Player Matchup

Cupid
Cupid
 
Cupid
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
NockKami
Nu Wa
Level 88
God Stats
31W - 16L
1,547 SR
Queue Stats
481W - 518L
1,471 Elo+
Party 3
Heimdallr
Heimdallr
Stoner_ninjamonk
Heimdallr
Level 219
God Stats
3W - 2L
1,128 SR
Queue Stats
466W - 474L
1,482 Elo+
Party 2
Kuzenbo
Kuzenbo
outlawtrunks
Kuzenbo
Level 57
God Stats
7W - 3L
1,610 SR
Queue Stats
116W - 123L
1,466 Elo+
Party 2
Geb
Geb
papa-choko
Geb
Level 157
God Stats
9W - 5L
1,596 SR
Queue Stats
519W - 541L
1,473 Elo+
Party 3
Team Averages
Level 128
1,476 SR
1,478 Elo+

VS

Team Averages
Level 83
1,468 SR
1,487 Elo+
Fafnir
Fafnir
Blipity
Fafnir
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,447 Elo+
Solo
Merlin
Merlin
Paandoru
Merlin
Level 72
God Stats
2W - 5L
1,358 SR
Queue Stats
196W - 206L
1,484 Elo+
Party 1
Ix Chel
Ix Chel
SABER4Sonic
Ix Chel
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 107L
1,521 Elo+
Solo
Artemis
Artemis
UndeadWarden527
Artemis
Level 116
God Stats
0W - 1L
1,480 SR
Queue Stats
16W - 20L
1,474 Elo+
Party 1
Hachiman
Hachiman
rikuikk
Hachiman
Level 125
God Stats
5W - 2L
1,500 SR
Queue Stats
256W - 248L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
3 / 2 / 7
8,364
836
5,495
9,790
4,942
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
NockKami
Nu Wa
16
8 / 1 / 8
9,582
958
15,374
8,699
4,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
15
2 / 2 / 11
8,570
857
11,474
9,304
4,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
outlawtrunks
Kuzenbo
15
2 / 1 / 10
9,186
919
8,503
17,486
20,150
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 3 / 12
8,598
860
4,480
12,207
13,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Blipity
Fafnir
13
1 / 3 / 2
7,836
784
4,757
14,628
18,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Paandoru
Merlin
15
2 / 2 / 3
7,911
791
7,545
6,744
3,020
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
SABER4Sonic
Ix Chel
12
0 / 2 / 3
6,582
658
7,318
5,867
2,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 2
7,559
756
8,687
10,015
3,991
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
rikuikk
Hachiman
15
2 / 4 / 3
8,118
812
15,578
11,269
4,582
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
16
Kills
7
9
Deaths
16
48
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
2
7
3.25
L
Fafnir
Blipity
Fafnir
1
3
2
0.67
W
Nu Wa
NockKami
Nu Wa
8
1
8
12
L
Merlin
Paandoru
Merlin
2
2
3
1.75
L
Ix Chel
SABER4Sonic
Ix Chel
0
2
3
0.75
W
Heimdallr
2
2
11
3.75
L
2
5
2
0.6
W
Kuzenbo
outlawtrunks
Kuzenbo
2
1
10
7
W
1
3
12
2.33
L
Hachiman
rikuikk
Hachiman
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,326
Damage
43,885
57,486
Taken
48,523
47,934
Mitigated
32,660
28,354
Healing
13,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
5,495
1,915
8,504
3,371
9,790
4,942
1,550
4,480
5,158
0
12,088
L
Fafnir
Blipity
Fafnir
4,757
2,006
2,022
3,736
14,628
18,583
0
6,261
7,605
8,005
0
W
Nu Wa
NockKami
Nu Wa
15,374
4,503
2,459
2,089
8,699
4,418
1,236
3,285
5,154
25,943
0
L
Merlin
Paandoru
Merlin
7,545
411
773
262
6,744
3,020
0
3,902
2,506
25,827
0
L
Ix Chel
SABER4Sonic
Ix Chel
7,318
565
1,249
1,397
5,867
2,484
0
2,651
2,942
18,233
0
W
Heimdallr
11,474
2,973
0
776
9,304
4,854
1,677
3,076
5,968
0
28,769
L
8,687
1,726
485
709
10,015
3,991
0
6,408
3,187
0
19,162
W
Kuzenbo
outlawtrunks
Kuzenbo
8,503
2,283
3,307
5,133
17,486
20,150
52
4,341
12,813
15,984
275
W
4,480
165
1,317
1,398
12,207
13,570
23
3,665
8,422
5,759
0
L
Hachiman
rikuikk
Hachiman
15,578
5,826
270
2,960
11,269
4,582
216
7,532
3,339
0
30,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,300
Gold Earned
38,006
111
Minions Killed
137
0
Camps Cleared
0
954,889
Distance Traveled
852,474
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,364
836
24
2
0
172,565
0
L
Fafnir
7,836
784
12
1
0
230,318
0
W
Nu Wa
9,582
958
25
3
0
177,036
0
L
Merlin
7,911
791
42
4
0
148,682
0
L
Ix Chel
6,582
658
29
3
0
128,894
0
W
Heimdallr
8,570
857
35
4
0
190,141
0
L
Artemis
7,559
756
26
3
0
158,840
0
W
Kuzenbo
9,186
919
22
2
0
231,301
0
W
Geb
8,598
860
5
1
0
183,846
0
L
Hachiman
8,118
812
28
3
0
185,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role