Player Matchup

Pele
Pele
Cobra13918
Pele
Level 102
God Stats
7W - 4L
1,581 SR
Queue Stats
41W - 29L
1,527 Elo+
Party 2
Heimdallr
Heimdallr
Nellflow2602
Heimdallr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,402 Elo+
Party 3
Mulan
Mulan
TTVShortStack
Mulan
Level 28
God Stats
1W - 2L
1,196 SR
Queue Stats
31W - 24L
1,488 Elo+
Party 2
Baron Samedi
Baron Samedi
kiidcrayolaa
Baron Samedi
Level 66
God Stats
4W - 4L
1,796 SR
Queue Stats
25W - 31L
1,486 Elo+
Party 3
Hera
Hera
tiago_tyr
Hera
Level 94
God Stats
2W - 4L
1,403 SR
Queue Stats
288W - 297L
1,479 Elo+
Solo
Team Averages
Level 64
1,495 SR
1,476 Elo+

VS

Team Averages
Level 58
1,501 SR
1,432 Elo+
Anubis
Anubis
 
Anubis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Nico_Vieyra3004
Vamana
Level 63
God Stats
19W - 23L
1,460 SR
Queue Stats
487W - 550L
1,430 Elo+
Party 1
Ganesha
Ganesha
NitrousSolid29
Ganesha
Level 48
God Stats
3W - 8L
1,496 SR
Queue Stats
97W - 135L
1,385 Elo+
Solo
Arachne
Arachne
Xz_JoSeMy_zX
Arachne
Level 84
God Stats
62W - 64L
1,502 SR
Queue Stats
304W - 337L
1,424 Elo+
Party 1
Izanami
Izanami
felibarre
Izanami
Level 29
God Stats
37W - 39L
1,546 SR
Queue Stats
177W - 233L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 3
9,729
572
11,042
12,947
4,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
Nellflow2602
Heimdallr
13
1 / 3 / 2
7,996
470
6,713
9,837
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 2 / 1
7,533
443
6,608
15,743
11,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
kiidcrayolaa
Baron Samedi
12
2 / 4 / 7
8,141
479
10,462
9,902
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
13
4 / 2 / 4
8,554
503
12,291
8,945
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
4 / 6 / 2
8,697
512
11,312
14,036
7,057
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 1 / 4
9,372
551
8,311
14,581
13,190
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 1 / 6
8,182
481
5,669
14,267
15,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Xz_JoSeMy_zX
Arachne
14
1 / 4 / 4
7,907
465
2,776
11,440
3,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
felibarre
Izanami
14
3 / 2 / 1
8,543
503
6,476
12,222
4,744
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
28
14
Kills
11
11
Deaths
14
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
6
2
0.83
W
7
0
3
8.5
W
Heimdallr
Nellflow2602
Heimdallr
1
3
2
0.67
L
3
1
4
5
L
0
1
6
3
W
0
2
1
0.25
L
Arachne
Xz_JoSeMy_zX
Arachne
1
4
4
0.75
L
Izanami
felibarre
Izanami
3
2
1
1.75
W
Baron Samedi
kiidcrayolaa
Baron Samedi
2
4
7
1.38
W
Hera
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,116
Damage
34,544
57,374
Taken
66,546
26,568
Mitigated
44,574
18,973
Healing
14,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
11,312
413
0
4,213
14,036
7,057
435
6,855
7,005
60,793
0
W
11,042
2,650
0
5,130
12,947
4,921
195
1,740
11,046
0
87,223
W
Heimdallr
Nellflow2602
Heimdallr
6,713
2,934
0
2,122
9,837
3,810
679
1,628
8,117
0
43,696
L
8,311
4,263
0
2,965
14,581
13,190
380
3,321
10,700
0
80,954
L
5,669
564
0
3,341
14,267
15,886
83
6,073
7,806
29,748
0
W
6,608
804
0
5,250
15,743
11,045
178
4,192
11,551
0
46,793
L
Arachne
Xz_JoSeMy_zX
Arachne
2,776
1,994
0
1,963
11,440
3,697
0
2,201
9,159
0
53,956
L
Izanami
felibarre
Izanami
6,476
4,683
0
1,936
12,222
4,744
1,204
3,692
8,232
0
59,390
W
Baron Samedi
kiidcrayolaa
Baron Samedi
10,462
508
1,151
3,233
9,902
3,691
572
5,623
4,279
44,610
0
W
Hera
12,291
2,564
526
1,561
8,945
3,101
470
3,822
5,091
52,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,953
Gold Earned
42,701
412
Minions Killed
390
0
Camps Cleared
0
1,626,219
Distance Traveled
1,698,625
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,697
512
84
5
0
326,836
0
W
Pele
9,729
572
123
7
0
370,953
0
W
Heimdallr
7,996
470
77
5
0
299,227
0
L
Vamana
9,372
551
102
6
0
356,467
0
L
Ganesha
8,182
481
8
0
0
383,220
0
W
Mulan
7,533
443
69
4
0
329,588
0
L
Arachne
7,907
465
72
4
0
283,454
0
L
Izanami
8,543
503
124
7
0
348,648
0
W
Baron Samedi
8,141
479
56
3
0
322,572
1
W
Hera
8,554
503
87
5
0
303,879
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role