Player Matchup

Shiva
Shiva
LadyDii971
Shiva
Level 28
God Stats
0W - 2L
1,297 SR
Queue Stats
10W - 32L
1,303 Elo+
Solo
Cernunnos
Cernunnos
MegaLeonidas738
Cernunnos
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,635 Elo+
Solo
Janus
Janus
NoLifeGage
Janus
Level 148
God Stats
1W - 1L
1,702 SR
Queue Stats
49W - 48L
1,559 Elo+
Party 2
Medusa
Medusa
NoLifeJoe
Medusa
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 150L
1,549 Elo+
Party 2
Hercules
Hercules
xLeTzGETNastyz
Hercules
Level 158
God Stats
3W - 3L
1,671 SR
Queue Stats
111W - 94L
1,554 Elo+
Party 2
Team Averages
Level 116
1,534 SR
1,520 Elo+

VS

Team Averages
Level 83
1,653 SR
1,506 Elo+
Bastet
Bastet
Assist99
Bastet
Level 61
God Stats
5W - 2L
1,789 SR
Queue Stats
427W - 398L
1,512 Elo+
Solo
Chiron
Chiron
Hard Kleenex
Chiron
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 69L
1,489 Elo+
Party 1
Nu Wa
Nu Wa
IV ShockZz VI
Nu Wa
Level 127
God Stats
2W - 0L
1,975 SR
Queue Stats
47W - 56L
1,471 Elo+
Party 1
He Bo
He Bo
Shiro12
He Bo
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
187W - 144L
1,601 Elo+
Solo
Maui
Maui
ioLxgacy
Maui
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
119W - 117L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
18
4 / 4 / 6
10,390
742
12,712
16,731
19,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
MegaLeonidas738
Cernunnos
17
1 / 7 / 8
9,759
697
8,351
15,274
6,333
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
19
4 / 7 / 7
11,265
805
16,370
16,160
7,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
NoLifeJoe
Medusa
16
3 / 6 / 3
9,543
682
9,675
14,447
6,420
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
15
1 / 5 / 9
9,268
662
11,949
26,974
33,901
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Assist99
Bastet
18
9 / 2 / 14
12,035
860
18,378
17,038
19,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chiron
19
5 / 2 / 13
11,061
790
16,401
15,422
8,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
3 / 3 / 18
10,561
754
23,303
12,326
6,697
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Shiro12
He Bo
19
10 / 4 / 10
11,906
850
17,769
12,142
6,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
18
2 / 3 / 19
10,893
778
6,190
19,737
23,742
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
103
13
Kills
29
29
Deaths
14
33
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Bastet
Assist99
Bastet
9
2
14
8
W
Chiron
5
2
13
5.75
W
3
3
18
4
L
Shiva
4
4
6
1.75
L
Cernunnos
MegaLeonidas738
Cernunnos
1
7
8
0.71
L
Janus
4
7
7
1.07
L
Medusa
NoLifeJoe
Medusa
3
6
3
0.75
W
He Bo
Shiro12
He Bo
10
4
10
3.75
W
Maui
2
3
19
3.83
L
Hercules
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,057
Damage
82,041
89,586
Taken
76,665
73,258
Mitigated
64,820
26,890
Healing
22,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Assist99
Bastet
18,378
3,849
1,009
3,631
17,038
19,011
743
3,298
13,118
6,065
23,681
W
Chiron
16,401
5,710
2,519
4,108
15,422
8,894
1,188
3,848
11,224
0
36,479
W
23,303
5,528
1,631
1,008
12,326
6,697
4,125
3,293
8,882
51,687
0
L
Shiva
12,712
1,208
1,809
3,805
16,731
19,369
0
9,324
7,221
0
26,796
L
Cernunnos
MegaLeonidas738
Cernunnos
8,351
3,200
482
1,866
15,274
6,333
749
10,544
4,730
0
28,961
L
Janus
16,370
1,273
179
2,638
16,160
7,235
0
8,192
7,888
45,552
0
L
Medusa
NoLifeJoe
Medusa
9,675
2,448
466
1,995
14,447
6,420
874
8,439
5,976
0
28,350
W
He Bo
Shiro12
He Bo
17,769
397
2,817
1,487
12,142
6,476
1,049
1,804
10,042
29,506
0
W
Maui
6,190
1,261
705
3,607
19,737
23,742
861
4,640
14,544
9,130
0
L
Hercules
11,949
2,074
966
12,684
26,974
33,901
0
12,934
13,313
0
21,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,225
Gold Earned
56,456
199
Minions Killed
142
0
Camps Cleared
0
1,242,476
Distance Traveled
1,390,962
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,035
860
15
1
0
291,424
0
W
Chiron
11,061
790
50
4
0
257,456
0
W
Nu Wa
10,561
754
43
3
0
272,034
0
L
Shiva
10,390
742
29
2
0
231,733
0
L
Cernunnos
9,759
697
42
3
0
221,936
0
L
Janus
11,265
805
73
5
0
250,391
0
L
Medusa
9,543
682
35
3
0
259,746
0
W
He Bo
11,906
850
26
2
0
289,086
0
W
Maui
10,893
778
8
1
0
280,962
0
L
Hercules
9,268
662
20
1
0
278,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role