Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Fattt sl0b
Ah Muzen Cab
Level 129
God Stats
4W - 1L
1,599 SR
Queue Stats
8W - 5L
1,660 Elo+
Party 2
He Bo
He Bo
Granny NumNumss
He Bo
Level 122
God Stats
1W - 3L
1,481 SR
Queue Stats
7W - 11L
1,412 Elo+
Party 2
Achilles
Achilles
jvh20
Achilles
Level 69
God Stats
1W - 2L
1,510 SR
Queue Stats
9W - 10L
1,432 Elo+
Party 2
Team Averages
Level 107
1,530 SR
1,502 Elo+

VS

Team Averages
Level 103
1,465 SR
1,524 Elo+
Hachiman
Hachiman
AGF X REPLIED
Hachiman
Level 158
God Stats
1W - 2L
1,312 SR
Queue Stats
29W - 26L
1,503 Elo+
Solo
Sun Wukong
Sun Wukong
ShinobiShinpads
Sun Wukong
Level 27
God Stats
17W - 18L
1,491 SR
Queue Stats
30W - 31L
1,486 Elo+
Party 1
Anubis
Anubis
TheyCallMeBlock
Anubis
Level 124
God Stats
3W - 2L
1,592 SR
Queue Stats
115W - 104L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Fattt sl0b
Ah Muzen Cab
15
5 / 3 / 4
11,917
745
18,584
15,234
5,747
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 6 / 5
10,788
674
11,593
11,573
3,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
jvh20
Achilles
13
2 / 4 / 6
10,705
669
2,905
18,653
19,604
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AGF X REPLIED
Hachiman
15
2 / 0 / 11
11,679
730
12,753
9,367
3,419
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
ShinobiShinpads
Sun Wukong
15
5 / 3 / 8
12,480
780
11,946
15,571
9,257
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 6 / 6
12,646
790
13,078
13,503
6,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
9
Kills
13
13
Deaths
9
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AGF X REPLIED
Hachiman
2
0
11
7.5
L
Ah Muzen Cab
Fattt sl0b
Ah Muzen Cab
5
3
4
2.33
L
2
6
5
0.75
W
Sun Wukong
ShinobiShinpads
Sun Wukong
5
3
8
3
W
6
6
6
1.5
L
Achilles
jvh20
Achilles
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,082
Damage
37,777
45,460
Taken
38,441
28,378
Mitigated
18,931
4,025
Healing
7,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AGF X REPLIED
Hachiman
12,753
8,439
0
862
9,367
3,419
1,543
2,492
6,519
0
50,436
L
Ah Muzen Cab
Fattt sl0b
Ah Muzen Cab
18,584
6,890
0
3,415
15,234
5,747
1,033
3,952
11,050
0
76,765
L
11,593
88
0
0
11,573
3,027
144
4,570
6,893
37,829
0
W
Sun Wukong
ShinobiShinpads
Sun Wukong
11,946
1,449
0
2,039
15,571
9,257
0
4,390
10,920
0
43,056
W
13,078
473
0
4,166
13,503
6,255
86
5,213
8,010
51,121
0
L
Achilles
jvh20
Achilles
2,905
413
0
610
18,653
19,604
10
4,997
13,516
0
13,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,410
Gold Earned
36,805
164
Minions Killed
210
0
Camps Cleared
0
878,398
Distance Traveled
849,649
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,679
730
80
5
0
278,916
0
L
Ah Muzen Cab
11,917
745
94
6
0
305,720
4
L
He Bo
10,788
674
61
4
0
285,519
1
W
Sun Wukong
12,480
780
48
3
0
339,041
0
W
Anubis
12,646
790
82
5
0
231,692
0
L
Achilles
10,705
669
9
1
0
287,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role