Player Matchup

Hercules
Hercules
Bonelson
Hercules
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,067 Elo+
Party 2
Nox
Nox
ZeusFelipe1925
Nox
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,067 Elo+
Party 2
Fenrir
Fenrir
xValhir
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,067 Elo+
Party 2
Team Averages
Level 47
1,500 SR
1,067 Elo+

VS

Team Averages
Level 162
1,679 SR
1,656 Elo+
Janus
Janus
Keellamet
Janus
Level 192
God Stats
10W - 6L
1,688 SR
Queue Stats
463W - 235L
1,709 Elo+
Party 1
Thor
Thor
Pescadordedeusas
Thor
Level 124
God Stats
325W - 291L
1,597 SR
Queue Stats
478W - 487L
1,550 Elo+
Solo
Horus
Horus
jhonattan34
Horus
Level 171
God Stats
17W - 6L
1,752 SR
Queue Stats
459W - 230L
1,709 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bonelson
Hercules
8
0 / 6 / 1
6,519
652
2,271
10,467
6,698
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 5 / 0
6,938
694
2,958
7,998
2,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
xValhir
Fenrir
9
0 / 7 / 0
6,302
630
1,515
11,587
6,294
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Keellamet
Janus
12
5 / 0 / 13
8,875
888
14,276
3,527
1,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
9 / 0 / 8
9,410
941
7,215
2,726
1,487
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
4 / 1 / 11
8,221
822
5,088
7,307
7,449
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
50
1
Kills
18
18
Deaths
1
1
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bonelson
Hercules
0
6
1
0.08
W
Janus
Keellamet
Janus
5
0
13
11.5
W
9
0
8
13
L
1
5
0
0.2
W
4
1
11
9.5
L
Fenrir
xValhir
Fenrir
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,744
Damage
26,579
30,052
Taken
13,560
15,515
Mitigated
10,424
1,440
Healing
1,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bonelson
Hercules
2,271
532
0
1,127
10,467
6,698
0
6,082
4,385
0
9,998
W
Janus
Keellamet
Janus
14,276
355
0
501
3,527
1,488
755
1,149
2,378
46,850
0
W
7,215
499
0
6
2,726
1,487
909
917
1,809
0
28,308
L
2,958
216
0
250
7,998
2,523
0
4,242
3,756
24,938
0
W
5,088
1,603
480
1,008
7,307
7,449
186
1,440
5,867
0
11,263
L
Fenrir
xValhir
Fenrir
1,515
397
0
63
11,587
6,294
0
4,214
7,203
0
10,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,759
Gold Earned
26,506
59
Minions Killed
117
0
Camps Cleared
0
479,043
Distance Traveled
563,227
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,519
652
7
1
0
165,539
0
W
Janus
8,875
888
62
6
0
206,724
0
W
Thor
9,410
941
45
5
0
178,679
4
L
Nox
6,938
694
29
3
0
145,863
0
W
Horus
8,221
822
10
1
0
177,824
0
L
Fenrir
6,302
630
23
2
0
167,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role