Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Bacchus
Bacchus
ChefSol
Bacchus
Level 88
God Stats
50W - 36L
1,571 SR
Queue Stats
272W - 240L
1,529 Elo+
Party 4
Ravana
Ravana
KingLouie523
Ravana
Level 88
God Stats
10W - 4L
1,739 SR
Queue Stats
133W - 97L
1,529 Elo+
Solo
Janus
Janus
Yolo95hr
Janus
Level 154
God Stats
8W - 7L
1,650 SR
Queue Stats
61W - 68L
1,471 Elo+
Party 1
Team Averages
Level 122
1,592 SR
1,506 Elo+

VS

Team Averages
Level 68
1,603 SR
1,521 Elo+
Serqet
Serqet
Infamousmondo
Serqet
Level 100
God Stats
1W - 1L
1,723 SR
Queue Stats
91W - 81L
1,499 Elo+
Party 3
Kuzenbo
Kuzenbo
Stablerlamp
Kuzenbo
Level 37
God Stats
2W - 2L
1,679 SR
Queue Stats
2W - 2L
1,715 Elo+
Party 3
Sol
Sol
TRGG3RHappy282
Sol
Level 100
God Stats
4W - 3L
1,637 SR
Queue Stats
79W - 72L
1,498 Elo+
Party 3
King Arthur
King Arthur
shoneorang
King Arthur
Level 80
God Stats
20W - 16L
1,474 SR
Queue Stats
88W - 82L
1,447 Elo+
Party 2
Kukulkan
Kukulkan
trk258gaming
Kukulkan
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 62L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 1 / 1
5,410
601
2,965
8,048
2,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rama
 
Rama
9
1 / 1 / 1
5,095
566
3,662
4,327
1,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
ChefSol
Bacchus
8
0 / 1 / 1
5,246
583
3,303
7,480
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
11
1 / 0 / 0
6,352
706
5,009
3,531
1,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Janus
Yolo95hr
Janus
10
3 / 1 / 0
5,848
650
4,086
3,802
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
5,618
624
2,924
7,921
2,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kuzenbo
Stablerlamp
Kuzenbo
7
1 / 0 / 1
4,888
543
1,818
5,067
3,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 2 / 2
4,869
541
4,520
6,181
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
shoneorang
King Arthur
10
0 / 1 / 0
5,502
611
1,611
7,245
5,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
trk258gaming
Kukulkan
9
0 / 3 / 2
5,241
582
2,395
4,710
1,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
6
Kills
4
4
Deaths
7
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
1
1
1
1.5
W
Rama
 
Rama
1
1
1
1.5
W
Bacchus
ChefSol
Bacchus
0
1
1
0.5
L
3
1
1
3.5
W
Ravana
1
0
0
1
L
Kuzenbo
Stablerlamp
Kuzenbo
1
0
1
1.5
L
0
2
2
0.5
W
Janus
Yolo95hr
Janus
3
1
0
3
L
King Arthur
shoneorang
King Arthur
0
1
0
0
L
Kukulkan
trk258gaming
Kukulkan
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,025
Damage
13,268
27,188
Taken
31,124
13,054
Mitigated
14,713
12,316
Healing
7,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
2,965
1,254
0
5,884
8,048
2,761
0
764
7,026
0
37,282
W
Rama
 
Rama
3,662
3,230
0
2,244
4,327
1,595
749
3,223
1,104
0
38,797
W
Bacchus
ChefSol
Bacchus
3,303
171
0
2,680
7,480
5,517
90
3,115
4,281
13,661
0
L
2,924
621
0
1,590
7,921
2,528
0
1,298
6,491
0
35,546
W
Ravana
5,009
1,077
0
1,008
3,531
1,934
0
0
3,531
0
44,651
L
Kuzenbo
Stablerlamp
Kuzenbo
1,818
740
0
1,532
5,067
3,617
0
1,092
3,975
5,545
0
L
4,520
2,689
0
2,345
6,181
1,846
0
2,211
3,970
41,328
0
W
Janus
Yolo95hr
Janus
4,086
146
0
500
3,802
1,247
0
1,631
2,171
33,976
0
L
King Arthur
shoneorang
King Arthur
1,611
249
0
1,365
7,245
5,006
0
0
7,245
0
33,922
L
Kukulkan
trk258gaming
Kukulkan
2,395
346
0
720
4,710
1,716
0
2,530
1,991
29,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,951
Gold Earned
26,118
309
Minions Killed
256
0
Camps Cleared
0
912,413
Distance Traveled
950,627
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,410
601
60
7
0
203,392
0
W
Rama
5,095
566
78
9
0
152,844
0
W
Bacchus
5,246
583
16
2
0
186,384
2
L
Serqet
5,618
624
52
6
0
251,958
4
W
Ravana
6,352
706
87
10
0
186,998
0
L
Kuzenbo
4,888
543
6
1
0
173,857
0
L
Sol
4,869
541
68
8
0
171,863
2
W
Janus
5,848
650
68
8
0
182,795
0
L
King Arthur
5,502
611
73
8
0
187,199
0
L
Kukulkan
5,241
582
57
6
0
165,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role