Player Matchup

Nox
Nox
Deagle113
Nox
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,659 Elo+
Party 2
Bacchus
Bacchus
GORILLA BUSTER
Bacchus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,486 Elo+
Party 2
Olorun
Olorun
Meat Glacier
Olorun
Level 52
God Stats
0W - 1L
1,289 SR
Queue Stats
1W - 1L
1,659 Elo+
Party 2
Hercules
Hercules
RYchessKITTIE5
Hercules
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,739 Elo+
Party 2
Chaac
Chaac
SummerSausageXX
Chaac
Level 26
God Stats
0W - 2L
1,264 SR
Queue Stats
1W - 6L
1,252 Elo+
Party 2
Team Averages
Level 43
1,411 SR
1,559 Elo+

VS

Team Averages
Level 77
1,523 SR
1,467 Elo+
Zeus
Zeus
DominusYami
Zeus
Level 28
God Stats
1W - 1L
1,292 SR
Queue Stats
67W - 91L
1,418 Elo+
Solo
Ares
Ares
VigilantMetal41
Ares
Level 108
God Stats
1W - 1L
1,276 SR
Queue Stats
36W - 45L
1,471 Elo+
Solo
Cupid
Cupid
YouAreNotTheKing
Cupid
Level 75
God Stats
4W - 4L
1,613 SR
Queue Stats
197W - 195L
1,475 Elo+
Party 1
Odin
Odin
aintgotnoskill
Odin
Level 68
God Stats
3W - 3L
1,479 SR
Queue Stats
98W - 101L
1,456 Elo+
Party 1
Ishtar
Ishtar
xMrMeatyBallsx
Ishtar
Level 106
God Stats
6W - 1L
1,954 SR
Queue Stats
203W - 189L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 3
7,786
779
9,014
11,424
6,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 6 / 5
7,653
765
5,412
14,791
21,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
13
0 / 6 / 8
7,243
724
5,644
9,473
5,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
15
4 / 6 / 6
8,153
815
6,704
17,002
21,467
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 6 / 7
7,764
776
6,747
14,513
17,170
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 2 / 14
9,804
980
18,368
7,904
3,911
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 4 / 14
8,092
809
5,881
11,218
11,985
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
4 / 1 / 20
9,075
908
12,839
8,859
4,562
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
6 / 6 / 19
9,162
916
9,088
12,287
13,212
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 2 / 17
9,211
921
11,987
10,648
6,390
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
115
13
Kills
31
31
Deaths
15
29
Assists
84
Player
Kills
Deaths
Assists
KDA
L
3
7
3
0.64
W
12
2
14
9.5
L
3
6
5
0.92
L
Olorun
0
6
8
0.67
L
Hercules
4
6
6
1.17
L
3
6
7
1.08
W
3
4
14
2.5
W
4
1
20
14
W
6
6
19
2.58
W
6
2
17
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,521
Damage
58,163
67,203
Taken
50,916
71,710
Mitigated
40,060
11,469
Healing
16,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,014
1,066
0
292
11,424
6,062
0
5,076
6,348
18,397
0
W
18,368
2,833
79
771
7,904
3,911
1,664
3,780
3,989
27,077
0
L
5,412
506
375
1,868
14,791
21,865
0
4,671
10,120
8,103
606
L
Olorun
5,644
3,374
510
368
9,473
5,146
0
3,303
6,170
14,822
0
L
Hercules
6,704
2,039
506
5,726
17,002
21,467
0
5,600
11,402
0
14,164
L
6,747
775
105
1,719
14,513
17,170
0
6,292
8,203
0
13,211
W
5,881
242
654
405
11,218
11,985
355
3,948
7,270
11,238
0
W
12,839
6,588
5,468
4,194
8,859
4,562
2,165
3,151
5,708
0
24,370
W
9,088
1,306
504
680
12,287
13,212
12
4,597
7,690
1,270
14,117
W
11,987
6,749
1,648
2,025
10,648
6,390
2,630
4,064
6,508
0
22,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,599
Gold Earned
45,344
79
Minions Killed
102
0
Camps Cleared
0
858,481
Distance Traveled
921,660
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,786
779
25
3
0
168,658
0
W
Zeus
9,804
980
21
2
0
175,020
0
L
Bacchus
7,653
765
4
0
0
164,613
0
L
Olorun
7,243
724
33
3
0
153,028
0
L
Hercules
8,153
815
10
1
0
188,600
0
L
Chaac
7,764
776
7
1
0
183,582
0
W
Ares
8,092
809
8
1
0
157,816
0
W
Cupid
9,075
908
26
3
0
222,767
0
W
Odin
9,162
916
21
2
0
183,265
0
W
Ishtar
9,211
921
26
3
0
182,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role