Player Matchup

Ix Chel
Ix Chel
Gold V
CanadianMint22
Ix Chel
Gold V
Level 75
God Stats
2W - 1L
1,506 SR
Queue Stats
46W - 52L
1,360 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum IV
CowCutterX
Cu Chulainn
Platinum IV
Level 86
God Stats
1W - 3L
1,338 SR
Queue Stats
61W - 56L
1,738 MMR
Party 1
Hou Yi
Hou Yi
Platinum III
MooseCutterx
Hou Yi
Platinum III
Level 99
God Stats
5W - 2L
1,739 SR
Queue Stats
74W - 68L
1,772 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 87
1,528 SR
1,623 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 92
1,765 SR
1,500 MMR
Izanami
Izanami
Bronze III
R1DDL3S
Izanami
Bronze III
Level 103
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Chang'e
Chang'e
Bronze III
SDAquario
Chang'e
Bronze III
Level 106
God Stats
0W - 1L
1,828 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Horus
Horus
Bronze III
Salivaman0
Horus
Bronze III
Level 68
God Stats
0W - 1L
1,752 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 9
12,298
683
9,724
12,463
4,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cu Chulainn
CowCutterX
Cu Chulainn
16
2 / 3 / 7
13,015
723
13,825
19,590
19,016
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Hou Yi
18
9 / 1 / 2
14,436
802
22,899
16,384
7,130
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
HeraAtlasHerculesAmaterasuCabrakan

VS

Bans
Ah Muzen CabAthenaZhong KuiAchillesPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
R1DDL3S
Izanami
14
1 / 6 / 6
12,005
667
16,059
17,381
8,654
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
SDAquario
Chang'e
16
6 / 3 / 2
13,443
747
9,785
15,884
8,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
15
1 / 2 / 6
11,949
664
12,836
20,595
31,052
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
11
Kills
8
9
Deaths
11
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
5
9
0.9
W
Cu Chulainn
CowCutterX
Cu Chulainn
2
3
7
1.83
W
Hou Yi
9
1
2
10
L
Izanami
R1DDL3S
Izanami
1
6
6
0.67
L
Chang'e
SDAquario
Chang'e
6
3
2
2.33
L
Horus
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,448
Damage
38,680
48,437
Taken
53,860
30,624
Mitigated
47,885
9,228
Healing
16,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,724
1,508
3,967
2,591
12,463
4,478
582
2,768
9,695
55,422
0
W
Cu Chulainn
CowCutterX
Cu Chulainn
13,825
774
0
0
19,590
19,016
149
5,836
13,439
3,785
38,914
W
Hou Yi
22,899
12,799
0
2,670
16,384
7,130
2,148
3,295
13,025
0
73,125
L
Izanami
R1DDL3S
Izanami
16,059
8,432
0
1,026
17,381
8,654
1,654
4,230
13,151
0
77,553
L
Chang'e
SDAquario
Chang'e
9,785
1,509
3,770
6,685
15,884
8,179
120
2,871
12,929
55,403
0
L
Horus
12,836
4,026
1,200
3,823
20,595
31,052
22
5,584
14,614
1,841
24,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,749
Gold Earned
37,397
191
Minions Killed
196
0
Camps Cleared
0
983,630
Distance Traveled
950,946
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
12,298
683
61
3
0
307,592
4
W
Cu Chulainn
13,015
723
42
2
0
357,244
0
W
Hou Yi
14,436
802
88
5
0
318,794
2
L
Izanami
12,005
667
96
5
0
273,063
1
L
Chang'e
13,443
747
78
4
0
330,096
0
L
Horus
11,949
664
22
1
0
347,787
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role