Player Matchup

Nemesis
Nemesis
Diamond V
Hulagatuna
Nemesis
Diamond V
Level 158
God Stats
3W - 0L
1,994 SR
Queue Stats
231W - 205L
1,988 MMR
Party 2
Kukulkan
Kukulkan
Gold I
PasteyPat
Kukulkan
Gold I
Level 117
God Stats
13W - 2L
1,655 SR
Queue Stats
46W - 36L
1,833 MMR
Solo
Jormungandr
Jormungandr
Diamond IV
Sir-Lion-
Jormungandr
Diamond IV
Level 157
God Stats
33W - 16L
1,694 SR
Queue Stats
104W - 101L
1,997 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
TheWorstPro
Kuzenbo
Platinum IV
Level 156
God Stats
3W - 3L
1,556 SR
Queue Stats
345W - 328L
1,835 MMR
Solo
Medusa
Medusa
Platinum IV
Upriser117
Medusa
Platinum IV
Level 156
God Stats
3W - 0L
1,725 SR
Queue Stats
25W - 16L
1,912 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,725 SR
1,913 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,545 SR
1,893 MMR
Ravana
Ravana
Platinum III
ChrisMHK
Ravana
Platinum III
Level 104
God Stats
5W - 7L
1,552 SR
Queue Stats
390W - 372L
1,757 MMR
Party 1
Rama
Rama
Diamond V
FromOurEarth
Rama
Diamond V
Level 148
God Stats
19W - 14L
1,717 SR
Queue Stats
106W - 98L
1,901 MMR
Solo
Ix Chel
Ix Chel
Platinum I
Shadojutsu
Ix Chel
Platinum I
Level 156
God Stats
6W - 9L
1,359 SR
Queue Stats
261W - 250L
1,899 MMR
Party 1
Horus
Horus
Platinum V
humzahumza
Horus
Platinum V
Level 153
God Stats
4W - 3L
1,660 SR
Queue Stats
87W - 81L
1,904 MMR
Solo
Cliodhna
Cliodhna
Platinum I
xeplyn
Cliodhna
Platinum I
Level 176
God Stats
1W - 3L
1,437 SR
Queue Stats
88W - 76L
2,004 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Hulagatuna
Nemesis
18
2 / 1 / 9
11,794
562
9,279
18,284
13,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
PasteyPat
Kukulkan
18
5 / 3 / 7
11,681
556
17,050
8,839
4,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Sir-Lion-
Jormungandr
18
3 / 1 / 6
11,873
565
11,877
20,909
25,843
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kuzenbo
TheWorstPro
Kuzenbo
16
0 / 1 / 10
10,980
523
11,295
21,665
33,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Upriser117
Medusa
18
6 / 0 / 3
12,230
582
9,785
11,796
5,423
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ao KuangAchillesHachimanAgni

VS

Bans
MartichorasThorBakasuraHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ChrisMHK
Ravana
16
4 / 1 / 0
10,420
496
11,290
8,376
5,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

18
2 / 2 / 2
11,331
540
15,989
19,699
10,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ix Chel
Shadojutsu
Ix Chel
15
0 / 4 / 3
9,523
453
10,847
15,601
7,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
13
0 / 4 / 2
9,054
431
4,824
17,269
19,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cliodhna
xeplyn
Cliodhna
16
0 / 5 / 0
9,731
463
8,546
20,555
9,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
16
Kills
6
6
Deaths
16
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ravana
ChrisMHK
Ravana
4
1
0
4
L
2
2
2
1.5
W
Nemesis
Hulagatuna
Nemesis
2
1
9
6.5
W
Kukulkan
PasteyPat
Kukulkan
5
3
7
2.83
L
Ix Chel
Shadojutsu
Ix Chel
0
4
3
0.38
W
Jormungandr
Sir-Lion-
Jormungandr
3
1
6
6
W
Kuzenbo
TheWorstPro
Kuzenbo
0
1
10
5
W
Medusa
Upriser117
Medusa
6
0
3
7.5
L
Horus
0
4
2
0.25
L
Cliodhna
xeplyn
Cliodhna
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,286
Damage
51,496
81,493
Taken
81,500
82,875
Mitigated
52,666
19,477
Healing
25,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
ChrisMHK
Ravana
11,290
2,444
0
1,342
8,376
5,727
0
3,699
4,677
191
76,970
L
15,989
9,904
0
8,937
19,699
10,859
680
6,445
13,197
0
117,962
W
Nemesis
Hulagatuna
Nemesis
9,279
2,905
0
1,923
18,284
13,993
609
2,178
16,106
349
104,934
W
Kukulkan
PasteyPat
Kukulkan
17,050
1,106
0
937
8,839
4,481
1,371
1,897
6,942
117,871
0
L
Ix Chel
Shadojutsu
Ix Chel
10,847
908
956
3,981
15,601
7,820
0
9,312
6,164
93,923
0
W
Jormungandr
Sir-Lion-
Jormungandr
11,877
2,881
0
3,890
20,909
25,843
367
2,973
17,892
91,684
1,625
W
Kuzenbo
TheWorstPro
Kuzenbo
11,295
4,195
0
6,406
21,665
33,135
308
3,969
17,696
28,507
0
W
Medusa
Upriser117
Medusa
9,785
6,176
0
6,321
11,796
5,423
4,946
1,407
10,389
0
114,270
L
Horus
4,824
2,141
1,382
3,821
17,269
19,249
0
8,044
9,156
0
13,264
L
Cliodhna
xeplyn
Cliodhna
8,546
949
0
5,366
20,555
9,011
0
11,520
9,035
0
91,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,558
Gold Earned
50,059
635
Minions Killed
608
0
Camps Cleared
0
2,236,519
Distance Traveled
2,089,877
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,420
496
98
5
0
466,053
0
L
Rama
11,331
540
201
10
0
370,973
5
W
Nemesis
11,794
562
140
7
0
523,162
2
W
Kukulkan
11,681
556
178
8
0
447,410
0
L
Ix Chel
9,523
453
152
7
0
372,646
2
W
Jormungandr
11,873
565
132
6
0
384,599
0
W
Kuzenbo
10,980
523
21
1
0
454,754
6
W
Medusa
12,230
582
164
8
0
426,594
9
L
Horus
9,054
431
20
1
0
436,468
10
L
Cliodhna
9,731
463
137
7
0
443,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role