Player Matchup

Ne Zha
Ne Zha
Platinum V
J0H3N50Pro
Ne Zha
Platinum V
Level 136
God Stats
8W - 8L
1,606 SR
Queue Stats
148W - 146L
1,714 MMR
Solo
Maui
Maui
Gold I
Speedyduk
Maui
Gold I
Level 61
God Stats
1W - 2L
1,951 SR
Queue Stats
24W - 18L
1,713 MMR
Solo
Cernunnos
Cernunnos
Gold I
Supa_Shad
Cernunnos
Gold I
Level 145
God Stats
7W - 4L
1,653 SR
Queue Stats
121W - 124L
1,817 MMR
Party 1
Tyr
Tyr
Platinum III
Vapo120
Tyr
Platinum III
Level 154
God Stats
3W - 3L
1,652 SR
Queue Stats
387W - 377L
1,717 MMR
Solo
Scylla
Scylla
Silver II
Yahziio
Scylla
Silver II
Level 144
God Stats
3W - 5L
1,682 SR
Queue Stats
27W - 21L
1,553 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 128
1,709 SR
1,703 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,534 SR
1,703 MMR
Thor
Thor
Gold I
ArnoldCold
Thor
Gold I
Level 64
God Stats
2W - 4L
1,465 SR
Queue Stats
99W - 99L
1,685 MMR
Solo
Amaterasu
Amaterasu
Platinum II
CxaF
Amaterasu
Platinum II
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 99L
1,709 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
KingIronfoot
Cu Chulainn
Gold I
Level 158
God Stats
17W - 28L
1,455 SR
Queue Stats
226W - 227L
1,683 MMR
Solo
Vulcan
Vulcan
Platinum IV
Shortgamer
Vulcan
Platinum IV
Level 147
God Stats
3W - 1L
1,890 SR
Queue Stats
376W - 360L
1,719 MMR
Solo
Heimdallr
Heimdallr
Gold I
SicDireWolf
Heimdallr
Gold I
Level 166
God Stats
5W - 5L
1,359 SR
Queue Stats
329W - 329L
1,718 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
J0H3N50Pro
Ne Zha
17
2 / 1 / 4
10,003
556
8,654
16,799
7,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
13
2 / 0 / 5
9,472
526
4,762
13,774
13,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
Supa_Shad
Cernunnos
15
0 / 3 / 2
9,495
528
6,043
12,135
5,823
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
16
1 / 2 / 3
10,429
579
7,662
15,821
19,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Yahziio
Scylla
16
6 / 2 / 3
10,193
566
9,428
10,025
3,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
Ao KuangSerqetCliodhna

VS

Bans
KaliBakasuraRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
6,412
356
2,332
5,822
1,644
Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
CxaF
Amaterasu
14
1 / 0 / 1
8,760
487
8,879
16,212
20,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Cu Chulainn
KingIronfoot
Cu Chulainn
17
4 / 1 / 0
10,825
601
12,988
15,788
17,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
Shortgamer
Vulcan
15
0 / 7 / 3
8,510
473
9,864
10,725
4,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
SicDireWolf
Heimdallr
16
3 / 0 / 0
9,040
502
7,035
9,605
4,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
11
Kills
8
8
Deaths
11
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Amaterasu
CxaF
Amaterasu
1
0
1
1.5
W
Ne Zha
J0H3N50Pro
Ne Zha
2
1
4
4
L
Cu Chulainn
KingIronfoot
Cu Chulainn
4
1
0
4
L
Vulcan
Shortgamer
Vulcan
0
7
3
0.21
L
Heimdallr
SicDireWolf
Heimdallr
3
0
0
3
W
Maui
2
0
5
4.5
W
Cernunnos
Supa_Shad
Cernunnos
0
3
2
0.33
W
Tyr
1
2
3
1.25
W
Scylla
Yahziio
Scylla
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,549
Damage
41,098
68,554
Taken
58,152
50,758
Mitigated
47,968
20,622
Healing
15,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,332
915
0
532
5,822
1,644
0
627
5,177
0
20,496
L
Amaterasu
CxaF
Amaterasu
8,879
2,802
0
5,719
16,212
20,472
0
4,332
11,687
1,345
37,092
W
Ne Zha
J0H3N50Pro
Ne Zha
8,654
4,228
0
4,088
16,799
7,719
0
2,990
13,658
0
111,060
L
Cu Chulainn
KingIronfoot
Cu Chulainn
12,988
1,717
0
3,694
15,788
17,049
0
3,675
11,891
2,037
96,050
L
Vulcan
Shortgamer
Vulcan
9,864
2,329
0
783
10,725
4,284
0
5,403
5,035
80,429
0
L
Heimdallr
SicDireWolf
Heimdallr
7,035
2,058
0
4,724
9,605
4,519
0
723
8,882
0
70,724
W
Maui
4,762
1,073
0
4,236
13,774
13,858
166
4,498
8,943
30,334
0
W
Cernunnos
Supa_Shad
Cernunnos
6,043
2,487
0
4,884
12,135
5,823
2,656
1,931
10,075
0
85,668
W
Tyr
7,662
985
0
6,882
15,821
19,502
36
941
14,880
756
86,684
W
Scylla
Yahziio
Scylla
9,428
1,407
0
532
10,025
3,856
234
2,939
7,011
75,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,592
Gold Earned
43,547
614
Minions Killed
493
0
Camps Cleared
0
2,003,095
Distance Traveled
1,478,491
20
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,412
356
40
2
0
172,876
0
L
Amaterasu
8,760
487
54
3
0
326,404
0
W
Ne Zha
10,003
556
144
8
0
395,271
0
L
Cu Chulainn
10,825
601
163
9
0
358,197
1
L
Vulcan
8,510
473
121
7
0
329,701
0
L
Heimdallr
9,040
502
115
6
0
291,313
1
W
Maui
9,472
526
38
2
0
378,502
6
W
Cernunnos
9,495
528
152
8
0
424,873
4
W
Tyr
10,429
579
148
8
0
437,620
4
W
Scylla
10,193
566
132
7
0
366,829
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role