Player Matchup

Agni
Agni
 
Agni
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ARandomDad8005
Hel
Level 86
God Stats
2W - 1L
1,795 SR
Queue Stats
43W - 36L
1,516 Elo+
Solo
Serqet
Serqet
Kynlaan
Serqet
Level 145
God Stats
0W - 1L
1,752 SR
Queue Stats
99W - 78L
1,561 Elo+
Party 1
Thoth
Thoth
XPengwinzX
Thoth
Level 136
God Stats
5W - 2L
1,992 SR
Queue Stats
119W - 116L
1,509 Elo+
Party 1
King Arthur
King Arthur
elskinnyo
King Arthur
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 40L
1,589 Elo+
Party 1
Team Averages
Level 124
1,708 SR
1,535 Elo+

VS

Team Averages
Level 151
1,615 SR
1,524 Elo+
Hel
Hel
Aaron12536
Hel
Level 139
God Stats
4W - 1L
1,871 SR
Queue Stats
264W - 248L
1,472 Elo+
Solo
Zhong Kui
Zhong Kui
I Maxamus I
Zhong Kui
Level 155
God Stats
10W - 3L
1,797 SR
Queue Stats
511W - 494L
1,514 Elo+
Solo
Bastet
Bastet
I1LU51ONR4V3R
Bastet
Level 146
God Stats
7W - 3L
1,500 SR
Queue Stats
533W - 535L
1,512 Elo+
Solo
Fenrir
Fenrir
SwerveMooffuan
Fenrir
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
224W - 182L
1,597 Elo+
Solo
Poseidon
Poseidon
XxXTheDanteexxX
Poseidon
Level 158
God Stats
7W - 10L
1,407 SR
Queue Stats
520W - 550L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
0 / 5 / 4
6,864
686
7,117
9,314
4,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 6 / 3
7,048
705
3,746
12,184
6,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Kynlaan
Serqet
14
4 / 4 / 1
7,659
766
6,911
11,379
12,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
16
1 / 3 / 4
7,746
775
12,765
9,824
4,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
elskinnyo
King Arthur
12
1 / 5 / 3
6,834
683
5,881
13,421
13,356
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 17
8,980
898
8,595
8,994
7,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Zhong Kui
I Maxamus I
Zhong Kui
16
7 / 1 / 15
9,452
945
9,673
14,972
20,095
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 2 / 13
8,560
856
9,797
9,221
5,571
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

14
4 / 4 / 18
9,146
915
12,622
15,555
15,804
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
16
2 / 2 / 15
8,874
887
10,695
8,950
4,659
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
101
8
Kills
23
23
Deaths
9
15
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
5
4
0.4
L
2
6
3
0.58
W
6
0
17
14.5
W
Zhong Kui
I Maxamus I
Zhong Kui
7
1
15
14.5
W
4
2
13
5.25
L
Serqet
Kynlaan
Serqet
4
4
1
1.13
W
4
4
18
3.25
L
Thoth
1
3
4
1
W
Poseidon
2
2
15
4.75
L
King Arthur
elskinnyo
King Arthur
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,420
Damage
51,382
56,122
Taken
57,692
41,058
Mitigated
53,237
15,409
Healing
33,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
7,117
188
137
959
9,314
4,179
117
5,069
4,245
20,076
0
L
3,746
589
6,564
3,061
12,184
6,639
0
6,252
5,653
7,145
0
W
8,595
723
10,778
5,991
8,994
7,108
613
4,236
4,173
17,655
0
W
Zhong Kui
I Maxamus I
Zhong Kui
9,673
1,007
1,028
5,530
14,972
20,095
1,241
6,576
7,955
23,920
0
W
9,797
1,879
1,957
3,171
9,221
5,571
380
1,871
6,911
0
13,819
L
Serqet
Kynlaan
Serqet
6,911
599
304
286
11,379
12,589
0
6,079
5,228
0
8,672
W
12,622
1,670
718
2,331
15,555
15,804
721
5,925
9,052
369
15,147
L
Thoth
12,765
181
523
2,224
9,824
4,295
0
4,362
5,302
30,380
0
W
Poseidon
10,695
907
769
1,135
8,950
4,659
1,684
4,651
3,932
28,869
0
L
King Arthur
elskinnyo
King Arthur
5,881
625
283
1,068
13,421
13,356
0
7,334
5,915
0
8,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,151
Gold Earned
45,012
97
Minions Killed
117
0
Camps Cleared
0
881,254
Distance Traveled
947,063
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,864
686
37
4
0
165,645
0
L
Hel
7,048
705
11
1
0
154,620
0
W
Hel
8,980
898
10
1
0
213,400
0
W
Zhong Kui
9,452
945
37
4
0
172,356
0
W
Bastet
8,560
856
11
1
0
201,735
0
L
Serqet
7,659
766
4
0
0
195,436
0
W
Fenrir
9,146
915
5
1
0
187,384
0
L
Thoth
7,746
775
38
4
0
199,050
0
W
Poseidon
8,874
887
54
5
0
172,188
0
L
King Arthur
6,834
683
7
1
0
166,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role