Player Matchup

Fenrir
Fenrir
EpicFranko
Fenrir
Level 136
God Stats
0W - 2L
1,319 SR
Queue Stats
178W - 260L
1,501 Elo+
Party 2
Atlas
Atlas
HMcbrayer
Atlas
Level 116
God Stats
3W - 5L
1,729 SR
Queue Stats
163W - 248L
1,509 Elo+
Party 2
Izanami
Izanami
HungrySocks
Izanami
Level 126
God Stats
7W - 11L
1,515 SR
Queue Stats
284W - 350L
1,527 Elo+
Party 2
Sun Wukong
Sun Wukong
KyleDrone
Sun Wukong
Level 27
God Stats
3W - 3L
1,633 SR
Queue Stats
40W - 42L
1,536 Elo+
Party 2
Scylla
Scylla
Spumble
Scylla
Level 122
God Stats
12W - 16L
1,451 SR
Queue Stats
206W - 280L
1,490 Elo+
Party 2
Team Averages
Level 105
1,529 SR
1,513 Elo+

VS

Team Averages
Level 107
1,491 SR
1,543 Elo+
Thoth
Thoth
 
Thoth
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Lianeh
Hel
Level 177
God Stats
8W - 6L
1,584 SR
Queue Stats
96W - 85L
1,576 Elo+
Solo
Thanatos
Thanatos
Somthiing
Thanatos
Level 23
God Stats
1W - 4L
1,278 SR
Queue Stats
103W - 82L
1,570 Elo+
Party 1
Mulan
Mulan
eggbeanmachine
Mulan
Level 108
God Stats
4W - 2L
1,500 SR
Queue Stats
206W - 193L
1,534 Elo+
Party 1
Xbalanque
Xbalanque
kingnkosi1
Xbalanque
Level 101
God Stats
6W - 4L
1,591 SR
Queue Stats
24W - 19L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EpicFranko
Fenrir
10
1 / 3 / 1
6,249
521
3,918
10,977
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
HMcbrayer
Atlas
7
0 / 4 / 1
5,284
440
3,656
12,034
7,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
HungrySocks
Izanami
10
0 / 3 / 1
6,018
502
3,725
7,936
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
KyleDrone
Sun Wukong
12
2 / 3 / 0
7,252
604
7,847
13,694
9,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Spumble
Scylla
11
0 / 2 / 0
6,155
513
3,720
6,262
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
1 / 0 / 1
7,529
627
5,401
6,144
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
Lianeh
Hel
12
4 / 1 / 3
7,624
635
5,024
9,350
6,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Somthiing
Thanatos
13
5 / 0 / 5
7,762
647
7,988
12,670
4,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 2 / 2
7,936
661
8,022
12,952
8,486
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xbalanque
kingnkosi1
Xbalanque
12
2 / 0 / 3
7,208
601
6,099
5,258
1,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
14
15
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
1
0
1
1.5
L
Fenrir
EpicFranko
Fenrir
1
3
1
0.5
L
Atlas
HMcbrayer
Atlas
0
4
1
0.13
L
Izanami
HungrySocks
Izanami
0
3
1
0.17
L
Sun Wukong
KyleDrone
Sun Wukong
2
3
0
0.67
W
Hel
Lianeh
Hel
4
1
3
5.5
W
Thanatos
Somthiing
Thanatos
5
0
5
7.5
L
Scylla
Spumble
Scylla
0
2
0
0
W
2
2
2
1.5
W
Xbalanque
kingnkosi1
Xbalanque
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,866
Damage
32,534
50,903
Taken
46,374
24,514
Mitigated
23,228
14,080
Healing
30,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
5,401
70
0
240
6,144
1,928
94
1,527
4,617
71,743
0
L
Fenrir
EpicFranko
Fenrir
3,918
586
0
4,362
10,977
3,826
0
1,761
9,216
0
39,557
L
Atlas
HMcbrayer
Atlas
3,656
1,513
0
2,820
12,034
7,619
0
3,765
8,269
11,177
0
L
Izanami
HungrySocks
Izanami
3,725
2,291
0
2,505
7,936
2,303
0
1,926
6,010
0
49,411
L
Sun Wukong
KyleDrone
Sun Wukong
7,847
2,297
0
3,893
13,694
9,126
0
799
12,895
0
53,074
W
Hel
Lianeh
Hel
5,024
271
5,074
6,188
9,350
6,212
179
2,637
6,713
28,228
0
W
Thanatos
Somthiing
Thanatos
7,988
1,468
0
10,284
12,670
4,736
259
2,478
10,192
0
57,432
L
Scylla
Spumble
Scylla
3,720
129
0
500
6,262
1,640
0
3,004
3,258
46,605
0
W
8,022
1,823
0
5,665
12,952
8,486
0
36
12,916
0
63,378
W
Xbalanque
kingnkosi1
Xbalanque
6,099
1,930
0
2,989
5,258
1,866
288
734
4,524
0
55,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,958
Gold Earned
38,059
349
Minions Killed
435
0
Camps Cleared
0
1,264,526
Distance Traveled
1,339,114
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,529
627
129
11
0
252,537
0
L
Fenrir
6,249
521
77
6
0
286,813
2
L
Atlas
5,284
440
15
1
0
245,482
3
L
Izanami
6,018
502
87
7
0
248,323
2
L
Sun Wukong
7,252
604
98
8
0
253,683
0
W
Hel
7,624
635
28
2
0
286,530
5
W
Thanatos
7,762
647
80
7
0
317,319
2
L
Scylla
6,155
513
72
6
0
230,225
2
W
Mulan
7,936
661
99
8
0
246,936
0
W
Xbalanque
7,208
601
99
8
0
235,792
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role