Player Matchup

Nike
Nike
Aihara Yuzu
Nike
Level 89
God Stats
3W - 3L
1,611 SR
Queue Stats
239W - 201L
1,504 Elo+
Solo
Fenrir
Fenrir
Alexii4088
Fenrir
Level 124
God Stats
5W - 2L
1,691 SR
Queue Stats
100W - 99L
1,447 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BossBeefy
Morgan Le Fay
Level 97
God Stats
40W - 33L
1,571 SR
Queue Stats
550W - 534L
1,456 Elo+
Solo
Apollo
Apollo
HavingFun00
Apollo
Level 43
God Stats
1W - 4L
1,165 SR
Queue Stats
16W - 28L
1,307 Elo+
Solo
Cerberus
Cerberus
catsauce64
Cerberus
Level 54
God Stats
9W - 5L
1,818 SR
Queue Stats
176W - 195L
1,377 Elo+
Solo
Team Averages
Level 81
1,571 SR
1,418 Elo+

VS

Team Averages
Level 65
1,448 SR
1,396 Elo+
Fenrir
Fenrir
DOMExHITTA
Fenrir
Level 63
God Stats
17W - 8L
1,727 SR
Queue Stats
99W - 82L
1,524 Elo+
Solo
Maui
Maui
Mk ultra4043
Maui
Level 86
God Stats
6W - 13L
1,437 SR
Queue Stats
473W - 417L
1,508 Elo+
Solo
Nu Wa
Nu Wa
TTV-malejama
Nu Wa
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 110L
1,487 Elo+
Solo
Izanami
Izanami
The_Crusade777
Izanami
Level 47
God Stats
9W - 6L
1,342 SR
Queue Stats
79W - 93L
1,250 Elo+
Party 1
Atlas
Atlas
Zamuli7521
Atlas
Level 16
God Stats
2W - 2L
1,236 SR
Queue Stats
10W - 21L
1,212 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 3
11,931
628
11,164
18,983
14,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Alexii4088
Fenrir
17
6 / 2 / 4
11,496
605
8,417
17,284
8,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
BossBeefy
Morgan Le Fay
18
4 / 0 / 3
12,231
644
22,527
7,600
3,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
15
4 / 2 / 5
10,544
555
17,782
15,184
6,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
catsauce64
Cerberus
15
1 / 2 / 4
10,126
533
7,276
19,350
20,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DOMExHITTA
Fenrir
11
2 / 4 / 0
7,514
395
3,498
19,903
8,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 4 / 1
9,553
503
7,375
17,872
11,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 4 / 1
7,529
396
3,289
11,921
3,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 6 / 3
8,673
456
7,210
14,662
5,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atlas
16
4 / 3 / 3
10,303
542
9,583
25,284
17,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
21
Kills
8
9
Deaths
21
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
3
3
2.5
W
Fenrir
Alexii4088
Fenrir
6
2
4
4
W
Morgan Le Fay
BossBeefy
Morgan Le Fay
4
0
3
5.5
L
Fenrir
DOMExHITTA
Fenrir
2
4
0
0.5
W
Apollo
4
2
5
3.25
L
1
4
1
0.38
L
0
4
1
0.13
L
1
6
3
0.42
L
Atlas
4
3
3
1.83
W
Cerberus
catsauce64
Cerberus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,166
Damage
30,955
78,401
Taken
89,642
53,511
Mitigated
46,296
20,965
Healing
11,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,164
2,256
0
3,030
18,983
14,394
3,990
5,520
13,427
0
89,555
W
Fenrir
Alexii4088
Fenrir
8,417
1,786
0
7,150
17,284
8,199
1,340
2,739
13,405
0
86,962
W
Morgan Le Fay
BossBeefy
Morgan Le Fay
22,527
4,789
0
2,068
7,600
3,748
4,434
2,481
4,987
115,973
0
L
Fenrir
DOMExHITTA
Fenrir
3,498
1,985
0
2,967
19,903
8,187
0
2,682
17,051
0
37,155
W
Apollo
17,782
16,047
0
4,010
15,184
6,227
6,389
4,187
10,961
0
78,587
L
7,375
3,085
0
1,467
17,872
11,333
0
5,678
12,194
59,371
10,163
L
3,289
622
0
1,190
11,921
3,868
0
8,316
3,605
36,648
0
L
7,210
5,081
0
0
14,662
5,237
0
3,663
10,999
0
54,682
L
Atlas
9,583
3,199
225
5,166
25,284
17,671
0
9,577
15,647
46,830
0
W
Cerberus
catsauce64
Cerberus
7,276
344
0
4,707
19,350
20,943
73
5,376
13,938
39,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,328
Gold Earned
43,572
643
Minions Killed
409
0
Camps Cleared
0
1,806,511
Distance Traveled
1,392,373
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,931
628
155
8
0
321,880
0
W
Fenrir
11,496
605
120
6
0
431,252
0
W
Morgan Le Fay
12,231
644
174
9
0
384,427
0
L
Fenrir
7,514
395
57
3
0
282,835
2
W
Apollo
10,544
555
114
6
0
316,095
0
L
Maui
9,553
503
132
7
0
269,058
0
L
Nu Wa
7,529
396
74
4
0
195,595
1
L
Izanami
8,673
456
97
5
0
300,922
7
L
Atlas
10,303
542
49
3
0
343,963
0
W
Cerberus
10,126
533
80
4
0
352,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role