Player Matchup

Athena
Athena
AntonQuinn
Athena
Level 114
God Stats
2W - 4L
1,511 SR
Queue Stats
189W - 168L
1,480 Elo+
Solo
Nu Wa
Nu Wa
DirtyMooCow69
Nu Wa
Level 149
God Stats
17W - 12L
1,789 SR
Queue Stats
436W - 392L
1,534 Elo+
Party 1
Thor
Thor
Shawshanks13
Thor
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,516 Elo+
Solo
Ishtar
Ishtar
Slob my top
Ishtar
Level 156
God Stats
3W - 5L
1,315 SR
Queue Stats
223W - 238L
1,496 Elo+
Party 1
Surtr
Surtr
ZackAndICuddle
Surtr
Level 6
God Stats
3W - 2L
1,330 SR
Queue Stats
32W - 38L
1,526 Elo+
Party 1
Team Averages
Level 109
1,489 SR
1,511 Elo+

VS

Team Averages
Level 108
1,565 SR
1,471 Elo+
Baron Samedi
Baron Samedi
IICINATOBIlI
Baron Samedi
Level 89
God Stats
65W - 56L
1,654 SR
Queue Stats
388W - 392L
1,536 Elo+
Solo
Horus
Horus
JEROMEJAMES
Horus
Level 149
God Stats
57W - 56L
1,530 SR
Queue Stats
304W - 281L
1,490 Elo+
Solo
Ravana
Ravana
Jonanny
Ravana
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,193 Elo+
Solo
Ymir
Ymir
bigbroham88
Ymir
Level 127
God Stats
1W - 2L
1,640 SR
Queue Stats
98W - 100L
1,567 Elo+
Party 2
Heimdallr
Heimdallr
sBlasian
Heimdallr
Level 140
God Stats
1W - 2L
1,498 SR
Queue Stats
69W - 67L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AntonQuinn
Athena
11
1 / 3 / 5
7,656
589
7,479
11,422
6,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 2 / 3
7,691
592
7,766
5,227
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

12
3 / 1 / 5
7,620
586
7,213
11,055
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
4
0 / 2 / 0
4,690
361
1,872
2,489
647
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 0 / 3
7,980
614
3,362
5,610
5,189
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IICINATOBIlI
Baron Samedi
9
1 / 2 / 2
5,617
432
3,801
8,214
3,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 3 / 2
6,897
531
3,845
10,515
5,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ravana
Jonanny
Ravana
1
0 / 0 / 0
2,406
185
0
582
174
10
1 / 2 / 2
5,995
461
4,173
9,210
7,056
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
sBlasian
Heimdallr
11
3 / 3 / 2
6,637
511
7,588
13,068
5,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
9
Kills
8
8
Deaths
10
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Athena
AntonQuinn
Athena
1
3
5
1.17
W
2
2
3
1.75
L
Baron Samedi
IICINATOBIlI
Baron Samedi
1
2
2
1
L
3
3
2
1.33
L
Ravana
Jonanny
Ravana
0
0
0
0
W
3
1
5
5.5
W
Ishtar
0
2
0
0
W
3
0
3
4.5
L
1
2
2
1
L
Heimdallr
sBlasian
Heimdallr
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,692
Damage
19,407
35,803
Taken
41,589
18,319
Mitigated
21,604
7,662
Healing
11,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
AntonQuinn
Athena
7,479
2,065
199
2,080
11,422
6,286
0
2,217
9,205
43,676
0
W
7,766
3,140
70
1,024
5,227
1,658
1,121
2,845
2,179
54,164
0
L
Baron Samedi
IICINATOBIlI
Baron Samedi
3,801
194
0
2,339
8,214
3,455
0
3,862
4,235
32,784
0
L
3,845
2,020
412
2,594
10,515
5,810
0
1,490
8,974
0
56,025
L
Ravana
Jonanny
Ravana
0
0
0
0
582
174
0
547
0
0
0
W
7,213
1,798
0
1,840
11,055
4,539
0
2,345
8,540
0
49,578
W
Ishtar
1,872
1,417
0
572
2,489
647
0
816
1,673
0
8,039
W
3,362
891
0
1,877
5,610
5,189
613
156
5,454
903
49,293
L
4,173
964
0
1,667
9,210
7,056
0
3,451
5,566
28,413
0
L
Heimdallr
sBlasian
Heimdallr
7,588
4,710
0
4,226
13,068
5,109
0
5,983
6,998
0
46,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,637
Gold Earned
27,552
304
Minions Killed
264
0
Camps Cleared
0
1,144,244
Distance Traveled
928,979
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,656
589
59
5
0
282,070
0
W
Nu Wa
7,691
592
74
6
0
247,900
0
L
Baron Samedi
5,617
432
60
5
0
180,337
3
L
Horus
6,897
531
83
6
0
271,856
2
L
Ravana
2,406
185
0
0
0
0
0
W
Thor
7,620
586
77
6
0
295,259
0
W
Ishtar
4,690
361
14
1
0
52,236
0
W
Surtr
7,980
614
80
6
0
266,779
0
L
Ymir
5,995
461
32
2
0
253,172
1
L
Heimdallr
6,637
511
89
7
0
223,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role