Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Cole4Twenty
Vamana
Level 129
God Stats
0W - 1L
1,739 SR
Queue Stats
9W - 10L
1,552 Elo+
Party 1
Pele
Pele
RubyTheHuntress
Pele
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,650 Elo+
Party 1
Jing Wei
Jing Wei
VenaticCone602
Jing Wei
Level 159
God Stats
0W - 1L
1,774 SR
Queue Stats
8W - 9L
1,507 Elo+
Party 1
Merlin
Merlin
VersaceTrapLord
Merlin
Level 156
God Stats
0W - 3L
1,189 SR
Queue Stats
80W - 78L
1,538 Elo+
Party 1
Team Averages
Level 144
1,540 SR
1,549 Elo+

VS

Team Averages
Level 134
1,706 SR
1,560 Elo+
Terra
Terra
ItzDovii
Terra
Level 109
God Stats
5W - 0L
2,013 SR
Queue Stats
177W - 187L
1,583 Elo+
Party 2
Serqet
Serqet
KeekìJeekì
Serqet
Level 159
God Stats
7W - 1L
1,889 SR
Queue Stats
452W - 453L
1,555 Elo+
Party 2
King Arthur
King Arthur
The Rubb3r Man
King Arthur
Level 155
God Stats
2W - 3L
1,382 SR
Queue Stats
91W - 112L
1,554 Elo+
Party 2
Skadi
Skadi
YoungSauron_
Skadi
Level 129
God Stats
5W - 2L
1,723 SR
Queue Stats
57W - 42L
1,628 Elo+
Solo
Janus
Janus
zach_cowboys
Janus
Level 119
God Stats
41W - 24L
1,523 SR
Queue Stats
109W - 91L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 4 / 1
5,738
441
2,432
8,801
8,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vamana
13
2 / 1 / 0
7,322
563
3,374
11,457
10,235
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 0 / 1
6,824
525
5,083
8,386
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
13
0 / 1 / 2
7,142
549
2,891
5,496
2,156
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 2 / 0
6,741
519
5,824
4,717
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
ItzDovii
Terra
11
1 / 0 / 6
7,005
539
2,441
10,331
8,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
11
4 / 0 / 2
7,129
548
3,413
9,324
4,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
The Rubb3r Man
King Arthur
13
0 / 2 / 2
7,419
571
9,903
11,266
10,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 2 / 3
7,121
548
3,752
6,766
2,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 0 / 3
7,679
591
6,774
4,159
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
8
8
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
4
1
0.13
L
Vamana
2
1
0
2
W
Terra
ItzDovii
Terra
1
0
6
4
W
Serqet
4
0
2
5
L
2
0
1
2.5
W
King Arthur
The Rubb3r Man
King Arthur
0
2
2
0.5
L
Jing Wei
0
1
2
1
L
0
2
0
0
W
0
2
3
0.75
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,604
Damage
26,283
38,857
Taken
41,846
25,622
Mitigated
26,824
11,052
Healing
8,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,432
342
0
946
8,801
8,767
0
4,277
4,023
8,837
0
L
Vamana
3,374
1,300
0
4,339
11,457
10,235
0
0
11,457
0
51,938
W
Terra
ItzDovii
Terra
2,441
617
631
3,303
10,331
8,382
150
2,056
8,079
16,639
0
W
Serqet
3,413
612
0
1,368
9,324
4,252
0
2,683
6,466
0
51,444
L
5,083
922
0
2,404
8,386
3,034
0
1,126
7,094
0
50,864
W
King Arthur
The Rubb3r Man
King Arthur
9,903
1,242
0
1,160
11,266
10,234
225
462
10,784
0
60,022
L
Jing Wei
2,891
1,799
0
2,420
5,496
2,156
0
1,117
4,355
0
57,860
L
5,824
75
0
943
4,717
1,430
0
2,219
2,394
57,063
0
W
3,752
1,117
0
789
6,766
2,429
494
1,033
5,673
0
52,646
W
6,774
1,364
0
750
4,159
1,527
676
1,379
2,583
62,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,767
Gold Earned
36,353
406
Minions Killed
435
0
Camps Cleared
0
1,357,957
Distance Traveled
1,337,116
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,738
441
5
0
0
245,661
2
L
Vamana
7,322
563
87
7
0
265,446
0
W
Terra
7,005
539
24
2
0
276,337
5
W
Serqet
7,129
548
76
6
0
331,845
2
L
Pele
6,824
525
79
6
0
308,523
1
W
King Arthur
7,419
571
99
8
0
242,766
0
L
Jing Wei
7,142
549
116
9
0
288,970
1
L
Merlin
6,741
519
119
9
0
249,357
0
W
Skadi
7,121
548
107
8
0
231,677
3
W
Janus
7,679
591
129
10
0
254,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role