
315,425
0
L
Khepri
6,298
484
36
3
0
265,478
4
L
Nox
6,834
526
108
8
0
250,322
0
W
Cthulhu
6,063
466
19
1
0
283,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role