Player Matchup

Hercules
Hercules
EyedealM1ndset
Hercules
Level 172
God Stats
6W - 7L
1,422 SR
Queue Stats
322W - 277L
1,537 Elo+
Party 2
Ishtar
Ishtar
MrDude2012
Ishtar
Level 86
God Stats
43W - 29L
1,561 SR
Queue Stats
150W - 127L
1,540 Elo+
Party 3
Raijin
Raijin
Stinkfist6_9
Raijin
Level 104
God Stats
1W - 4L
1,388 SR
Queue Stats
111W - 108L
1,513 Elo+
Party 2
Achilles
Achilles
warlicht
Achilles
Level 87
God Stats
34W - 26L
1,560 SR
Queue Stats
285W - 235L
1,540 Elo+
Party 3
Cerberus
Cerberus
whiplash248
Cerberus
Level 126
God Stats
2W - 3L
1,547 SR
Queue Stats
33W - 35L
1,466 Elo+
Solo
Team Averages
Level 115
1,496 SR
1,519 Elo+

VS

Team Averages
Level 124
1,540 SR
1,457 Elo+
Zhong Kui
Zhong Kui
Asími
Zhong Kui
Level 101
God Stats
63W - 34L
1,775 SR
Queue Stats
444W - 410L
1,528 Elo+
Solo
Ratatoskr
Ratatoskr
CIXD9
Ratatoskr
Level 127
God Stats
20W - 11L
1,428 SR
Queue Stats
150W - 139L
1,437 Elo+
Party 1
Horus
Horus
Colasian
Horus
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 98L
1,448 Elo+
Party 1
Vulcan
Vulcan
OFFiCiAL-vs-WRLD
Vulcan
Level 126
God Stats
5W - 2L
1,500 SR
Queue Stats
192W - 186L
1,413 Elo+
Party 1
Gilgamesh
Gilgamesh
Suaave_K
Gilgamesh
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 69L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
3 / 2 / 2
7,711
482
6,033
14,169
13,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Ishtar
MrDude2012
Ishtar
12
1 / 4 / 1
7,113
445
4,445
11,764
4,772
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
13
1 / 2 / 3
7,902
494
6,222
12,090
4,702
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
warlicht
Achilles
13
1 / 3 / 2
7,565
473
6,061
15,050
11,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cerberus
whiplash248
Cerberus
13
2 / 3 / 2
7,521
470
8,327
14,292
6,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Asími
Zhong Kui
14
3 / 3 / 3
8,859
554
10,678
10,233
8,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ratatoskr
CIXD9
Ratatoskr
16
7 / 0 / 1
10,297
644
14,061
11,358
5,082
Thickbark Acorn

Thickbark Acorn

+35
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 2% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
Colasian
Horus
11
2 / 0 / 6
7,743
484
5,521
11,477
8,923
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 3 / 3
8,159
510
10,252
8,778
3,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Suaave_K
Gilgamesh
13
2 / 3 / 4
8,071
504
6,802
14,461
6,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
8
Kills
14
14
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Asími
Zhong Kui
3
3
3
1.5
W
Ratatoskr
CIXD9
Ratatoskr
7
0
1
7.5
W
Horus
Colasian
Horus
2
0
6
5
L
Hercules
3
2
2
2
L
Ishtar
MrDude2012
Ishtar
1
4
1
0.38
W
0
3
3
0.5
L
Raijin
1
2
3
1.25
W
Gilgamesh
Suaave_K
Gilgamesh
2
3
4
1.33
L
Achilles
warlicht
Achilles
1
3
2
0.67
L
Cerberus
whiplash248
Cerberus
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,088
Damage
47,314
67,365
Taken
56,307
40,728
Mitigated
31,682
19,743
Healing
14,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Asími
Zhong Kui
10,678
3,255
0
3,425
10,233
8,005
426
3,045
7,032
67,298
8,668
W
Ratatoskr
CIXD9
Ratatoskr
14,061
2,875
0
5,527
11,358
5,082
1,214
2,671
8,397
0
78,283
W
Horus
Colasian
Horus
5,521
2,326
620
2,949
11,477
8,923
0
3,191
8,184
0
19,747
L
Hercules
6,033
2,460
0
6,645
14,169
13,604
0
5,490
8,353
0
21,203
L
Ishtar
MrDude2012
Ishtar
4,445
2,591
0
2,722
11,764
4,772
657
5,513
6,251
0
49,449
W
10,252
3,304
0
966
8,778
3,430
0
4,078
4,700
64,371
0
L
Raijin
6,222
706
0
2,731
12,090
4,702
0
5,172
6,846
71,227
0
W
Gilgamesh
Suaave_K
Gilgamesh
6,802
2,303
0
1,192
14,461
6,242
0
1,675
12,494
0
59,700
L
Achilles
warlicht
Achilles
6,061
2,060
0
3,802
15,050
11,577
0
941
13,869
0
45,591
L
Cerberus
whiplash248
Cerberus
8,327
320
0
3,843
14,292
6,073
334
2,903
11,337
49,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,812
Gold Earned
43,129
395
Minions Killed
461
0
Camps Cleared
0
1,571,357
Distance Traveled
1,689,448
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,859
554
110
7
0
283,586
0
W
Ratatoskr
10,297
644
136
9
0
365,138
2
W
Horus
7,743
484
28
2
0
352,647
6
L
Hercules
7,711
482
15
1
0
320,371
0
L
Ishtar
7,113
445
104
7
0
296,844
2
W
Vulcan
8,159
510
105
7
0
309,033
0
L
Raijin
7,902
494
118
7
0
304,702
0
W
Gilgamesh
8,071
504
82
5
0
379,044
0
L
Achilles
7,565
473
72
5
0
304,778
4
L
Cerberus
7,521
470
86
5
0
344,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role