Player Matchup

Heimdallr
Heimdallr
BloomingTrack85
Heimdallr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 30L
1,438 Elo+
Solo
Anubis
Anubis
GoldenxDarkness
Anubis
Level 169
God Stats
1W - 2L
1,662 SR
Queue Stats
82W - 75L
1,510 Elo+
Party 1
Chaac
Chaac
Sprinxxx
Chaac
Level 128
God Stats
7W - 2L
1,643 SR
Queue Stats
234W - 223L
1,520 Elo+
Party 1
Ymir
Ymir
ThiccenTendies
Ymir
Level 140
God Stats
3W - 2L
1,521 SR
Queue Stats
230W - 260L
1,449 Elo+
Party 2
Chiron
Chiron
Ymypphardtho
Chiron
Level 80
God Stats
2W - 2L
1,741 SR
Queue Stats
97W - 108L
1,458 Elo+
Party 2
Team Averages
Level 109
1,613 SR
1,475 Elo+

VS

Team Averages
Level 124
1,524 SR
1,472 Elo+
Tiamat
Tiamat
Fishbait1
Tiamat
Level 165
God Stats
6W - 8L
1,320 SR
Queue Stats
869W - 899L
1,505 Elo+
Solo
Hun Batz
Hun Batz
Jeff_Thekiller29
Hun Batz
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 94L
1,418 Elo+
Solo
Cu Chulainn
Cu Chulainn
Kalazar95
Cu Chulainn
Level 123
God Stats
2W - 2L
1,539 SR
Queue Stats
53W - 55L
1,501 Elo+
Solo
King Arthur
King Arthur
Rook1Castle
King Arthur
Level 104
God Stats
1W - 2L
1,527 SR
Queue Stats
399W - 388L
1,497 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Werewolf Samura
Ah Muzen Cab
Level 182
God Stats
19W - 12L
1,736 SR
Queue Stats
739W - 727L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BloomingTrack85
Heimdallr
19
4 / 1 / 28
11,898
744
14,602
12,415
7,107
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
12 / 2 / 17
13,205
825
19,625
16,197
10,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Sprinxxx
Chaac
20
8 / 3 / 21
12,713
795
20,780
27,173
40,322
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
4 / 1 / 25
13,044
815
7,903
21,465
25,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
19
9 / 2 / 24
12,519
782
24,850
15,282
7,242
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Fishbait1
Tiamat
19
2 / 4 / 3
10,311
644
19,706
14,159
13,262
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 14 / 5
9,663
604
15,758
22,185
9,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Cu Chulainn
Kalazar95
Cu Chulainn
17
0 / 8 / 6
9,355
585
16,231
23,806
26,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Rook1Castle
King Arthur
17
2 / 9 / 2
9,856
616
7,537
21,343
24,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Werewolf Samura
Ah Muzen Cab
20
3 / 2 / 2
11,132
696
13,376
14,844
7,445
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
27
37
Kills
9
9
Deaths
37
115
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BloomingTrack85
Heimdallr
4
1
28
18
L
Tiamat
Fishbait1
Tiamat
2
4
3
0.88
W
12
2
17
10.25
L
2
14
5
0.32
L
Cu Chulainn
Kalazar95
Cu Chulainn
0
8
6
0.38
L
King Arthur
Rook1Castle
King Arthur
2
9
2
0.33
W
Chaac
Sprinxxx
Chaac
8
3
21
6.17
W
4
1
25
16.5
L
Ah Muzen Cab
Werewolf Samura
Ah Muzen Cab
3
2
2
2
W
Chiron
9
2
24
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,760
Damage
72,608
92,532
Taken
96,337
90,470
Mitigated
81,364
43,834
Healing
14,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BloomingTrack85
Heimdallr
14,602
4,392
1,902
1,683
12,415
7,107
2,529
2,791
9,319
0
29,498
L
Tiamat
Fishbait1
Tiamat
19,706
477
730
2,241
14,159
13,262
0
2,390
11,657
35,269
0
W
19,625
401
810
6,275
16,197
10,014
693
3,711
12,067
43,870
0
L
15,758
685
170
423
22,185
9,678
0
5,846
16,339
0
21,743
L
Cu Chulainn
Kalazar95
Cu Chulainn
16,231
876
630
1,812
23,806
26,857
0
6,768
16,787
4,003
21,022
L
King Arthur
Rook1Castle
King Arthur
7,537
689
1,352
2,003
21,343
24,122
0
7,219
13,905
52
18,556
W
Chaac
Sprinxxx
Chaac
20,780
1,513
3,991
11,248
27,173
40,322
834
5,912
20,168
0
39,267
W
7,903
1,525
1,087
4,304
21,465
25,785
256
6,839
13,399
24,640
0
L
Ah Muzen Cab
Werewolf Samura
Ah Muzen Cab
13,376
5,889
2,766
2,505
14,844
7,445
1,092
5,395
8,868
0
41,467
W
Chiron
24,850
12,505
7,455
5,079
15,282
7,242
3,503
4,253
10,329
0
42,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,379
Gold Earned
50,317
206
Minions Killed
160
0
Camps Cleared
0
1,577,633
Distance Traveled
1,583,493
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,898
744
40
3
0
342,712
0
L
Tiamat
10,311
644
47
3
0
323,714
0
W
Anubis
13,205
825
60
4
0
300,853
0
L
Hun Batz
9,663
604
11
1
0
280,753
0
L
Cu Chulainn
9,355
585
18
1
0
349,073
0
L
King Arthur
9,856
616
19
1
0
282,236
0
W
Chaac
12,713
795
40
3
0
354,406
0
W
Ymir
13,044
815
36
2
0
293,105
0
L
Ah Muzen Cab
11,132
696
65
4
0
347,717
0
W
Chiron
12,519
782
30
2
0
286,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role