Player Matchup

Achilles
Achilles
Darlez98
Achilles
Level 17
God Stats
2W - 10L
1,500 SR
Queue Stats
41W - 81L
1,172 Elo+
Party 1
Neith
Neith
Galen_Marek_13
Neith
Level 28
God Stats
3W - 8L
1,334 SR
Queue Stats
70W - 115L
1,149 Elo+
Party 1
Fenrir
Fenrir
XxPoisonxZ
Fenrir
Level 33
God Stats
16W - 26L
1,733 SR
Queue Stats
79W - 95L
1,367 Elo+
Solo
Ymir
Ymir
blonderaptor167
Ymir
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 58L
1,087 Elo+
Party 1
Nox
Nox
kevinmontes79
Nox
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 139L
1,202 Elo+
Party 1
Team Averages
Level 28
1,513 SR
1,195 Elo+

VS

Team Averages
Level 78
1,469 SR
1,378 Elo+
Agni
Agni
Bakerboy5550
Agni
Level 127
God Stats
4W - 0L
1,833 SR
Queue Stats
191W - 227L
1,401 Elo+
Party 2
Arachne
Arachne
NobbTheGoblin
Arachne
Level 112
God Stats
8W - 3L
1,694 SR
Queue Stats
191W - 225L
1,403 Elo+
Party 2
Neith
Neith
PandaKing7866
Neith
Level 16
God Stats
8W - 21L
1,355 SR
Queue Stats
14W - 38L
1,285 Elo+
Party 2
Baron Samedi
Baron Samedi
PrinceFlumph
Baron Samedi
Level 104
God Stats
7W - 5L
1,390 SR
Queue Stats
191W - 227L
1,401 Elo+
Party 2
Sun Wukong
Sun Wukong
SweeTooth2
Sun Wukong
Level 29
God Stats
2W - 10L
1,070 SR
Queue Stats
98W - 129L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Darlez98
Achilles
9
1 / 4 / 0
5,246
525
3,752
11,449
9,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

7
0 / 1 / 0
4,434
443
3,382
4,456
1,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
XxPoisonxZ
Fenrir
7
1 / 3 / 0
4,640
464
3,104
7,266
2,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 1 / 0
4,758
476
1,029
7,441
4,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 6 / 0
4,310
431
3,256
6,805
2,395
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 1
6,689
669
6,995
5,873
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Arachne
11
5 / 1 / 4
6,904
690
4,093
8,421
2,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 0 / 0
5,315
532
3,801
4,662
1,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
PrinceFlumph
Baron Samedi
9
1 / 1 / 1
5,964
596
2,519
3,888
2,519
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
SweeTooth2
Sun Wukong
11
2 / 0 / 1
6,414
641
6,992
7,745
5,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
2
Kills
15
15
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
L
Achilles
Darlez98
Achilles
1
4
0
0.25
L
0
1
0
0
W
Arachne
5
1
4
7
W
1
0
0
1
W
Baron Samedi
PrinceFlumph
Baron Samedi
1
1
1
1.5
W
Sun Wukong
SweeTooth2
Sun Wukong
2
0
1
2.5
L
Fenrir
XxPoisonxZ
Fenrir
1
3
0
0.33
L
0
1
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,523
Damage
24,400
37,417
Taken
30,589
20,701
Mitigated
14,973
3,879
Healing
11,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,995
555
0
1,701
5,873
1,920
0
1,196
4,677
41,995
0
L
Achilles
Darlez98
Achilles
3,752
1,588
0
1,365
11,449
9,394
0
769
9,915
0
28,590
L
3,382
950
0
419
4,456
1,564
0
1,275
3,139
0
30,146
W
Arachne
4,093
2,752
0
3,296
8,421
2,949
212
964
7,457
0
46,402
W
3,801
1,153
0
1,049
4,662
1,617
26
572
4,090
0
36,018
W
Baron Samedi
PrinceFlumph
Baron Samedi
2,519
277
253
1,808
3,888
2,519
424
457
3,431
22,377
0
W
Sun Wukong
SweeTooth2
Sun Wukong
6,992
1,741
0
2,903
7,745
5,968
0
1,225
6,520
0
42,393
L
Fenrir
XxPoisonxZ
Fenrir
3,104
811
0
1,161
7,266
2,559
0
1,654
5,431
0
20,508
L
1,029
204
0
934
7,441
4,789
0
1,983
5,428
11,290
0
L
3,256
350
0
0
6,805
2,395
0
3,371
3,093
19,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,388
Gold Earned
31,286
174
Minions Killed
300
0
Camps Cleared
0
907,274
Distance Traveled
1,008,725
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,689
669
70
7
0
214,738
2
L
Achilles
5,246
525
44
4
0
186,296
0
L
Neith
4,434
443
44
4
0
169,430
0
W
Arachne
6,904
690
74
7
0
252,244
0
W
Neith
5,315
532
54
5
0
162,220
0
W
Baron Samedi
5,964
596
35
4
0
168,818
0
W
Sun Wukong
6,414
641
67
7
0
210,705
1
L
Fenrir
4,640
464
40
4
0
153,912
0
L
Ymir
4,758
476
15
2
0
204,943
0
L
Nox
4,310
431
31
3
0
192,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role