Player Matchup

Raijin
Raijin
Faded Party1941
Raijin
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,505 Elo+
Solo
Chaac
Chaac
RogueChampion4
Chaac
Level 68
God Stats
7W - 7L
1,253 SR
Queue Stats
73W - 70L
1,437 Elo+
Party 2
Gilgamesh
Gilgamesh
joseph576812
Gilgamesh
Level 44
God Stats
2W - 2L
1,320 SR
Queue Stats
89W - 106L
1,387 Elo+
Party 2
Team Averages
Level 60
1,358 SR
1,443 Elo+

VS

Team Averages
Level 65
1,481 SR
1,397 Elo+
Olorun
Olorun
FearAnubis14
Olorun
Level 67
God Stats
0W - 2L
1,560 SR
Queue Stats
30W - 30L
1,479 Elo+
Party 1
Neith
Neith
MasterQuong
Neith
Level 45
God Stats
43W - 41L
1,471 SR
Queue Stats
130W - 142L
1,395 Elo+
Solo
Achilles
Achilles
sWaG x ViPeRzZz
Achilles
Level 82
God Stats
72W - 71L
1,411 SR
Queue Stats
440W - 422L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 2
12,133
867
9,253
6,339
2,553
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 4 / 1
10,470
748
8,894
11,976
6,811
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
joseph576812
Gilgamesh
14
1 / 3 / 2
10,351
739
7,157
16,129
16,380
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
3
0 / 0 / 0
7,779
556
0
0
0
16
3 / 2 / 5
10,881
777
12,877
10,982
4,799
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
15
5 / 3 / 1
10,623
759
9,527
21,717
29,461
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
5
Kills
8
8
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
Olorun
0
0
0
0
L
3
2
5
2.75
W
1
4
1
0.38
W
Gilgamesh
joseph576812
Gilgamesh
1
3
2
0.67
L
Achilles
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,304
Damage
22,404
34,444
Taken
32,699
25,744
Mitigated
34,260
5,283
Healing
3,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,253
924
0
643
6,339
2,553
584
309
6,030
54,093
0
L
Olorun
0
0
0
0
0
0
0
0
0
0
0
L
12,877
7,102
191
2,056
10,982
4,799
1,114
2,660
8,322
0
55,503
W
8,894
1,552
0
1,255
11,976
6,811
111
115
11,861
0
40,014
W
Gilgamesh
joseph576812
Gilgamesh
7,157
2,265
0
3,385
16,129
16,380
432
1,194
14,935
120
38,419
L
Achilles
9,527
1,453
0
921
21,717
29,461
0
7,218
14,499
0
33,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,954
Gold Earned
29,283
174
Minions Killed
103
0
Camps Cleared
0
777,126
Distance Traveled
498,132
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,133
867
82
6
0
238,745
0
L
Olorun
7,779
556
0
0
0
0
0
L
Neith
10,881
777
75
5
0
226,422
0
W
Chaac
10,470
748
53
4
0
272,419
0
W
Gilgamesh
10,351
739
39
3
0
265,962
5
L
Achilles
10,623
759
28
2
0
271,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role