Player Matchup

Mercury
Mercury
 
Mercury
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Bandota
Zhong Kui
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,730 Elo+
Party 1
King Arthur
King Arthur
FX fearless
King Arthur
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 109L
1,625 Elo+
Party 3
Kuzenbo
Kuzenbo
amustafa01
Kuzenbo
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 94L
1,566 Elo+
Party 3
Artemis
Artemis
ilGhost uwu
Artemis
Level 198
God Stats
1W - 0L
1,400 SR
Queue Stats
189W - 163L
1,707 Elo+
Party 1
Team Averages
Level 174
1,480 SR
1,625 Elo+

VS

Team Averages
Level 148
1,531 SR
1,606 Elo+
Ravana
Ravana
ACE_Ninja04
Ravana
Level 125
God Stats
5W - 2L
1,714 SR
Queue Stats
21W - 14L
1,642 Elo+
Solo
Ullr
Ullr
GobbleUpChaos
Ullr
Level 158
God Stats
3W - 6L
1,175 SR
Queue Stats
475W - 454L
1,598 Elo+
Party 2
Hun Batz
Hun Batz
IKourage
Hun Batz
Level 174
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 93L
1,557 Elo+
Solo
Maui
Maui
PINheadLARRY621
Maui
Level 127
God Stats
16W - 12L
1,711 SR
Queue Stats
151W - 154L
1,675 Elo+
Party 2
Tiamat
Tiamat
X-INSECTICON-X
Tiamat
Level 158
God Stats
22W - 18L
1,557 SR
Queue Stats
330W - 307L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
0 / 0 / 1
3,485
697
791
3,926
1,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Zhong Kui
Bandota
Zhong Kui
7
0 / 0 / 0
3,838
768
1,700
2,774
2,005
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
FX fearless
King Arthur
7
2 / 1 / 0
4,390
878
1,483
3,501
1,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
amustafa01
Kuzenbo
6
1 / 0 / 0
3,901
780
1,467
3,019
2,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
ilGhost uwu
Artemis
6
0 / 1 / 1
3,231
646
2,196
2,701
804
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
2
0 / 1 / 0
2,656
531
516
1,359
500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

5
1 / 1 / 0
3,240
648
2,108
3,040
895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
IKourage
Hun Batz
7
1 / 1 / 0
3,776
755
1,442
3,355
980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 1
3,509
702
1,675
3,368
1,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

7
0 / 0 / 0
3,455
691
1,265
2,677
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
2
2
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
0
0
1
0.5
L
Ravana
0
1
0
0
W
Zhong Kui
Bandota
Zhong Kui
0
0
0
0
W
King Arthur
FX fearless
King Arthur
2
1
0
2
L
1
1
0
1
L
Hun Batz
IKourage
Hun Batz
1
1
0
1
L
0
0
1
0.5
L
0
0
0
0
W
Kuzenbo
amustafa01
Kuzenbo
1
0
0
1
W
Artemis
ilGhost uwu
Artemis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,637
Damage
7,006
15,921
Taken
13,799
7,989
Mitigated
5,059
7,351
Healing
5,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
791
193
0
1,000
3,926
1,120
0
716
3,156
0
18,095
L
Ravana
516
207
0
480
1,359
500
0
0
1,359
0
2,813
W
Zhong Kui
Bandota
Zhong Kui
1,700
597
0
2,301
2,774
2,005
0
862
1,750
24,383
0
W
King Arthur
FX fearless
King Arthur
1,483
285
0
780
3,501
1,812
0
133
3,271
0
21,905
L
2,108
888
0
390
3,040
895
0
433
2,607
0
16,537
L
Hun Batz
IKourage
Hun Batz
1,442
298
0
1,674
3,355
980
0
36
3,129
0
17,384
L
1,675
596
614
1,307
3,368
1,429
0
1,076
2,292
10,444
0
L
1,265
165
0
1,529
2,677
1,255
0
1,700
977
19,619
0
W
Kuzenbo
amustafa01
Kuzenbo
1,467
649
0
2,109
3,019
2,248
0
706
2,313
11,050
0
W
Artemis
ilGhost uwu
Artemis
2,196
779
0
1,161
2,701
804
0
440
2,261
0
14,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,845
Gold Earned
16,636
177
Minions Killed
126
0
Camps Cleared
0
555,052
Distance Traveled
462,960
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
3,485
697
34
7
0
143,203
0
L
Ravana
2,656
531
6
1
0
33,012
0
W
Zhong Kui
3,838
768
46
9
0
98,746
0
W
King Arthur
4,390
878
46
9
0
121,384
0
L
Ullr
3,240
648
27
5
0
94,213
0
L
Hun Batz
3,776
755
37
7
0
117,908
2
L
Maui
3,509
702
24
5
0
96,655
0
L
Tiamat
3,455
691
32
6
0
121,172
0
W
Kuzenbo
3,901
780
17
3
0
100,906
0
W
Artemis
3,231
646
34
7
0
90,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role