Player Matchup

Fenrir
Fenrir
CarmCor17
Fenrir
Level 42
God Stats
3W - 18L
1,210 SR
Queue Stats
92W - 137L
1,182 Elo+
Party 1
Achilles
Achilles
Darlez98
Achilles
Level 17
God Stats
2W - 10L
1,169 SR
Queue Stats
41W - 81L
1,153 Elo+
Party 1
Hachiman
Hachiman
Galen_Marek_13
Hachiman
Level 28
God Stats
2W - 10L
1,164 SR
Queue Stats
70W - 115L
1,137 Elo+
Party 1
Kuzenbo
Kuzenbo
blonderaptor167
Kuzenbo
Level 25
God Stats
7W - 14L
1,251 SR
Queue Stats
23W - 58L
1,074 Elo+
Party 1
Vulcan
Vulcan
kevinmontes79
Vulcan
Level 38
God Stats
17W - 21L
1,308 SR
Queue Stats
98W - 139L
1,190 Elo+
Party 1
Team Averages
Level 30
1,221 SR
1,147 Elo+

VS

Team Averages
Level 100
1,442 SR
1,432 Elo+
Ymir
Ymir
 
Ymir
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
LichSlayer900_
Baron Samedi
Level 49
God Stats
18W - 32L
1,380 SR
Queue Stats
46W - 68L
1,348 Elo+
Party 2
Nike
Nike
Midnight_Siren_
Nike
Level 105
God Stats
10W - 11L
1,376 SR
Queue Stats
139W - 161L
1,422 Elo+
Party 2
Pele
Pele
iPysces
Pele
Level 116
God Stats
10W - 9L
1,455 SR
Queue Stats
195W - 226L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CarmCor17
Fenrir
7
1 / 7 / 2
4,961
496
4,124
9,737
3,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
Darlez98
Achilles
7
1 / 0 / 0
5,250
525
2,680
7,639
5,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hachiman
7
1 / 4 / 1
4,668
467
4,625
6,402
1,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
2 / 2 / 1
5,219
522
1,861
9,896
7,822
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
4 / 6 / 1
5,424
542
6,048
6,800
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
2 / 1 / 10
5,951
595
2,287
8,704
6,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
 
Skadi
9
3 / 1 / 9
5,523
552
7,775
6,103
2,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
LichSlayer900_
Baron Samedi
7
3 / 4 / 5
4,980
498
4,837
4,731
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 1 / 3
5,318
532
3,309
5,440
4,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
iPysces
Pele
11
9 / 2 / 2
6,799
680
6,875
9,888
3,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
9
Kills
18
19
Deaths
9
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
10
7
W
Skadi
 
Skadi
3
1
9
7.5
L
Fenrir
CarmCor17
Fenrir
1
7
2
0.29
L
Achilles
Darlez98
Achilles
1
0
0
1
L
Hachiman
1
4
1
0.38
W
Baron Samedi
LichSlayer900_
Baron Samedi
3
4
5
1.38
W
1
1
3
2.5
L
2
2
1
1.25
W
Pele
iPysces
Pele
9
2
2
5
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,338
Damage
25,083
40,474
Taken
34,866
20,581
Mitigated
18,377
6,096
Healing
6,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,287
723
0
826
8,704
6,551
0
2,746
5,958
15,615
0
W
Skadi
 
Skadi
7,775
3,083
0
250
6,103
2,007
0
2,514
3,589
0
31,797
L
Fenrir
CarmCor17
Fenrir
4,124
871
0
1,862
9,737
3,076
0
1,173
8,435
0
20,901
L
Achilles
Darlez98
Achilles
2,680
811
0
1,096
7,639
5,761
0
725
6,491
0
27,044
L
Hachiman
4,625
3,271
0
0
6,402
1,779
0
1,921
4,199
0
21,107
W
Baron Samedi
LichSlayer900_
Baron Samedi
4,837
213
371
638
4,731
1,869
0
2,364
2,355
12,955
0
W
3,309
736
0
298
5,440
4,695
11
72
5,368
645
21,401
L
1,861
693
813
2,325
9,896
7,822
0
2,350
7,387
7,204
0
W
Pele
iPysces
Pele
6,875
2,020
0
3,632
9,888
3,255
0
204
9,438
0
54,771
L
6,048
771
0
0
6,800
2,143
0
1,258
5,378
25,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,522
Gold Earned
28,571
132
Minions Killed
207
0
Camps Cleared
0
996,190
Distance Traveled
1,065,353
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,951
595
17
2
0
195,423
2
W
Skadi
5,523
552
50
5
0
208,064
0
L
Fenrir
4,961
496
33
3
0
227,749
0
L
Achilles
5,250
525
28
3
0
180,598
0
L
Hachiman
4,668
467
29
3
0
180,646
0
W
Baron Samedi
4,980
498
28
3
0
181,625
0
W
Nike
5,318
532
41
4
0
213,661
1
L
Kuzenbo
5,219
522
9
1
0
200,050
0
W
Pele
6,799
680
71
7
0
266,580
0
L
Vulcan
5,424
542
33
3
0
207,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role